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Fix BufferView
offset not being added in vkCmdUpdateBuffer
The offset of the view wasn't added to the `vkCmdUpdateBuffer`, this would cause the offset to be incorrect given the buffer was a view of a larger buffer that wasn't the start of it. This commit fixes that by adding the offset of the view to the buffer update.
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@ -718,7 +718,7 @@ namespace skyline::gpu::interconnect {
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executor.AddOutsideRpCommand([view = constantBuffer.view, data, offset](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &cycle, GPU &) {
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executor.AddOutsideRpCommand([view = constantBuffer.view, data, offset](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &cycle, GPU &) {
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std::scoped_lock lock{view};
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std::scoped_lock lock{view};
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commandBuffer.updateBuffer<u32>(view.bufferDelegate->buffer->GetBacking(), offset, vk::ArrayProxy(1, &data));
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commandBuffer.updateBuffer<u32>(view.bufferDelegate->buffer->GetBacking(), view->view->offset + offset, vk::ArrayProxy(1, &data));
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});
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});
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}
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}
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