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Commonise buffer interval list code
This will be reused for usagetracker.
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app/src/main/cpp/skyline/common/interval_list.h
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119
app/src/main/cpp/skyline/common/interval_list.h
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include "base.h"
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#include "span.h"
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namespace skyline {
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/**
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* @brief Stores a list of non-overlapping intervals
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*/
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template<typename SizeType>
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class IntervalList {
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public:
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using DifferenceType = decltype(std::declval<SizeType>() - std::declval<SizeType>());
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struct Interval {
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SizeType offset;
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SizeType end;
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Interval() = default;
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Interval(SizeType offset, SizeType end) : offset{offset}, end{end} {}
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Interval(span<u8> interval) : offset{interval.data()}, end{interval.data() + interval.size()} {}
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};
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private:
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std::vector<Interval> intervals; //!< A list of intervals sorted by their end offset
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public:
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struct QueryResult {
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bool enclosed; //!< If the given offset was enclosed by an interval
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DifferenceType size; //!< Size of the interval starting from the query offset, or distance to the next interval if `enclosed` is false (if there is no next interval size is 0)
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};
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/**
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* @brief Clears all inserted intervals from the map
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*/
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void Clear() {
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intervals.clear();
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}
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/**
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* @brief Forces future accesses to the given interval to use the shadow copy
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*/
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void Insert(Interval entry) {
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auto firstIt{std::lower_bound(intervals.begin(), intervals.end(), entry, [](const auto &lhs, const auto &rhs) {
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return lhs.end < rhs.offset;
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})}; // Lowest offset entry that (maybe) overlaps with the new entry
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if (firstIt == intervals.end() || firstIt->offset >= entry.end) {
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intervals.insert(firstIt, entry);
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return;
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}
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// Now firstIt will always overlap
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auto lastIt{firstIt}; // Highest offset entry that overlaps with the new entry
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while (std::next(lastIt) != intervals.end() && std::next(lastIt)->offset < entry.end)
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lastIt++;
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// Since firstIt and lastIt both are guaranteed to overlap, max them to get the new entry's end
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SizeType end{std::max(std::max(firstIt->end, entry.end), lastIt->end)};
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// Erase all overlapping entries but the first
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auto eraseStartIt{std::next(firstIt)};
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auto eraseEndIt{std::next(lastIt)};
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if (eraseStartIt != eraseEndIt) {
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lastIt = intervals.erase(eraseStartIt, eraseEndIt);
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firstIt = std::prev(lastIt);
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}
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firstIt->offset = std::min(entry.offset, firstIt->offset);
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firstIt->end = end;
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}
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/**
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* @brief Merge the given interval into the list
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*/
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void Merge(const IntervalList<SizeType> &list) {
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for (auto &entry : list.intervals)
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Insert(entry);
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}
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/**
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* @return A struct describing the interval containing `offset`
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*/
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QueryResult Query(SizeType offset) {
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auto it{std::lower_bound(intervals.begin(), intervals.end(), offset, [](const auto &lhs, const auto &rhs) {
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return lhs.end < rhs;
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})}; // Lowest offset entry that (maybe) overlaps with the new entry
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if (it == intervals.end()) // No overlaps past offset
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return {false, {}};
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else if (it->offset > offset) // No overlap, return the distance to the next possible overlap
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return {false, it->offset - offset};
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else // Overlap, return the distance to the end of the overlap
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return {true, it->end - offset};
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}
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/**
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* @return If the given interval intersects with any of the intervals in the list
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*/
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bool Intersect(Interval interval) {
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SizeType offset{interval.offset};
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while (offset < interval.end) {
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if (auto result{Query(offset)}; result.enclosed)
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return true;
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else if (result.size)
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offset += result.size;
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else
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return false;
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}
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return false;
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}
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};
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}
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@ -116,49 +116,6 @@ namespace skyline::gpu {
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});
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});
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}
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}
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void Buffer::InsertWriteIntervalDirect(WriteTrackingInterval entry) {
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auto firstIt{std::lower_bound(directTrackedWrites.begin(), directTrackedWrites.end(), entry, [](const auto &lhs, const auto &rhs) {
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return lhs.end < rhs.offset;
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})}; // Lowest offset entry that (maybe) overlaps with the new entry
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if (firstIt == directTrackedWrites.end() || firstIt->offset >= entry.end) {
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directTrackedWrites.insert(firstIt, entry);
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return;
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}
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// Now firstIt will always overlap
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auto lastIt{firstIt}; // Highest offset entry that overlaps with the new entry
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while (std::next(lastIt) != directTrackedWrites.end() && std::next(lastIt)->offset < entry.end)
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lastIt++;
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// Since firstIt and lastIt both are guaranteed to overlap, max them to get the new entry's end
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size_t end{std::max(std::max(firstIt->end, entry.end), lastIt->end)};
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// Erase all overlapping entries but the first
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auto eraseStartIt{std::next(firstIt)};
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auto eraseEndIt{std::next(lastIt)};
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if (eraseStartIt != eraseEndIt) {
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lastIt = directTrackedWrites.erase(eraseStartIt, eraseEndIt);
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firstIt = std::prev(lastIt);
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}
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firstIt->offset = std::min(entry.offset, firstIt->offset);
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firstIt->end = end;
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}
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Buffer::QueryIntervalResult Buffer::QueryWriteIntervalDirect(u64 offset) {
