Release v4.

- Fixes remaining ProjectX issues and failing tests.
- Relaxes dependencies on other libraries.
This commit is contained in:
Ray Koopa 2020-07-01 13:31:02 +02:00
parent 5321dfb49a
commit c62d4a7551
51 changed files with 1341 additions and 1301 deletions

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Metadata -->
<PropertyGroup>
<Authors>Syroot</Authors>
@ -10,6 +11,7 @@
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://gitlab.com/Syroot/Worms</PackageProjectUrl>
<PackageTags>team17;worms</PackageTags>
<RepositoryUrl>https://gitlab.com/Syroot/Worms</RepositoryUrl>
</PropertyGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)..\res\icon.png" Pack="true" PackagePath="" />
@ -33,4 +35,5 @@
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
</Project>

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@ -8,6 +8,7 @@ namespace Syroot.Worms.Armageddon.ProjectX
{
// ---- METHODS (PUBLIC) ---------------------------------------------------------------------------------------
/// <inheritdoc/>
public object? Read(Stream stream, object instance, BinaryMemberAttribute memberAttribute,
ByteConverter byteConverter)
{
@ -15,19 +16,19 @@ namespace Syroot.Worms.Armageddon.ProjectX
{
LauncherStyle launcherStyle => launcherStyle.ExplosionAction,
ClusterTarget clusterTarget => clusterTarget.ExplosionAction,
_ => throw new NotImplementedException(),
_ => throw new NotImplementedException()
};
return explosionAction switch
{
ExplosionAction.None => null,
ExplosionAction.Bounce => stream.ReadObject<BounceAction>(),
ExplosionAction.Dig => stream.ReadObject<DigAction>(),
ExplosionAction.Home => stream.ReadObject<HomeAction>(),
ExplosionAction.Bounce => stream.ReadObject<BounceAction>(),
ExplosionAction.Roam => stream.ReadObject<RoamAction>(),
_ => throw new NotImplementedException(),
ExplosionAction.Dig => stream.ReadObject<DigAction>(),
_ => null
};
}
/// <inheritdoc/>
public void Write(Stream stream, object instance, BinaryMemberAttribute memberAttribute, object value,
ByteConverter byteConverter)
{

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@ -1,12 +1,11 @@
using System;
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
[Flags]
public enum CollisionFlags : int
{
None = 0,
None,
Unused0 = 1 << 0,
Terrain = 1 << 1,
WormsOnTerrain = 1 << 2,

