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Maxwell3D supports independent blending which has different blending per-RT and common blending which has the same blending for all RTs. There is a register determining which mode to utilize and we simply have two arrays of `VkPipelineColorBlendAttachmentState` for the RTs that we toggle between to make the transition between them extremely cheap. |
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assets | ||
cpp | ||
java/emu/skyline | ||
res | ||
AndroidManifest.xml |