skyline/app/src/main/cpp
PixelyIon 5414db8411 Rework Maxwell3D Shader/Pipeline Stages Compilation with UBO support
Shader compilation is now broken into shader program parsing and pipeline shader compilation which will allow for supporting dual vertex shaders and more atomic invalidation depending on runtime state limiting the amount of work that is redone. 

Bindings are now properly handled allowing for bound UBOs to be converted to the appropriate host UBO as designated by the shader compiler by creating Vulkan Descriptor Sets that match it.
2022-04-14 14:14:52 +05:30
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skyline Rework Maxwell3D Shader/Pipeline Stages Compilation with UBO support 2022-04-14 14:14:52 +05:30
emu_jni.cpp Use the new log file name & ext for every logger context 2021-11-11 16:32:19 +01:00
loader_jni.cpp Make Logger class static and introduce LoggerContext 2021-11-11 16:13:24 +01:00