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@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
@ -13,13 +14,17 @@ namespace Syroot.Worms.Armageddon.ProjectX
/// Represents a library stored in a PXL file which contains reusable weapons, files and scripts.
/// Used by WA PX. S. https://worms2d.info/Project_X/Library_file.
/// </summary>
public class Library : List<LibraryItem>, ILoadableFile, ISaveableFile
public class Library : IList<LibraryItem>, ILoadableFile, ISaveableFile
{
// ---- CONSTANTS ----------------------------------------------------------------------------------------------
private const int _signature = 0x1BCD0102;
private const byte _version = 0x00;
// ---- FIELDS -------------------------------------------------------------------------------------------------
private readonly List<LibraryItem> _list = new List<LibraryItem>();
// ---- CONSTRUCTORS & DESTRUCTOR ------------------------------------------------------------------------------
/// <summary>
@ -42,8 +47,17 @@ namespace Syroot.Worms.Armageddon.ProjectX
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
/// <inheritdoc/>
public int Count => _list.Count;
/// <summary>
/// Gets or sets the ProjectX library version.
/// </summary>
public byte Version { get; set; }
/// <inheritdoc/>
bool ICollection<LibraryItem>.IsReadOnly => false;
// ---- OPERATORS ----------------------------------------------------------------------------------------------
/// <summary>
@ -53,8 +67,57 @@ namespace Syroot.Worms.Armageddon.ProjectX
/// <returns>All matching entries.</returns>
public IEnumerable<LibraryItem> this[string key] => this.Where(x => x.Key == key);
/// <inheritdoc/>
public LibraryItem this[int index]
{
get => _list[index];
set => _list[index] = value;
}
// ---- METHODS (PUBLIC) ---------------------------------------------------------------------------------------
/// <inheritdoc/>
public void Add(LibraryItem item) => _list.Add(item);
/// <inheritdoc/>
public void Clear() => _list.Clear();
/// <inheritdoc/>
public bool Contains(LibraryItem item) => _list.Contains(item);
/// <inheritdoc/>
public void CopyTo(LibraryItem[] array, int arrayIndex) => _list.CopyTo(array, arrayIndex);
/// <inheritdoc/>
public IEnumerator<LibraryItem> GetEnumerator() => _list.GetEnumerator();
/// <summary>
/// Gets all attached files.
/// </summary>
/// <returns>The enumeration of attached files.</returns>
public IEnumerable<byte[]> GetFiles()
=> this.Where(x => x.Type == LibraryItemType.File).Select(x => (byte[])x.Value);
/// <summary>
/// Gets all attached scripts.
/// </summary>
/// <returns>The enumeration of attached scripts.</returns>
public IEnumerable<string> GetScripts()
=> this.Where(x => x.Type == LibraryItemType.Script).Select(x => (string)x.Value);
/// <summary>
/// Gets all attached weapons.
/// </summary>
/// <returns>The enumeration of attached weapons.</returns>
public IEnumerable<Weapon> GetWeapons()
=> this.Where(x => x.Type == LibraryItemType.Weapon).Select(x => (Weapon)x.Value);
/// <inheritdoc/>
public int IndexOf(LibraryItem item) => _list.IndexOf(item);
/// <inheritdoc/>
public void Insert(int index, LibraryItem item) => _list.Insert(index, item);
/// <summary>
/// Loads the data from the given <see cref="Stream"/>.
/// </summary>
@ -71,7 +134,7 @@ namespace Syroot.Worms.Armageddon.ProjectX
throw new InvalidDataException("Invalid PXL file version.");
// Read the items.
Clear();
_list.Clear();
int itemCount = reader.ReadInt32();
for (int i = 0; i < itemCount; i++)
{
@ -80,13 +143,13 @@ namespace Syroot.Worms.Armageddon.ProjectX
switch (type)
{
case LibraryItemType.File:
Add(new LibraryItem(name, reader.ReadBytes(reader.ReadInt32())));
_list.Add(new LibraryItem(name, reader.ReadBytes(reader.ReadInt32())));
break;
case LibraryItemType.Script:
Add(new LibraryItem(name, reader.ReadString(StringCoding.Int32CharCount)));
_list.Add(new LibraryItem(name, reader.ReadString(StringCoding.Int32CharCount)));
break;
case LibraryItemType.Weapon:
Add(new LibraryItem(name, reader.Load<Weapon>()));
_list.Add(new LibraryItem(name, reader.Load<Weapon>()));
break;
}
}
@ -102,6 +165,12 @@ namespace Syroot.Worms.Armageddon.ProjectX
Load(stream);
}
/// <inheritdoc/>
public bool Remove(LibraryItem item) => _list.Remove(item);
/// <inheritdoc/>
public void RemoveAt(int index) => _list.RemoveAt(index);
/// <summary>
/// Saves the data into the given <paramref name="stream"/>.
/// </summary>
@ -116,7 +185,7 @@ namespace Syroot.Worms.Armageddon.ProjectX
// Write the items.
writer.Write(Count);
foreach (LibraryItem item in this)
foreach (LibraryItem item in _list)
{
writer.WriteEnum(item.Type, true);
writer.Write(item.Key, StringCoding.Int32CharCount);
@ -147,26 +216,13 @@ namespace Syroot.Worms.Armageddon.ProjectX
Save(stream);
}
/// <summary>
/// Gets all attached files.
/// </summary>
/// <returns>The enumeration of attached files.</returns>
public IEnumerable<byte[]> GetFiles()
=> this.Where(x => x.Type == LibraryItemType.File).Select(x => (byte[])x.Value);
// ---- METHODS ------------------------------------------------------------------------------------------------
/// <summary>
/// Gets all attached scripts.
/// </summary>
/// <returns>The enumeration of attached scripts.</returns>
public IEnumerable<string> GetScripts()
=> this.Where(x => x.Type == LibraryItemType.Script).Select(x => (string)x.Value);
/// <summary>
/// Gets all attached weapons.
/// </summary>
/// <returns>The enumeration of attached weapons.</returns>
public IEnumerable<Weapon> GetWeapons()
=> this.Where(x => x.Type == LibraryItemType.Weapon).Select(x => (Weapon)x.Value);
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)_list).GetEnumerator();
}
}
/// <summary>
@ -232,19 +288,11 @@ namespace Syroot.Worms.Armageddon.ProjectX
/// </summary>
public enum LibraryItemType : byte
{
/// <summary>
/// The entry is a raw file in form of a byte array.
/// </summary>
/// <summary>The entry is a raw file in form of a byte array.</summary>
File = 2,
/// <summary>
/// The entry is a script in form of a string.
/// </summary>
/// <summary>The entry is a script in form of a string.</summary>
Script = 4,
/// <summary>
/// The entry is a weapon in form of a <see cref="Weapon"/> instance.
/// </summary>
/// <summary>The entry is a weapon in form of a <see cref="Weapon"/> instance.</summary>
Weapon = 8
}
}

