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Apply texture shader compiler generated descriptor shifts
These were missed on a hades version upgrade.
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@ -70,7 +70,7 @@ namespace skyline::gpu::interconnect {
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ConstantBuffer &secondaryCbuf{constantBuffers[desc.secondary_cbuf_index]};
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size_t secondaryCbufOffset{desc.secondary_cbuf_offset + elemOffset};
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u32 secondaryVal{secondaryCbuf.Read<u32>(ctx.executor, secondaryCbufOffset)};
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return {primaryVal | secondaryVal};
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return {.raw = (primaryVal << desc.shift_left) | (secondaryVal << desc.secondary_shift_left)};
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}
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}
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