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auto it{std::lower_bound(directTrackedWrites.begin(), directTrackedWrites.end(), offset, [](const auto &lhs, const auto &rhs) {
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return lhs.end < rhs;
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})}; // Lowest offset entry that (maybe) overlaps with the new entry
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if (it == directTrackedWrites.end()) // No overlaps for the entire rest of buffer
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return {false, mirror.size() - offset};
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else if (it->offset > offset) // No overlap, return the distance to the next possible overlap
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return {false, it->offset - offset};
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else // Overlap, return the distance to the end of the overlap
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return {true, it->end - offset};
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}
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void Buffer::EnableTrackedShadowDirect() {
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void Buffer::EnableTrackedShadowDirect() {
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if (!directTrackedShadowActive) {
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if (!directTrackedShadowActive) {
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directTrackedShadow.resize(guest->size());
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directTrackedShadow.resize(guest->size());
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@ -168,7 +125,7 @@ namespace skyline::gpu {
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span<u8> Buffer::BeginWriteCpuSequencedDirect(size_t offset, size_t size) {
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span<u8> Buffer::BeginWriteCpuSequencedDirect(size_t offset, size_t size) {
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EnableTrackedShadowDirect();
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EnableTrackedShadowDirect();
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InsertWriteIntervalDirect({offset, offset + size});
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directTrackedWrites.Insert({offset, offset + size});
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return {directTrackedShadow.data() + offset, size};
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return {directTrackedShadow.data() + offset, size};
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}
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}
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directTrackedShadow.clear();
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directTrackedShadow.clear();
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directTrackedShadow.shrink_to_fit();
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directTrackedShadow.shrink_to_fit();
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}
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}
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directTrackedWrites.clear();
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directTrackedWrites.Clear();
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}
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}
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return readsActive;
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return readsActive;
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if (directTrackedShadowActive && RefreshGpuReadsActiveDirect()) {
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if (directTrackedShadowActive && RefreshGpuReadsActiveDirect()) {
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size_t curOffset{offset};
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size_t curOffset{offset};
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while (curOffset != data.size() + offset) {
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while (curOffset != data.size() + offset) {
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auto result{QueryWriteIntervalDirect(curOffset)};
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auto result{directTrackedWrites.Query(curOffset)};
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auto srcData{result.useShadow ? directTrackedShadow.data() : mirror.data()};
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auto srcData{result.enclosed ? directTrackedShadow.data() : mirror.data()};
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std::memcpy(data.data() + curOffset - offset, srcData + curOffset, result.size);
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std::memcpy(data.data() + curOffset - offset, srcData + curOffset, result.size);
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curOffset += result.size;
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curOffset += result.size;
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}
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}
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@ -49,14 +49,7 @@ namespace skyline::gpu {
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size_t id;
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size_t id;
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bool isDirect{}; //!< Indicates if a buffer is directly mapped from the guest
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bool isDirect{}; //!< Indicates if a buffer is directly mapped from the guest
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/**
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IntervalList<size_t> directTrackedWrites; //!< (Direct) A list of tracking intervals for the buffer, this is used to determine when to read from `directTrackedShadow`
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* @brief Interval struct used to track which part of the buffer should be accessed through the shadow
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*/
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struct WriteTrackingInterval {
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size_t offset;
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size_t end;
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};
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std::vector<WriteTrackingInterval> directTrackedWrites; //!< (Direct) A vector of write tracking intervals for the buffer, this is used to determine when to read from `directTrackedShadow`
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std::vector<u8> directTrackedShadow; //!< (Direct) Temporary mirror used to track any CPU-side writes to the buffer while it's being read by the GPU
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std::vector<u8> directTrackedShadow; //!< (Direct) Temporary mirror used to track any CPU-side writes to the buffer while it's being read by the GPU
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bool directTrackedShadowActive{}; //!< (Direct) If `directTrackedShadow` is currently being used to track writes
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bool directTrackedShadowActive{}; //!< (Direct) If `directTrackedShadow` is currently being used to track writes
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@ -116,11 +109,6 @@ namespace skyline::gpu {
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void ResetMegabufferState();
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void ResetMegabufferState();
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private:
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private:
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struct QueryIntervalResult {
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bool useShadow; //!< If the shadow should be used for buffer accesses within the interval
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u64 size; //!< Size of the interval starting from the query offset
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};
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BufferDelegate *delegate;
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BufferDelegate *delegate;
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friend BufferView;
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friend BufferView;
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@ -128,16 +116,6 @@ namespace skyline::gpu {
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void SetupStagedTraps();
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void SetupStagedTraps();
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/**
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* @brief Forces future accesses to the given interval to use the shadow copy
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*/
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void InsertWriteIntervalDirect(WriteTrackingInterval interval);
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/**
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* @return A struct describing the interval containing `offset`
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*/
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QueryIntervalResult QueryWriteIntervalDirect(u64 offset);
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/**
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/**
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* @brief Enables the shadow buffer used for sequencing buffer contents independently of the GPU on the CPU
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* @brief Enables the shadow buffer used for sequencing buffer contents independently of the GPU on the CPU
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*/
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*/
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@ -130,8 +130,7 @@ namespace skyline::gpu {
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} else if (srcBuffer->directTrackedShadowActive) {
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} else if (srcBuffer->directTrackedShadowActive) {
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newBuffer->EnableTrackedShadowDirect();
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newBuffer->EnableTrackedShadowDirect();
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copyBuffer(*newBuffer->guest, *srcBuffer->guest, newBuffer->directTrackedShadow.data(), srcBuffer->directTrackedShadow.data());
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copyBuffer(*newBuffer->guest, *srcBuffer->guest, newBuffer->directTrackedShadow.data(), srcBuffer->directTrackedShadow.data());
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for (const auto &interval : srcBuffer->directTrackedWrites)
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newBuffer->directTrackedWrites.Merge(srcBuffer->directTrackedWrites);
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newBuffer->InsertWriteIntervalDirect(interval);
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}
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}
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}
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}
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