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@ -1,21 +1,17 @@
using System.Runtime.InteropServices;
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public struct Mine
{
public int Sensitivity;
// ---- FIELDS -------------------------------------------------------------------------------------------------
public int TimeBeforeOn;
public CollisionFlags SensitiveTo;
public int FuseTime;
public int ExplosionBias;
public int ExplosionPower;
public int MaxDamage;
[BinaryMember(Order = 1)] public int Sensitivity;
[BinaryMember(Order = 2)] public int TimeBeforeOn;
[BinaryMember(Order = 3)] public CollisionFlags SensitiveTo;
[BinaryMember(Order = 4)] public int FuseTime;
[BinaryMember(Order = 5)] public int ExplosionBias;
[BinaryMember(Order = 6)] public int ExplosionPower;
[BinaryMember(Order = 7)] public int MaxDamage;
}
}

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@ -110,10 +110,16 @@ namespace Syroot.Worms.Armageddon.ProjectX
// Read a possibly attached scheme file.
if (reader.ReadBoolean())
{
reader.Seek(sizeof(int)); // Scheme length not required due to intelligent loading.
GameScheme = reader.Load<Armageddon.Scheme>();
byte[] schemeData = reader.ReadBytes(reader.ReadInt32());
using MemoryStream schemeStream = new MemoryStream(schemeData);
GameScheme = schemeStream.Load<Armageddon.Scheme>();
GameSchemeName = reader.ReadString(StringCoding.Int32CharCount);
}
else
{
GameScheme = null;
GameSchemeName = String.Empty;
}
}
/// <inheritdoc/>
@ -163,20 +169,24 @@ namespace Syroot.Worms.Armageddon.ProjectX
// Write required libraries.
writer.Write(Libraries.Count);
writer.Write(Libraries);
writer.Write(Libraries, StringCoding.Int32CharCount);
// Write a possibly attached scheme file.
if (GameScheme != null)
{
byte[] schemeBytes;
using (MemoryStream schemeStream = new MemoryStream())
{
GameScheme.Save(schemeStream);
schemeBytes = schemeStream.ToArray();
}
writer.Write(schemeBytes.Length);
writer.Write(true);
using MemoryStream schemeStream = new MemoryStream();
GameScheme.Save(schemeStream);
writer.Write((int)schemeStream.Position);
schemeStream.Position = 0;
schemeStream.CopyTo(writer);
writer.Write(GameSchemeName, StringCoding.Int32CharCount);
}
else
{
writer.Write(false);
}
}
/// <inheritdoc/>

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@ -8,49 +8,22 @@ namespace Syroot.Worms.Armageddon.ProjectX
[StructLayout(LayoutKind.Sequential)]
public struct SchemeFlags
{
[MarshalAs(UnmanagedType.I1)]
// ---- FIELDS -------------------------------------------------------------------------------------------------
public bool CyclicMaps;
[MarshalAs(UnmanagedType.I1)]
public bool UnderwaterJetpack;
[MarshalAs(UnmanagedType.I1)]
public bool UnderwaterRope;
[MarshalAs(UnmanagedType.I1)]
public bool Unused1;
[MarshalAs(UnmanagedType.I1)]
public bool Unused2;
[MarshalAs(UnmanagedType.I1)]
public bool Unused3;
[MarshalAs(UnmanagedType.I1)]
public bool Unused4;
[MarshalAs(UnmanagedType.I1)]
public bool Unused5;
[MarshalAs(UnmanagedType.I1)]
public bool Unused6;
[MarshalAs(UnmanagedType.I1)]
public bool Unused7;
[MarshalAs(UnmanagedType.I1)]
public bool Unused8;
[MarshalAs(UnmanagedType.I1)]
public bool ShotDoesntEndTurn;
[MarshalAs(UnmanagedType.I1)]
public bool LoseControlDoesntEndTurn;
[MarshalAs(UnmanagedType.I1)]
public bool FiringPausesTimer;
[MarshalAs(UnmanagedType.I1)]
public bool EnableSchemePowers;
}
}

