// Copyright (c) 2015-2019 The Khronos Group Inc.
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 
// ---- Exceptions to the Apache 2.0 License: ----
// 
// As an exception, if you use this Software to generate code and portions of
// this Software are embedded into the generated code as a result, you may
// redistribute such product without providing attribution as would otherwise
// be required by Sections 4(a), 4(b) and 4(d) of the License.
// 
// In addition, if you combine or link code generated by this Software with
// software that is licensed under the GPLv2 or the LGPL v2.0 or 2.1
// ("`Combined Software`") and if a court of competent jurisdiction determines
// that the patent provision (Section 3), the indemnity provision (Section 9)
// or other Section of the License conflicts with the conditions of the
// applicable GPL or LGPL license, you may retroactively and prospectively
// choose to deem waived or otherwise exclude such Section(s) of the License,
// but only in their entirety and only with respect to the Combined Software.
//     

// This header is generated from the Khronos Vulkan XML API Registry.

#pragma once

#include "../handles.hpp"
#include "VkAcquire.hpp"
#include "VkAcceleration.hpp"
#include "VkApplication.hpp"
#include "VkInitialize.hpp"
#include "VkAllocation.hpp"
#include "VkExternal.hpp"
#include "VkBind.hpp"
#include "VkObject.hpp"
#include "VkCooperative.hpp"
#include "VkAndroid.hpp"
#include "VkImport.hpp"
#include "VkImage.hpp"
#include "VkDescriptor.hpp"
#include "VkBase.hpp"
#include "VkAttachment.hpp"
#include "VkBuffer.hpp"
#include "VkFramebuffer.hpp"
#include "VkCalibrated.hpp"
#include "VkDevice.hpp"
#include "VkCheckpoint.hpp"
#include "VkConformance.hpp"
#include "VkClear.hpp"
#include "VkCmd.hpp"
#include "VkCoarse.hpp"
#include "VkExtension.hpp"
#include "VkCommand.hpp"
#include "VkFormat.hpp"
#include "VkMetal.hpp"
#include "VkComponent.hpp"
#include "VkCopy.hpp"
#include "VkCompute.hpp"
#include "VkPast.hpp"
#include "VkConditional.hpp"
#include "VkMapped.hpp"
#include "VkD3D.hpp"
#include "VkDebug.hpp"
#include "VkDedicated.hpp"
#include "VkFence.hpp"
#include "VkDispatch.hpp"
#include "VkPipeline.hpp"
#include "VkDraw.hpp"
#include "VkDisplay.hpp"
#include "VkDrm.hpp"
#include "VkEvent.hpp"
#include "VkExport.hpp"
#include "VkRay.hpp"
#include "VkExtent.hpp"
#include "VkPerformance.hpp"
#include "VkFilter.hpp"
#include "VkRender.hpp"
#include "VkGeometry.hpp"
#include "VkGraphics.hpp"
#include "VkHdr.hpp"
#include "VkHeadless.hpp"
#include "VkMultisample.hpp"
#include "VkI.hpp"
#include "VkIndirect.hpp"
#include "VkInput.hpp"
#include "VkOffset.hpp"
#include "VkMemory.hpp"
#include "VkInstance.hpp"
#include "VkLayer.hpp"
#include "VkMac.hpp"
#include "VkPhysical.hpp"
#include "VkPresent.hpp"
#include "VkProtected.hpp"
#include "VkPush.hpp"
#include "VkQuery.hpp"
#include "VkQueue.hpp"
#include "VkRect.hpp"
#include "VkRefresh.hpp"
#include "VkSample.hpp"
#include "VkSampler.hpp"
#include "VkSemaphore.hpp"
#include "VkShader.hpp"

namespace VULKAN_HPP_NAMESPACE
{
  struct ShaderModuleCreateInfo
  {
    VULKAN_HPP_CONSTEXPR ShaderModuleCreateInfo( VULKAN_HPP_NAMESPACE::ShaderModuleCreateFlags flags_ = {},
                                                 size_t codeSize_ = {},
                                                 const uint32_t* pCode_ = {} ) VULKAN_HPP_NOEXCEPT
      : flags( flags_ )
      , codeSize( codeSize_ )
      , pCode( pCode_ )
    {}

