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Validate if entries are not empty before using
Should fix saving problem in Baldur's Gate: Dark Alliance II at least
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parent
5f510d84d7
commit
bbd34ae7e7
@ -28,17 +28,18 @@ namespace skyline::service::fssrv {
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auto outputEntries{request.outputBuf.at(0).cast<DirectoryEntry, std::dynamic_extent, true>()};
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size_t i{};
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for (; i < std::min(entries.size() - remainingReadCount, outputEntries.size()); i++) {
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auto &entry{entries.at(i)};
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if (!entries.empty())
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for (; i < std::min(entries.size() - remainingReadCount, outputEntries.size()); i++) {
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auto &entry{entries.at(i)};
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outputEntries[i] = {
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.type = entry.type,
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.attributes.directory = (entry.type == vfs::Directory::EntryType::Directory),
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.size = entry.size,
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};
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outputEntries[i] = {
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.type = entry.type,
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.attributes.directory = (entry.type == vfs::Directory::EntryType::Directory),
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.size = entry.size,
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};
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span(outputEntries[i].name).copy_from(entry.name);
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}
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span(outputEntries[i].name).copy_from(entry.name);
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}
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remainingReadCount += i;
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response.Push<u64>(i);
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