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@ -4,16 +4,12 @@ namespace Syroot.Worms.Armageddon.ProjectX
{
public struct Sound
{
public short SoundIndex;
// ---- FIELDS -------------------------------------------------------------------------------------------------
[BinaryMember(BooleanCoding = BooleanCoding.Word)]
public bool RepeatSound;
[BinaryMember(BooleanCoding = BooleanCoding.Dword)]
public bool UseExplosionSound;
public int SoundBeforeExplosion;
public int DelayBeforeExplosion;
[BinaryMember(Order = 1)] public ushort SoundIndex;
[BinaryMember(Order = 2, BooleanCoding = BooleanCoding.Word)] public bool RepeatSound;
[BinaryMember(Order = 3, BooleanCoding = BooleanCoding.Dword)] public bool UseExplosionSound;
[BinaryMember(Order = 4)] public int SoundBeforeExplosion;
[BinaryMember(Order = 5)] public int DelayBeforeExplosion;
}
}

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@ -1,20 +1,17 @@
using System.Runtime.InteropServices;
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public struct Sprite
{
public int SpriteNumber;
// ---- FIELDS -------------------------------------------------------------------------------------------------
public SpriteAnimationType AnimationType;
public int TrailSprite;
public int TrailAmount;
public int TrailVanishSpeed;
public int Unknown;
[BinaryMember(Order = 1)] public int SpriteNumber;
[BinaryMember(Order = 2)] public SpriteAnimationType AnimationType;
[BinaryMember(Order = 3)] public int TrailSprite;
[BinaryMember(Order = 4)] public int TrailAmount;
[BinaryMember(Order = 5)] public int TrailVanishSpeed;
[BinaryMember(Order = 6)] public int Unknown;
}
public enum SpriteAnimationType : int

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@ -6,20 +6,19 @@ namespace Syroot.Worms.Armageddon.ProjectX
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int PlaneSprite;
[BinaryMember(Order = 1)] public int PlaneSprite;
public int BombsCount;
[BinaryMember(Order = 2)] public int BombsCount;
public int DropDistance;
[BinaryMember(Order = 3)] public int DropDistance;
public int HorizontalSpeed;
[BinaryMember(Order = 4)] public int HorizontalSpeed;
public int Sound;
[BinaryMember(Order = 5)] public int Sound;
public WeaponAirstrikeSubstyle AirstrikeSubstyle;
[BinaryMember(Order = 6)] public WeaponAirstrikeSubstyle AirstrikeSubstyle;
[BinaryMember(Converter = typeof(AirstrikeSubstyleConverter))]
public IStyle? Style;
[BinaryMember(Order = 7, Converter = typeof(AirstrikeSubstyleConverter))] public IStyle? Style;
}
public enum WeaponAirstrikeSubstyle : int

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@ -8,7 +8,8 @@ namespace Syroot.Worms.Armageddon.ProjectX
{
// ---- METHODS (PUBLIC) ---------------------------------------------------------------------------------------
public object Read(Stream stream, object instance, BinaryMemberAttribute memberAttribute,
/// <inheritdoc/>
public object? Read(Stream stream, object instance, BinaryMemberAttribute memberAttribute,
ByteConverter byteConverter)
{
WeaponAirstrikeSubstyle airstrikeSubstyle = instance switch
@ -18,12 +19,13 @@ namespace Syroot.Worms.Armageddon.ProjectX
};
return airstrikeSubstyle switch
{
WeaponAirstrikeSubstyle.Launcher => stream.ReadObject<LauncherStyle>(),
WeaponAirstrikeSubstyle.Mines => stream.ReadObject<MineStyle>(),
_ => throw new NotImplementedException(),
WeaponAirstrikeSubstyle.Launcher => stream.ReadObject<LauncherStyle>(),
_ => null
};
}
/// <inheritdoc/>
public void Write(Stream stream, object instance, BinaryMemberAttribute memberAttribute, object value,
ByteConverter byteConverter)
{