    VULKAN_HPP_CONSTEXPR ShaderModuleCreateInfo( ShaderModuleCreateInfo const& rhs ) VULKAN_HPP_NOEXCEPT
      : pNext( rhs.pNext )
      , flags( rhs.flags )
      , codeSize( rhs.codeSize )
      , pCode( rhs.pCode )
    {}

    ShaderModuleCreateInfo & operator=( ShaderModuleCreateInfo const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      memcpy( &pNext, &rhs.pNext, sizeof( ShaderModuleCreateInfo ) - offsetof( ShaderModuleCreateInfo, pNext ) );
      return *this;
    }

    ShaderModuleCreateInfo( VkShaderModuleCreateInfo const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      *this = rhs;
    }

    ShaderModuleCreateInfo& operator=( VkShaderModuleCreateInfo const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      *this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::ShaderModuleCreateInfo const *>(&rhs);
      return *this;
    }

    ShaderModuleCreateInfo & setPNext( const void* pNext_ ) VULKAN_HPP_NOEXCEPT
    {
      pNext = pNext_;
      return *this;
    }

    ShaderModuleCreateInfo & setFlags( VULKAN_HPP_NAMESPACE::ShaderModuleCreateFlags flags_ ) VULKAN_HPP_NOEXCEPT
    {
      flags = flags_;
      return *this;
    }

    ShaderModuleCreateInfo & setCodeSize( size_t codeSize_ ) VULKAN_HPP_NOEXCEPT
    {
      codeSize = codeSize_;
      return *this;
    }

    ShaderModuleCreateInfo & setPCode( const uint32_t* pCode_ ) VULKAN_HPP_NOEXCEPT
    {
      pCode = pCode_;
      return *this;
    }

    operator VkShaderModuleCreateInfo const&() const VULKAN_HPP_NOEXCEPT
    {
      return *reinterpret_cast<const VkShaderModuleCreateInfo*>( this );
    }

    operator VkShaderModuleCreateInfo &() VULKAN_HPP_NOEXCEPT
    {
      return *reinterpret_cast<VkShaderModuleCreateInfo*>( this );
    }

#if defined(VULKAN_HPP_HAS_SPACESHIP_OPERATOR)
    auto operator<=>( ShaderModuleCreateInfo const& ) const = default;
#else
    bool operator==( ShaderModuleCreateInfo const& rhs ) const VULKAN_HPP_NOEXCEPT
    {
      return ( sType == rhs.sType )
          && ( pNext == rhs.pNext )
          && ( flags == rhs.flags )
          && ( codeSize == rhs.codeSize )
          && ( pCode == rhs.pCode );
    }

    bool operator!=( ShaderModuleCreateInfo const& rhs ) const VULKAN_HPP_NOEXCEPT
    {
      return !operator==( rhs );
    }
#endif

  public:
    const VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::eShaderModuleCreateInfo;
    const void* pNext = {};
    VULKAN_HPP_NAMESPACE::ShaderModuleCreateFlags flags = {};
    size_t codeSize = {};
    const uint32_t* pCode = {};
  };
  static_assert( sizeof( ShaderModuleCreateInfo ) == sizeof( VkShaderModuleCreateInfo ), "struct and wrapper have different size!" );
  static_assert( std::is_standard_layout<ShaderModuleCreateInfo>::value, "struct wrapper is not a standard layout!" );

  struct ShaderModuleValidationCacheCreateInfoEXT
  {
    VULKAN_HPP_CONSTEXPR ShaderModuleValidationCacheCreateInfoEXT( VULKAN_HPP_NAMESPACE::ValidationCacheEXT validationCache_ = {} ) VULKAN_HPP_NOEXCEPT
      : validationCache( validationCache_ )
    {}

