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Certain non-indexed quad draws would mistakenly take the indexed quad path because of the assumption that they would not have a bound index buffer. This resulted in a crash for most games using quads due to a faulty exception `Indexed quad conversion is not supported`, when in fact they were not using indexed quads. Co-authored-by: PixelyIon <pixelyion@protonmail.com> Co-authored-by: Billy Laws <blaws05@gmail.com> |
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