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Add support for loading and saving Scheme files.
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@ -21,7 +21,6 @@ Formats of the second generation 2D games are mostly focused right now.
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| Description | Extension | Games | Load | Save |
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|-------------------|:---------:|:-----------:|:----:|:----:|
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| Archive | DIR | W2, WA, WWP | Yes | Yes |
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| Game Scheme | WSC | WA, WWP | No | No |
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| Image | IMG | W2, WA, WWP | Yes | No |
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| Mission | DAT | W2 | No | No |
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| Mission | WAM | WA, WWP | No | No |
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@ -32,6 +31,7 @@ Formats of the second generation 2D games are mostly focused right now.
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| Project X Library | PXL | WA+PX | No | No |
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| Project X Scheme | PXS | WA+PX | No | No |
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| Replay | WAGAME | WA | No | No |
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| Scheme | WSC | WA, WWP | Yes | Yes |
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| Team Container | ST1 | W2 | No | No |
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| Team Container | WGT | WA, WWP | No | No |
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| Weapon Scheme | WEP | W2 | No | No |
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@ -1,7 +1,8 @@
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using System;
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using System.IO;
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using Syroot.Worms.Gen2;
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using System.Collections.Generic;
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using Syroot.Worms.Gen2.Armageddon;
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using Syroot.Worms.Core;
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namespace Syroot.Worms.Test
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{
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@ -33,16 +34,8 @@ namespace Syroot.Worms.Test
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// Console.WriteLine("Loading {imgFile}...");
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// Image image = new Image(imgFile);
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//}
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Palette pal = new Palette(@"C:\Games\Worms Armageddon 3.7.2.1\graphics\ServerLobby\flagsandwormnet.pal");
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pal.Save(@"D:\Pictures\test.pal");
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foreach (string palFile in GetFiles(" *.pal"))
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{
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Console.WriteLine($"Loading {palFile}...");
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Palette palette = new Palette(palFile);
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palette.Save(@"D:\Pictures\test.pal");
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}
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Scheme scheme = new Scheme(@"D:\Pictures\Test.wsc");
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scheme.Save(@"D:\Pictures\Test2.wsc");
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Console.ReadLine();
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}
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@ -1,7 +1,7 @@
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namespace Syroot.Worms.Core
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{
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/// <summary>
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/// Represents extension methods for byte array instances.
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/// Represents extension methods for <see cref="Byte"/> array instances.
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/// </summary>
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internal static class ByteArrayExtensions
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{
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226
src/Syroot.Worms/Core/ByteExtensions.cs
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226
src/Syroot.Worms/Core/ByteExtensions.cs
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@ -0,0 +1,226 @@
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namespace Syroot.Worms.Core
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{
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/// <summary>
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/// Represents extension methods for <see cref="Byte"/> instances.
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/// </summary>
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internal static class ByteExtensions
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{
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// ---- METHODS (INTERNAL) -------------------------------------------------------------------------------------
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/// <summary>
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/// Returns the current byte with the bit at the <paramref name="index"/> set (being 1).
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="index">The 0-based index of the bit to enable.</param>
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/// <returns>The current byte with the bit enabled.</returns>
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internal static byte EnableBit(this byte self, int index)
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{
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return (byte)(self | (1 << index));
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}
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/// <summary>
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/// Returns the current byte with the bit at the <paramref name="index"/> cleared (being 0).
