skyline/app/src/main/cpp
PixelyIon b0910e7b1a
Avoid locking Texture/Buffer in trap handler
We generally don't need to lock the `Texture`/`Buffer` in the trap handler, this is particularly problematic now as we hold the lock for the duration of a submission of any workloads. This leads to a large amount of contention for the lock and stalling in the signal handler when the resource may be `Clean` and can simply be switched over to `CpuDirty` without locking and utilizing atomics which is what this commit addresses.
2022-08-06 22:18:42 +05:30
..
skyline Avoid locking Texture/Buffer in trap handler 2022-08-06 22:18:42 +05:30
driver_jni.cpp Add utilities for reading and installing gpu driver packages 2022-08-06 22:00:19 +05:30
emu_jni.cpp Rename SettingsValues to NativeSettings 2022-07-26 20:16:24 +05:30
loader_jni.cpp Add ScopedStackBlocker to RomFile.populate 2022-04-14 14:14:52 +05:30