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Pipeline state if statment cleanups
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bf536aa168
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e5919e84a1
@ -495,7 +495,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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boost::container::static_vector<TextureView *, engine::ColorTargetCount> colorAttachments;
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boost::container::static_vector<TextureView *, engine::ColorTargetCount> colorAttachments;
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for (auto &colorRenderTarget : colorRenderTargets)
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for (auto &colorRenderTarget : colorRenderTargets)
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if (auto view{colorRenderTarget.UpdateGet(ctx, packedState).view}; view)
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if (auto view{colorRenderTarget.UpdateGet(ctx, packedState).view})
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colorAttachments.push_back(view.get());
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colorAttachments.push_back(view.get());
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TextureView *depthAttachment{depthRenderTarget.UpdateGet(ctx, packedState).view.get()};
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TextureView *depthAttachment{depthRenderTarget.UpdateGet(ctx, packedState).view.get()};
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@ -509,7 +509,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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globalShaderConfig.Update(packedState);
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globalShaderConfig.Update(packedState);
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if (pipeline) {
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if (pipeline) {
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if (auto newPipeline{pipeline->LookupNext(packedState)}; newPipeline) {
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if (auto newPipeline{pipeline->LookupNext(packedState)}) {
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pipeline = newPipeline;
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pipeline = newPipeline;
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return;
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return;
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}
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}
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