mirror of
https://github.com/skyline-emu/skyline.git
synced 2025-02-27 15:11:02 +03:00
The format provided in `GraphicBuffer` can be misleading and is supplied as `None` by the Deko3D Swapchain, it instead supplies the real format in the `NvGraphicHandle` which we now utilize instead of the one in `GraphicBuffer`.