    VULKAN_HPP_CONSTEXPR ShaderModuleValidationCacheCreateInfoEXT( ShaderModuleValidationCacheCreateInfoEXT const& rhs ) VULKAN_HPP_NOEXCEPT
      : pNext( rhs.pNext )
      , validationCache( rhs.validationCache )
    {}

    ShaderModuleValidationCacheCreateInfoEXT & operator=( ShaderModuleValidationCacheCreateInfoEXT const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      memcpy( &pNext, &rhs.pNext, sizeof( ShaderModuleValidationCacheCreateInfoEXT ) - offsetof( ShaderModuleValidationCacheCreateInfoEXT, pNext ) );
      return *this;
    }

    ShaderModuleValidationCacheCreateInfoEXT( VkShaderModuleValidationCacheCreateInfoEXT const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      *this = rhs;
    }

    ShaderModuleValidationCacheCreateInfoEXT& operator=( VkShaderModuleValidationCacheCreateInfoEXT const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      *this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::ShaderModuleValidationCacheCreateInfoEXT const *>(&rhs);
      return *this;
    }

    ShaderModuleValidationCacheCreateInfoEXT & setPNext( const void* pNext_ ) VULKAN_HPP_NOEXCEPT
    {
      pNext = pNext_;
      return *this;
    }

    ShaderModuleValidationCacheCreateInfoEXT & setValidationCache( VULKAN_HPP_NAMESPACE::ValidationCacheEXT validationCache_ ) VULKAN_HPP_NOEXCEPT
    {
      validationCache = validationCache_;
      return *this;
    }

    operator VkShaderModuleValidationCacheCreateInfoEXT const&() const VULKAN_HPP_NOEXCEPT
    {
      return *reinterpret_cast<const VkShaderModuleValidationCacheCreateInfoEXT*>( this );
    }

    operator VkShaderModuleValidationCacheCreateInfoEXT &() VULKAN_HPP_NOEXCEPT
    {
      return *reinterpret_cast<VkShaderModuleValidationCacheCreateInfoEXT*>( this );
    }

#if defined(VULKAN_HPP_HAS_SPACESHIP_OPERATOR)
    auto operator<=>( ShaderModuleValidationCacheCreateInfoEXT const& ) const = default;
#else
    bool operator==( ShaderModuleValidationCacheCreateInfoEXT const& rhs ) const VULKAN_HPP_NOEXCEPT
    {
      return ( sType == rhs.sType )
          && ( pNext == rhs.pNext )
          && ( validationCache == rhs.validationCache );
    }

    bool operator!=( ShaderModuleValidationCacheCreateInfoEXT const& rhs ) const VULKAN_HPP_NOEXCEPT
    {
      return !operator==( rhs );
    }
#endif

  public:
    const VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::eShaderModuleValidationCacheCreateInfoEXT;
    const void* pNext = {};
    VULKAN_HPP_NAMESPACE::ValidationCacheEXT validationCache = {};
  };
  static_assert( sizeof( ShaderModuleValidationCacheCreateInfoEXT ) == sizeof( VkShaderModuleValidationCacheCreateInfoEXT ), "struct and wrapper have different size!" );
  static_assert( std::is_standard_layout<ShaderModuleValidationCacheCreateInfoEXT>::value, "struct wrapper is not a standard layout!" );

  struct ShaderResourceUsageAMD
  {
    VULKAN_HPP_CONSTEXPR ShaderResourceUsageAMD( uint32_t numUsedVgprs_ = {},
                                                 uint32_t numUsedSgprs_ = {},
                                                 uint32_t ldsSizePerLocalWorkGroup_ = {},
                                                 size_t ldsUsageSizeInBytes_ = {},
                                                 size_t scratchMemUsageInBytes_ = {} ) VULKAN_HPP_NOEXCEPT
      : numUsedVgprs( numUsedVgprs_ )
      , numUsedSgprs( numUsedSgprs_ )
      , ldsSizePerLocalWorkGroup( ldsSizePerLocalWorkGroup_ )
      , ldsUsageSizeInBytes( ldsUsageSizeInBytes_ )
      , scratchMemUsageInBytes( scratchMemUsageInBytes_ )
    {}

