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https://github.com/skyline-emu/skyline.git
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services: Add missing audio functions
* Those are needed to run playtone and audren from switch homebrew examples
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parent
118b4d8a43
commit
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@ -12,7 +12,9 @@ namespace skyline::service::audio {
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{0x3, SFUNC(IAudioOut::AppendAudioOutBuffer)},
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{0x3, SFUNC(IAudioOut::AppendAudioOutBuffer)},
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{0x4, SFUNC(IAudioOut::RegisterBufferEvent)},
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{0x4, SFUNC(IAudioOut::RegisterBufferEvent)},
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{0x5, SFUNC(IAudioOut::GetReleasedAudioOutBuffer)},
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{0x5, SFUNC(IAudioOut::GetReleasedAudioOutBuffer)},
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{0x6, SFUNC(IAudioOut::ContainsAudioOutBuffer)}
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{0x6, SFUNC(IAudioOut::ContainsAudioOutBuffer)},
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{0x7, SFUNC(IAudioOut::AppendAudioOutBuffer)},
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{0x8, SFUNC(IAudioOut::GetReleasedAudioOutBuffer)}
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}) {
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}) {
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track = state.audio->OpenTrack(channelCount, constant::SampleRate, [this]() { this->releaseEvent->Signal(); });
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track = state.audio->OpenTrack(channelCount, constant::SampleRate, [this]() { this->releaseEvent->Signal(); });
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}
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}
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@ -8,7 +8,9 @@
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namespace skyline::service::audio {
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namespace skyline::service::audio {
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IAudioOutManager::IAudioOutManager(const DeviceState &state, ServiceManager &manager) : BaseService(state, manager, Service::audio_IAudioOutManager, "audio:IAudioOutManager", {
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IAudioOutManager::IAudioOutManager(const DeviceState &state, ServiceManager &manager) : BaseService(state, manager, Service::audio_IAudioOutManager, "audio:IAudioOutManager", {
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{0x0, SFUNC(IAudioOutManager::ListAudioOuts)},
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{0x0, SFUNC(IAudioOutManager::ListAudioOuts)},
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{0x1, SFUNC(IAudioOutManager::OpenAudioOut)}
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{0x1, SFUNC(IAudioOutManager::OpenAudioOut)},
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{0x2, SFUNC(IAudioOutManager::ListAudioOuts)},
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{0x3, SFUNC(IAudioOutManager::OpenAudioOut)}
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}) {}
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}) {}
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void IAudioOutManager::ListAudioOuts(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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void IAudioOutManager::ListAudioOuts(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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@ -15,6 +15,7 @@ namespace skyline::service::audio::IAudioRenderer {
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{0x5, SFUNC(IAudioRenderer::Start)},
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{0x5, SFUNC(IAudioRenderer::Start)},
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{0x6, SFUNC(IAudioRenderer::Stop)},
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{0x6, SFUNC(IAudioRenderer::Stop)},
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{0x7, SFUNC(IAudioRenderer::QuerySystemEvent)},
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{0x7, SFUNC(IAudioRenderer::QuerySystemEvent)},
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{0xA, SFUNC(IAudioRenderer::RequestUpdate)},
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}) {
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}) {
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track = state.audio->OpenTrack(constant::ChannelCount, parameters.sampleRate, []() {});
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track = state.audio->OpenTrack(constant::ChannelCount, parameters.sampleRate, []() {});
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track->Start();
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track->Start();
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