PixelyIon fe615b1e03 Clarify texture swizzling inner-loop iteration count
The iterations of the inner loop for sector deswizzling was miscalculated as `SectorWidth * SectorHeight` while the result was correct at `32`, it should be determined by the amount of sector lines within a GOB i.e.: `(GobWidth / SectorWidth) * GobHeight`.
2022-05-28 21:22:24 +05:30
..
2022-05-08 19:37:10 +01:00
2019-10-18 16:22:38 +05:30
2022-05-12 02:53:01 +05:30
2022-05-19 17:13:55 +05:30