    VULKAN_HPP_CONSTEXPR ShaderResourceUsageAMD( ShaderResourceUsageAMD const& rhs ) VULKAN_HPP_NOEXCEPT
      : numUsedVgprs( rhs.numUsedVgprs )
      , numUsedSgprs( rhs.numUsedSgprs )
      , ldsSizePerLocalWorkGroup( rhs.ldsSizePerLocalWorkGroup )
      , ldsUsageSizeInBytes( rhs.ldsUsageSizeInBytes )
      , scratchMemUsageInBytes( rhs.scratchMemUsageInBytes )
    {}

    ShaderResourceUsageAMD & operator=( ShaderResourceUsageAMD const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      memcpy( static_cast<void*>(this), &rhs, sizeof( ShaderResourceUsageAMD ) );
      return *this;
    }

    ShaderResourceUsageAMD( VkShaderResourceUsageAMD const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      *this = rhs;
    }

    ShaderResourceUsageAMD& operator=( VkShaderResourceUsageAMD const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      *this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::ShaderResourceUsageAMD const *>(&rhs);
      return *this;
    }

    operator VkShaderResourceUsageAMD const&() const VULKAN_HPP_NOEXCEPT
    {
      return *reinterpret_cast<const VkShaderResourceUsageAMD*>( this );
    }

    operator VkShaderResourceUsageAMD &() VULKAN_HPP_NOEXCEPT
    {
      return *reinterpret_cast<VkShaderResourceUsageAMD*>( this );
    }

#if defined(VULKAN_HPP_HAS_SPACESHIP_OPERATOR)
    auto operator<=>( ShaderResourceUsageAMD const& ) const = default;
#else
    bool operator==( ShaderResourceUsageAMD const& rhs ) const VULKAN_HPP_NOEXCEPT
    {
      return ( numUsedVgprs == rhs.numUsedVgprs )
          && ( numUsedSgprs == rhs.numUsedSgprs )
          && ( ldsSizePerLocalWorkGroup == rhs.ldsSizePerLocalWorkGroup )
          && ( ldsUsageSizeInBytes == rhs.ldsUsageSizeInBytes )
          && ( scratchMemUsageInBytes == rhs.scratchMemUsageInBytes );
    }

    bool operator!=( ShaderResourceUsageAMD const& rhs ) const VULKAN_HPP_NOEXCEPT
    {
      return !operator==( rhs );
    }
#endif

  public:
    uint32_t numUsedVgprs = {};
    uint32_t numUsedSgprs = {};
    uint32_t ldsSizePerLocalWorkGroup = {};
    size_t ldsUsageSizeInBytes = {};
    size_t scratchMemUsageInBytes = {};
  };
  static_assert( sizeof( ShaderResourceUsageAMD ) == sizeof( VkShaderResourceUsageAMD ), "struct and wrapper have different size!" );
  static_assert( std::is_standard_layout<ShaderResourceUsageAMD>::value, "struct wrapper is not a standard layout!" );

  struct ShaderStatisticsInfoAMD
  {
    VULKAN_HPP_CONSTEXPR_14 ShaderStatisticsInfoAMD( VULKAN_HPP_NAMESPACE::ShaderStageFlags shaderStageMask_ = {},
                                                     VULKAN_HPP_NAMESPACE::ShaderResourceUsageAMD resourceUsage_ = {},
                                                     uint32_t numPhysicalVgprs_ = {},
                                                     uint32_t numPhysicalSgprs_ = {},
                                                     uint32_t numAvailableVgprs_ = {},
                                                     uint32_t numAvailableSgprs_ = {},
                                                     std::array<uint32_t,3> const& computeWorkGroupSize_ = {} ) VULKAN_HPP_NOEXCEPT
      : shaderStageMask( shaderStageMask_ )
      , resourceUsage( resourceUsage_ )
      , numPhysicalVgprs( numPhysicalVgprs_ )
      , numPhysicalSgprs( numPhysicalSgprs_ )
      , numAvailableVgprs( numAvailableVgprs_ )
      , numAvailableSgprs( numAvailableSgprs_ )
      , computeWorkGroupSize{}
    {
      VULKAN_HPP_NAMESPACE::ConstExpression1DArrayCopy<uint32_t,3>::copy( computeWorkGroupSize, computeWorkGroupSize_ );
    }

