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https://github.com/skyline-emu/skyline.git
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Adjust gpfifo WFI to only do a pipeline barrier
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parent
2b282ece1a
commit
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@ -443,6 +443,17 @@ namespace skyline::gpu::interconnect {
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slot->nodes.emplace_back(std::in_place_type_t<node::FunctionNode>(), std::forward<decltype(function)>(function));
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}
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void CommandExecutor::AddFullBarrier() {
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AddOutsideRpCommand([](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &) {
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commandBuffer.pipelineBarrier(
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vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
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.srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
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.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
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}, {}, {}
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);
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});
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}
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void CommandExecutor::AddClearColorSubpass(TextureView *attachment, const vk::ClearColorValue &value) {
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bool gotoNext{CreateRenderPassWithSubpass(vk::Rect2D{.extent = attachment->texture->dimensions}, {}, {}, attachment, nullptr)};
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if (renderPass->ClearColorAttachment(0, value, gpu)) {
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@ -284,6 +284,11 @@ namespace skyline::gpu::interconnect {
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*/
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void AddOutsideRpCommand(std::function<void(vk::raii::CommandBuffer &, const std::shared_ptr<FenceCycle> &, GPU &)> &&function);
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/**
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* @brief Adds a full pipeline barrier to the command buffer
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*/
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void AddFullBarrier();
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/**
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* @brief Adds a persistent callback that will be called at the start of Execute in order to flush data required for recording
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*/
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@ -118,7 +118,7 @@ namespace skyline::soc::gm20b::engine {
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}
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})
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ENGINE_CASE(wfi, {
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channelCtx.executor.Submit();
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channelCtx.executor.AddFullBarrier();
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})
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ENGINE_CASE(setReference, {
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channelCtx.executor.Submit();
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