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Enable wideLines Vulkan feature
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@ -160,6 +160,7 @@ namespace skyline::gpu {
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.vertexPipelineStoresAndAtomics, supportsVertexPipelineStoresAndAtomics)
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.fragmentStoresAndAtomics, supportsFragmentStoresAndAtomics)
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.shaderStorageImageWriteWithoutFormat, supportsShaderStorageImageWriteWithoutFormat)
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.wideLines, supportsWideLines)
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#undef FEAT_SET
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@ -44,6 +44,7 @@ namespace skyline::gpu {
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bool supportsFragmentStoresAndAtomics{}; //!< If the device supports the 'fragmentStoresAndAtomics' Vulkan feature
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bool supportsShaderStorageImageWriteWithoutFormat{}; //!< If the device supports the 'shaderStorageImageWriteWithoutFormat' Vulkan feature
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bool supportsSubgroupVote{}; //!< If subgroup votes are supported in shaders with SPV_KHR_subgroup_vote
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bool supportsWideLines{}; //!< If the device supports the 'wideLines' Vulkan feature
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u32 subgroupSize{}; //!< Size of a subgroup on the host GPU
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std::bitset<7> bcnSupport{}; //!< Bitmask of BCn texture formats supported, it is ordered as BC1, BC2, BC3, BC4, BC5, BC6H and BC7
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