    VULKAN_HPP_CONSTEXPR_14 ShaderStatisticsInfoAMD( ShaderStatisticsInfoAMD const& rhs ) VULKAN_HPP_NOEXCEPT
      : shaderStageMask( rhs.shaderStageMask )
      , resourceUsage( rhs.resourceUsage )
      , numPhysicalVgprs( rhs.numPhysicalVgprs )
      , numPhysicalSgprs( rhs.numPhysicalSgprs )
      , numAvailableVgprs( rhs.numAvailableVgprs )
      , numAvailableSgprs( rhs.numAvailableSgprs )
      , computeWorkGroupSize{}
    {
      VULKAN_HPP_NAMESPACE::ConstExpression1DArrayCopy<uint32_t,3>::copy( computeWorkGroupSize, rhs.computeWorkGroupSize );
    }

    ShaderStatisticsInfoAMD & operator=( ShaderStatisticsInfoAMD const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      memcpy( static_cast<void*>(this), &rhs, sizeof( ShaderStatisticsInfoAMD ) );
      return *this;
    }

    ShaderStatisticsInfoAMD( VkShaderStatisticsInfoAMD const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      *this = rhs;
    }

    ShaderStatisticsInfoAMD& operator=( VkShaderStatisticsInfoAMD const & rhs ) VULKAN_HPP_NOEXCEPT
    {
      *this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::ShaderStatisticsInfoAMD const *>(&rhs);
      return *this;
    }

    operator VkShaderStatisticsInfoAMD const&() const VULKAN_HPP_NOEXCEPT
    {
      return *reinterpret_cast<const VkShaderStatisticsInfoAMD*>( this );
    }

    operator VkShaderStatisticsInfoAMD &() VULKAN_HPP_NOEXCEPT
    {
      return *reinterpret_cast<VkShaderStatisticsInfoAMD*>( this );
    }

#if defined(VULKAN_HPP_HAS_SPACESHIP_OPERATOR)
    auto operator<=>( ShaderStatisticsInfoAMD const& ) const = default;
#else
    bool operator==( ShaderStatisticsInfoAMD const& rhs ) const VULKAN_HPP_NOEXCEPT
    {
      return ( shaderStageMask == rhs.shaderStageMask )
          && ( resourceUsage == rhs.resourceUsage )
          && ( numPhysicalVgprs == rhs.numPhysicalVgprs )
          && ( numPhysicalSgprs == rhs.numPhysicalSgprs )
          && ( numAvailableVgprs == rhs.numAvailableVgprs )
          && ( numAvailableSgprs == rhs.numAvailableSgprs )
          && ( memcmp( computeWorkGroupSize, rhs.computeWorkGroupSize, 3 * sizeof( uint32_t ) ) == 0 );
    }

    bool operator!=( ShaderStatisticsInfoAMD const& rhs ) const VULKAN_HPP_NOEXCEPT
    {
      return !operator==( rhs );
    }
#endif

  public:
    VULKAN_HPP_NAMESPACE::ShaderStageFlags shaderStageMask = {};
    VULKAN_HPP_NAMESPACE::ShaderResourceUsageAMD resourceUsage = {};
    uint32_t numPhysicalVgprs = {};
    uint32_t numPhysicalSgprs = {};
    uint32_t numAvailableVgprs = {};
    uint32_t numAvailableSgprs = {};
    uint32_t computeWorkGroupSize[3] = {};
  };
  static_assert( sizeof( ShaderStatisticsInfoAMD ) == sizeof( VkShaderStatisticsInfoAMD ), "struct and wrapper have different size!" );
  static_assert( std::is_standard_layout<ShaderStatisticsInfoAMD>::value, "struct wrapper is not a standard layout!" );
} // namespace VULKAN_HPP_NAMESPACE