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Added enum for WWP points for weapons indices.
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@ -168,7 +168,8 @@ namespace Syroot.Worms.Gen2.WorldParty
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public int UnknownTrainingMissionTime { get; set; }
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/// <summary>
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/// Gets or sets the 46 weapons which were bought for points.
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/// Gets or sets the 46 weapons which were bought for points. Specific weapons can be accessed with the
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/// <see cref="TeamWeaponPoints"/> enumeration.
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/// </summary>
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public byte[] WeaponPoints { get; set; }
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@ -303,4 +304,241 @@ namespace Syroot.Worms.Gen2.WorldParty
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public int Attempts;
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public int Medal;
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}
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/// <summary>
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/// Represents the weapons and utilities being an index into the <see cref="Team.WeaponPoints"/> array to store the
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/// amount the team bought.
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/// </summary>
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public enum TeamWeaponPoints
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{
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/// <summary>
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/// The Bazooka weapon.
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/// </summary>
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Bazooka,
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/// <summary>
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/// The Homing Missile weapon.
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/// </summary>
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HomingMissile,
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/// <summary>
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/// The Mortar weapon.
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/// </summary>
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Mortar,
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/// <summary>
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/// The Grenade weapon.
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/// </summary>
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Grenade,
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/// <summary>
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/// The Cluster Bomb weapon.
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/// </summary>
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ClusterBomb,
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/// <summary>
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/// The Skunk weapon.
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/// </summary>
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Skunk,
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/// <summary>
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/// The Petrol Bomb weapon.
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/// </summary>
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PetrolBomb,
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/// <summary>
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/// The Banana Bomb weapon.
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/// </summary>
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BananaBomb,
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/// <summary>
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/// The Handgun weapon.
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/// </summary>
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Handgun,
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/// <summary>
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/// The Shotgun weapon.
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/// </summary>
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Shotgun,
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/// <summary>
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/// The Uzi weapon.
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/// </summary>
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Uzi,
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/// <summary>
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/// The Minigun weapon.
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/// </summary>
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Minigun,
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/// <summary>
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/// The Longbow weapon.
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/// </summary>
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Longbow,
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/// <summary>
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/// The Air Strike weapon.
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/// </summary>
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AirStrike,
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/// <summary>
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/// The Napalm Strike weapon.
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/// </summary>
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NapalmStrike,
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/// <summary>
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/// The Mine weapon.
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/// </summary>
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Mine,
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/// <summary>
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/// The Fire Punch weapon.
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/// </summary>
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FirePunch,
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/// <summary>
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/// The Dragon Ball weapon.
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/// </summary>
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DragonBall,
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/// <summary>
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/// The Kamikaze weapon.
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/// </summary>
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Kamikaze,
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/// <summary>
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/// The Prod weapon.
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/// </summary>
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Prod,
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/// <summary>
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/// The Battle Axe weapon.
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/// </summary>
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BattleAxe,
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/// <summary>
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/// The Blow Torch weapon.
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/// </summary>
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BlowTorch,
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/// <summary>
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/// The Pneumatic Drill weapon.
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/// </summary>
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PneumaticDrill,
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/// <summary>
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/// The Girder weapon.
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/// </summary>
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Girder,
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/// <summary>
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/// The Ninja Rope weapon.
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/// </summary>
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NinjaRope,
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/// <summary>
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/// The Parachute weapon.
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/// </summary>
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Parachute,
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/// <summary>
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/// The Bungee weapon.
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/// </summary>
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Bungee,
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/// <summary>
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/// The Teleport weapon.
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/// </summary>
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Teleport,
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/// <summary>
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/// The Dynamite weapon.
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/// </summary>
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Dynamite,
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/// <summary>
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/// The Sheep weapon.
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/// </summary>
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Sheep,
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/// <summary>
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/// The Baseball Bat weapon.
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/// </summary>
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BaseballBat,
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/// <summary>
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/// The Flame Thrower weapon.
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/// </summary>
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FlameThrower,
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/// <summary>
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/// The Homing Pigeon weapon.
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/// </summary>
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HomingPigeon,
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/// <summary>
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/// The Mad Cow weapon.
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/// </summary>
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MadCow,
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/// <summary>
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/// The Holy Hand Grenade weapon.
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/// </summary>
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HolyHandGrenade,
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/// <summary>
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/// The Old Woman weapon.
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/// </summary>
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OldWoman,
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/// <summary>
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/// The Sheep Launcher weapon.
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/// </summary>
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SheepLauncher,
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/// <summary>
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/// The Super Sheep or Aqua Sheep weapon.
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/// </summary>
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SuperSheep,
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/// <summary>
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/// The Mole Bomb weapon.
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/// </summary>
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MoleBomb,
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/// <summary>
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/// The Jet Pack utility.
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/// </summary>
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JetPack,
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/// <summary>
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/// The Low Gravity utility.
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/// </summary>
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LowGravity,
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/// <summary>
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/// The Laser Sight utility.
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/// </summary>
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LaserSight,
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/// <summary>
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/// The Fast Walk utility.
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/// </summary>
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FastWalk,
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/// <summary>
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/// The Invisibility utility.
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/// </summary>
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Invisibility,
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/// <summary>
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/// The Suicide Bomber weapon.
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/// </summary>
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SuicideBomber,
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/// <summary>
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/// The Worm Select utility.
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/// </summary>
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WormSelect
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}
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}
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