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Move IOVA class to GMMU so it can be used for other engines
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@ -18,6 +18,7 @@
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#include "conversion/quads.h"
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#include "conversion/quads.h"
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namespace skyline::gpu::interconnect {
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namespace skyline::gpu::interconnect {
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using IOVA = soc::gm20b::IOVA;
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namespace maxwell3d = soc::gm20b::engine::maxwell3d::type;
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namespace maxwell3d = soc::gm20b::engine::maxwell3d::type;
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namespace ShaderCompiler = ::Shader; //!< Namespace alias to avoid conflict with the `Shader` class
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namespace ShaderCompiler = ::Shader; //!< Namespace alias to avoid conflict with the `Shader` class
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@ -31,23 +32,6 @@ namespace skyline::gpu::interconnect {
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soc::gm20b::ChannelContext &channelCtx;
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soc::gm20b::ChannelContext &channelCtx;
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gpu::interconnect::CommandExecutor &executor;
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gpu::interconnect::CommandExecutor &executor;
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/**
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* @brief A host IOVA address composed of 32-bit low/high register values
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* @note This differs from maxwell3d::Address in that it is little-endian rather than big-endian ordered for the register values
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*/
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union IOVA {
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u64 iova;
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struct {
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u32 low;
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u32 high;
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};
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operator u64 &() {
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return iova;
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}
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};
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static_assert(sizeof(IOVA) == sizeof(u64));
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public:
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public:
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GraphicsContext(GPU &gpu, soc::gm20b::ChannelContext &channelCtx, gpu::interconnect::CommandExecutor &executor) : gpu(gpu), channelCtx(channelCtx), executor(executor) {
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GraphicsContext(GPU &gpu, soc::gm20b::ChannelContext &channelCtx, gpu::interconnect::CommandExecutor &executor) : gpu(gpu), channelCtx(channelCtx), executor(executor) {
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scissors.fill(DefaultScissor);
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scissors.fill(DefaultScissor);
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@ -18,4 +18,21 @@ namespace skyline::soc::gm20b {
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struct AddressSpaceContext {
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struct AddressSpaceContext {
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GMMU gmmu;
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GMMU gmmu;
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};
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};
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/**
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* @brief A host IOVA address composed of 32-bit low/high register values
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* @note This differs from engine::Address in that it is little-endian rather than big-endian ordered for the register values
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*/
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union IOVA {
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u64 iova;
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struct {
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u32 low;
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u32 high;
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};
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operator u64 &() {
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return iova;
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}
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};
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static_assert(sizeof(IOVA) == sizeof(u64));
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}
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}
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