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="index">The 0-based index of the bit to disable.</param>
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/// <returns>The current byte with the bit disabled.</returns>
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internal static byte DisableBit(this byte self, int index)
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{
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return (byte)(self & ~(1 << index));
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}
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/// <summary>
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/// Returns a value indicating whether the bit at the <paramref name="index"/> in the current byte is enabled
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/// or disabled.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="index">The 0-based index of the bit to check.</param>
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/// <returns><c>true</c> when the bit is set; otherwise <c>false</c>.</returns>
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internal static bool GetBit(this byte self, int index)
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{
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return (self & (1 << index)) != 0;
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}
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/// <summary>
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/// Returns the current byte with all bits rotated in the given <paramref name="direction"/>, where positive
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/// directions rotate left and negative directions rotate right.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="direction">The direction in which to rotate, where positive directions rotate left.</param>
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/// <returns>The current byte with the bits rotated.</returns>
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internal static byte RotateBits(this byte self, int direction)
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{
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int bits = sizeof(byte) * 8;
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if (direction > 0)
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{
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return (byte)((self << direction) | (self >> (bits - direction)));
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}
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else if (direction < 0)
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{
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direction = -direction;
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return (byte)((self >> direction) | (self << (bits - direction)));
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}
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return self;
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}
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/// <summary>
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/// Returns the current byte with the bit at the <paramref name="index"/> enabled or disabled, according to
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/// <paramref name="enable"/>.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="index">The 0-based index of the bit to enable or disable.</param>
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/// <param name="enable"><c>true</c> to enable the bit; otherwise <c>false</c>.</param>
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/// <returns>The current byte with the bit enabled or disabled.</returns>
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internal static byte SetBit(this byte self, int index, bool enable)
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{
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if (enable)
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{
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return EnableBit(self, index);
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}
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else
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{
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return DisableBit(self, index);
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}
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}
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/// <summary>
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/// Returns the current byte with the bit at the <paramref name="index"/> enabled when it is disabled or
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/// disabled when it is enabled.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="index">The 0-based index of the bit to toggle.</param>
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/// <returns>The current byte with the bit toggled.</returns>
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internal static byte ToggleBit(this byte self, int index)
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{
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if (GetBit(self, index))
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{
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return DisableBit(self, index);
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}
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else
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{
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return EnableBit(self, index);
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}
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}
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/// <summary>
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/// Returns an <see cref="Byte"/> instance represented by the given number of <paramref name="bits"/>.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="bits">The number of least significant bits which are used to store the <see cref="Byte"/>
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/// value.</param>
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/// <returns>The decoded <see cref="Byte"/>.</returns>
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internal static byte DecodeByte(this byte self, int bits)
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{
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return DecodeByte(self, bits, 0);
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}
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/// <summary>
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/// Returns an <see cref="Byte"/> instance represented by the given number of <paramref name="bits"/>, starting
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/// at the <paramref name="firstBit"/>.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="bits">The number of least significant bits which are used to store the <see cref="Byte"/>
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/// value.</param>
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/// <paramref name="firstBit"/>The first bit of the encoded value.</param>
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/// <returns>The decoded <see cref="Byte"/>.</returns>
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internal static byte DecodeByte(this byte self, int bits, int firstBit)
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{
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// Shift to the first bit and keep only the required bits.
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return (byte)((self >> firstBit) & ((1 << bits) - 1));
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}
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/// <summary>
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/// Returns an <see cref="SByte"/> instance represented by the given number of <paramref name="bits"/>.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="bits">The number of least significant bits which are used to store the <see cref="SByte"/>
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/// value.</param>
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/// <returns>The decoded <see cref="SByte"/>.</returns>
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internal static sbyte DecodeSByte(this byte self, int bits)
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{
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return DecodeSByte(self, bits, 0);
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}
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/// <summary>
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/// Returns an <see cref="SByte"/> instance represented by the given number of <paramref name="bits"/>, starting
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/// at the <paramref name="firstBit"/>.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="bits">The number of least significant bits which are used to store the <see cref="SByte"/>
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/// value.</param>
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/// <paramref name="firstBit"/>The first bit of the encoded value.</param>
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/// <returns>The decoded <see cref="SByte"/>.</returns>
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internal static sbyte DecodeSByte(this byte self, int bits, int firstBit)
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{
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self >>= firstBit;
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int absMask = 1 << bits;
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byte abs = (byte)(self & (absMask - 1));
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if (abs.GetBit(bits - 1))
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{
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return (sbyte)(abs - absMask);
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}
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else
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{
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return (sbyte)abs;
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}
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}
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/// <summary>
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/// Returns the current byte with the given <paramref name="value"/> set into the given number of
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/// <paramref name="bits"/>.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="bits">The number of bits which are used to store the <see cref="Byte"/> value.</param>
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/// <returns>The current byte with the value encoded into it.</returns>
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internal static byte Encode(this byte self, byte value, int bits)
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{
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return Encode(self, value, bits, 0);
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}
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/// <summary>
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/// Returns the current byte with the given <paramref name="value"/> set into the given number of
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/// <paramref name="bits"/> starting at <paramref name="firstBit"/>.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="bits">The number of bits which are used to store the <see cref="Byte"/> value.</param>
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/// <param name="firstBit"/>The first bit used for the encoded value.</param>
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/// <returns>The current byte with the value encoded into it.</returns>
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internal static byte Encode(this byte self, byte value, int bits, int firstBit)
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{
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// Clear the bits required for the value and fit it into them by truncating.
