mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-28 10:05:29 +03:00
Fixup texture swizzling to actually function
Before this we were not applying the supplied swizzles, will be superseeded in the future by using guest swizzle values.
This commit is contained in:
parent
6e48460c0d
commit
be007c4ccc
@ -74,10 +74,10 @@ namespace skyline::gpu::format {
|
||||
FORMAT(B10G11R11Float, 32, eB10G11R11UfloatPack32);
|
||||
FORMAT_NORM_INT_SRGB(R8G8B8A8, 32, eR8G8B8A8);
|
||||
FORMAT_NORM_INT_SRGB(G8B8A8R8, 32, eB8G8R8A8, .swizzle = {
|
||||
.blue = swc::Green,
|
||||
.green = swc::Blue,
|
||||
.red = swc::Alpha,
|
||||
.alpha = swc::Red
|
||||
.blue = swc::Alpha,
|
||||
.green = swc::Red,
|
||||
.red = swc::Green,
|
||||
.alpha = swc::Blue
|
||||
});
|
||||
FORMAT_NORM_INT_SRGB(B8G8R8A8, 32, eB8G8R8A8);
|
||||
FORMAT_SUFF_NORM_INT(A2B10G10R10, 32, eA2B10G10R10, Pack32);
|
||||
|
@ -73,7 +73,7 @@ namespace skyline::gpu {
|
||||
SwizzleChannel blue{SwizzleChannel::Blue}; //!< Swizzle for the blue channel
|
||||
SwizzleChannel alpha{SwizzleChannel::Alpha}; //!< Swizzle for the alpha channel
|
||||
|
||||
constexpr operator vk::ComponentMapping() {
|
||||
constexpr operator vk::ComponentMapping() const {
|
||||
auto swizzleConvert{[](SwizzleChannel channel) {
|
||||
switch (channel) {
|
||||
case SwizzleChannel::Zero:
|
||||
|
@ -51,7 +51,7 @@ namespace skyline::gpu {
|
||||
.aspectMask = guestTexture.format->vkAspect,
|
||||
.levelCount = texture->mipLevels,
|
||||
.layerCount = texture->layerCount,
|
||||
}, guestTexture.format);
|
||||
}, guestTexture.format, guestTexture.format->swizzle);
|
||||
}
|
||||
} /* else if (mappingMatch) {
|
||||
// We've gotten a partial match with a certain subset of contiguous mappings matching, we need to check if this is a meaningful overlap
|
||||
@ -82,6 +82,6 @@ namespace skyline::gpu {
|
||||
.aspectMask = guestTexture.format->vkAspect,
|
||||
.levelCount = texture->mipLevels,
|
||||
.layerCount = texture->layerCount,
|
||||
}, guestTexture.format);
|
||||
}, guestTexture.format, guestTexture.format->swizzle);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user