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Ensure blit src/dst textures are attached as execution cycle dependencies
Since they're not in the TIC pool they would otherwise be freed
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@ -114,9 +114,11 @@ namespace skyline::gpu::interconnect {
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auto dstGuestTexture{GetGuestTexture(dstSurface)};
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auto srcTextureView{gpu.texture.FindOrCreate(srcGuestTexture, executor.tag)};
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executor.AttachDependency(srcTextureView);
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executor.AttachTexture(srcTextureView.get());
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auto dstTextureView{gpu.texture.FindOrCreate(dstGuestTexture, executor.tag)};
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executor.AttachDependency(dstTextureView);
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executor.AttachTexture(dstTextureView.get());
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// Blit shader always samples from centre so adjust if necessary
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