From ec4ea5c5d7d71601da372248ce202674c3eeee0f Mon Sep 17 00:00:00 2001 From: Billy Laws Date: Wed, 14 Sep 2022 22:06:07 +0100 Subject: [PATCH] Supply dispatcher manually for shader creation --- app/src/main/cpp/skyline/gpu/shader_manager.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/app/src/main/cpp/skyline/gpu/shader_manager.cpp b/app/src/main/cpp/skyline/gpu/shader_manager.cpp index dae93fa7..cfaf5e8a 100644 --- a/app/src/main/cpp/skyline/gpu/shader_manager.cpp +++ b/app/src/main/cpp/skyline/gpu/shader_manager.cpp @@ -8,6 +8,7 @@ #include #include #include +#include #include "shader_manager.h" namespace Shader::Log { @@ -214,7 +215,7 @@ namespace skyline::gpu { .codeSize = spirv.size() * sizeof(u32), }; - return (*gpu.vkDevice).createShaderModule(createInfo); + return (*gpu.vkDevice).createShaderModule(createInfo, nullptr, *gpu.vkDevice.getDispatcher()); } void ShaderManager::ResetPools() {