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Prepare game server to be published easily.
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res/icon.ico
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@ -35,6 +35,7 @@ namespace Syroot.Worms.IO
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return values;
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}
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/// <summary>
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/// Returns the current position of the stream at which a 4-byte placeholder has been written which can be
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/// filled later with <see cref="SatisfyOffset"/>.
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/// </summary>
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@ -30,7 +30,6 @@ namespace Syroot.Worms.IO
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return (encoding ?? Encoding.ASCII).GetString(bytes.Slice(0, length));
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}
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/// <s
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/// <summary>
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/// Reads the unmanaged representation of a struct of type <typeparamref name="T"/>.
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/// </summary>
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@ -1,4 +1,23 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<!-- Metadata -->
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<PropertyGroup>
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<ApplicationIcon>..\..\..\res\icon.ico</ApplicationIcon>
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<AssemblyName>Worms 2 Server</AssemblyName>
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<Authors>Syroot</Authors>
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<Copyright>(c) Syroot, licensed under MIT</Copyright>
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<Description>Worms 2 Game Server</Description>
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<Version>1.0.0</Version>
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</PropertyGroup>
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<!-- References -->
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<ItemGroup>
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<PackageReference Include="Syroot.ColoredConsole" Version="1.0.0" />
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<PackageReference Include="System.Text.Encoding.CodePages" Version="4.7.1" />
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<ProjectReference Include="..\..\library\Syroot.Worms\Syroot.Worms.csproj" />
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</ItemGroup>
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<!-- Build -->
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<LangVersion>latest</LangVersion>
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@ -6,9 +25,5 @@
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Syroot.ColoredConsole" Version="1.0.0" />
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<PackageReference Include="System.Text.Encoding.CodePages" Version="4.7.1" />
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<ProjectReference Include="..\..\library\Syroot.Worms\Syroot.Worms.csproj" />
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</ItemGroup>
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</Project>
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