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int mask = ((1 << bits) - 1) << firstBit;
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self &= (byte)~mask;
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value = (byte)((value << firstBit) & mask);
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// Set the value.
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return (byte)(self | value);
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}
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/// <summary>
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/// Returns the current byte with the given <paramref name="value"/> set into the given number of
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/// <paramref name="bits"/>.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="bits">The number of bits which are used to store the <see cref="SByte"/> value.</param>
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/// <returns>The current byte with the value encoded into it.</returns>
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internal static byte Encode(this byte self, sbyte value, int bits)
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{
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return Encode(self, value, bits, 0);
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}
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/// <summary>
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/// Returns the current byte with the given <paramref name="value"/> set into the given number of
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/// <paramref name="bits"/> starting at <paramref name="firstBit"/>.
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/// </summary>
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/// <param name="self">The extended <see cref="Byte"/> instance.</param>
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/// <param name="bits">The number of bits which are used to store the <see cref="SByte"/> value.</param>
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/// <param name="firstBit"/>The first bit used for the encoded value.</param>
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/// <returns>The current byte with the value encoded into it.</returns>
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internal static byte Encode(this byte self, sbyte value, int bits, int firstBit)
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{
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// Set the value as a normal byte, but then fix the sign.
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self = Encode(self, (byte)value, bits, firstBit);
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return self.SetBit(bits + firstBit - 1, value < 0);
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}
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}
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}
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@ -1,10 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Syroot.Worms.Gen2.Armageddon
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{
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class GameScheme
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{
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}
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}
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2772
src/Syroot.Worms/Gen2/Armageddon/Scheme.cs
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2772
src/Syroot.Worms/Gen2/Armageddon/Scheme.cs
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File diff suppressed because it is too large
Load Diff
@ -2,7 +2,7 @@
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<PropertyGroup>
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<Description>.NET library to load and modify file formats of Team17 Worms games.</Description>
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<Copyright>MIT</Copyright>
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<Copyright>(c) Syroot, licensed under MIT</Copyright>
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<AssemblyName>Syroot.Worms</AssemblyName>
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<AssemblyTitle>Worms</AssemblyTitle>
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<Authors>Syroot</Authors>
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@ -17,19 +17,25 @@
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<RepositoryType>git</RepositoryType>
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<RepositoryUrl>https://github.com/Syroot/Worms</RepositoryUrl>
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<TargetFrameworks>netstandard1.6</TargetFrameworks>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<TargetFrameworks>net45;netstandard1.6</TargetFrameworks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Syroot.IO.BinaryData" Version="1.1.0" />
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<PackageReference Include="Syroot.Maths" Version="1.2.0" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Gen1\" />
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<Folder Include="Gen2\Armageddon\ProjectX\" />
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<Folder Include="Gen3\" />
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<PackageReference Include="Syroot.IO.BinaryData" Version="1.2.0" />
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<PackageReference Include="Syroot.Maths" Version="1.3.0" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework)' == 'net45'">
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<Reference Include="System" />
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
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<DebugType>portable</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Release'">
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<DebugType>none</DebugType>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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</PropertyGroup>
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</Project>
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