Run Nintendo Switch homebrew & games on your Android device!
Go to file
MCredstoner2004 0ceecbba4f Implement fixed aspect ratio surface
Adds a setting to letterbox the surface with black bars to 16:9 or 21:9 aspect ratio to avoid stretching out the rendered image
2022-01-12 22:09:39 +05:30
.github/workflows Upgrade AGP to 7.1.0-beta01 & NDK to 24.0.7856742 2021-10-31 15:50:15 +05:30
.idea Add Dividers to ControllerActivity's RecyclerView 2021-11-11 20:20:19 +05:30
app Implement fixed aspect ratio surface 2022-01-12 22:09:39 +05:30
gradle/wrapper Android 12 Support + Update Libraries + Include Khronos Validation Layer 2021-10-26 10:46:36 +05:30
.gitignore Introduce ThreadLocal Class + Fix Several GPU Bugs 2021-10-16 12:13:30 +01:00
.gitmodules Use proper names rather than paths for submodules 2021-11-01 00:28:11 +05:30
build.gradle Upgrade AGP to 7.1.0-beta02 2021-11-09 21:02:59 +05:30
CONTRIBUTING.md Add rules on semantic wrapping and bracketed initalisation to contrib 2021-11-10 21:35:36 +05:30
gradle.properties Android 12 Support + Update Libraries + Include Khronos Validation Layer 2021-10-26 10:46:36 +05:30
gradlew Redesign UI 2021-06-17 20:30:22 +05:30
gradlew.bat add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00
LICENSE.md Move to MPL-2.0 2020-04-23 22:26:27 +05:30
README.md Fix a typo in the readme 2021-12-20 16:02:17 +00:00
settings.gradle add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00



Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system, licensed under Mozilla Public License 2.0


Contact

You can contact the core developers of Skyline at our Discord. If you have any questions, feel free to ask. It's also a good place to just keep up with the emulator, as most talk regarding development goes on over there.


Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Ryujinx: We've used Ryujinx for reference throughout the project, the amount of accuracy of their HLE kernel implementation is what makes them such an amazing reference. The team behind the project has been really helpful with any queries we've had. It should be noted that Skyline is not based on Ryujinx.

  • Switchbrew: We've extensively used Switchbrew whether that be their wiki with its colossal amount of information on the Switch that has saved us countless hours of time or libnx which was crucial to initial development of the emulator to ensure that our HLE kernel and sysmodule implementations were accurate.

  • Atmosphère: We've used libmesosphere as another reference for our HLE kernel, its faithfulness to the HOS kernel helps us a lot. This makes it invaluably important for us as a tool for writing code that can accurately emulate HOS behavior without missing any crucial parts.


Disclaimer

  • Nintendo Switch is a trademark of Nintendo Co., Ltd
  • Android is a trademark of Google LLC