skyline/app/src/main/cpp
Billy Laws a24aec03a6 Rework per-view megabuffering to cache allocs in the buffer itself
The original intention was to cache on the user side, but especially with shader constant buffers that's difficult and costly. Instead we can cache on the buffer side, with a page-table like structure to hold variable sized allocations indexed by the aligned view base address. This avoids most redundant copies from repeated use of the same buffer without updates inbetween.
2022-11-02 17:46:07 +00:00
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skyline Rework per-view megabuffering to cache allocs in the buffer itself 2022-11-02 17:46:07 +00:00
driver_jni.cpp Add utilities for reading and installing gpu driver packages 2022-08-06 22:00:19 +05:30
emu_jni.cpp Print NPDM + NACP metadata for title determination 2022-10-23 20:20:44 +05:30
loader_jni.cpp Follow typical per-file detail formatting 2022-08-27 18:54:27 +05:30