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@ -1,11 +1,13 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class BaseballBatStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int Damage { get; set; }
[BinaryMember(Order = 1)] public int Damage { get; set; }
public int PushPower { get; set; }
[BinaryMember(Order = 2)] public int PushPower { get; set; }
}
}

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@ -1,9 +1,11 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class BattleAxeStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int PercentualDamage { get; set; }
[BinaryMember(Order = 1)] public int PercentualDamage { get; set; }
}
}

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@ -1,15 +1,17 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class BlowtorchStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int Damage { get; set; }
[BinaryMember(Order = 1)] public int Damage { get; set; }
public int PushPower { get; set; }
[BinaryMember(Order = 2)] public int PushPower { get; set; }
public int ImpactAngle { get; set; }
[BinaryMember(Order = 3)] public int ImpactAngle { get; set; }
public int TunellingTime { get; set; }
[BinaryMember(Order = 4)] public int TunellingTime { get; set; }
}
}

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@ -1,9 +1,11 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class BowStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int Damage { get; set; }
[BinaryMember(Order = 1)] public int Damage { get; set; }
}
}

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@ -1,15 +1,17 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class CanisterStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int SpriteInactive { get; set; }
[BinaryMember(Order = 1)] public int SpriteInactive { get; set; }
public int SpriteActive { get; set; }
[BinaryMember(Order = 2)] public int SpriteActive { get; set; }
public int DiseasePoints { get; set; }
[BinaryMember(Order = 3)] public int DiseasePoints { get; set; }
public int MaxDamage { get; set; }
[BinaryMember(Order = 4)] public int MaxDamage { get; set; }
}
}

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@ -1,21 +1,23 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class DragonballStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int FiringSound { get; set; }
[BinaryMember(Order = 1)] public int FiringSound { get; set; }
public int ImpactSound { get; set; }
[BinaryMember(Order = 2)] public int ImpactSound { get; set; }
public int BallSprite { get; set; }
[BinaryMember(Order = 3)] public int BallSprite { get; set; }
public int Damage { get; set; }
[BinaryMember(Order = 4)] public int Damage { get; set; }
public int Angle { get; set; }
[BinaryMember(Order = 5)] public int Angle { get; set; }
public int Force { get; set; }
[BinaryMember(Order = 6)] public int Force { get; set; }
public int BallTime { get; set; }
[BinaryMember(Order = 7)] public int BallTime { get; set; }
}
}

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@ -1,15 +1,17 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class FirepunchStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int Damage { get; set; }
[BinaryMember(Order = 1)] public int Damage { get; set; }
public int Angle { get; set; }
[BinaryMember(Order = 2)] public int Angle { get; set; }
public int PushPower { get; set; }
[BinaryMember(Order = 3)] public int PushPower { get; set; }
public int JumpHeight { get; set; }
[BinaryMember(Order = 4)] public int JumpHeight { get; set; }
}
}

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@ -6,15 +6,14 @@ namespace Syroot.Worms.Armageddon.ProjectX
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int FuelAmount { get; set; }
[BinaryMember(Order = 1)] public int FuelAmount { get; set; }
public int FireIntensity { get; set; }
[BinaryMember(Order = 2)] public int FireIntensity { get; set; }
public int FireAmount { get; set; }
[BinaryMember(Order = 3)] public int FireAmount { get; set; }
public int FireBurnTime { get; set; }
[BinaryMember(Order = 4)] public int FireBurnTime { get; set; }
[BinaryMember(BooleanCoding = BooleanCoding.Dword)]
public bool RemainOnTerrain { get; set; }
[BinaryMember(Order = 5, BooleanCoding = BooleanCoding.Dword)] public bool RemainOnTerrain { get; set; }
}
}

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@ -1,35 +1,37 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class GunStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int BulletCount { get; set; }
[BinaryMember(Order = 1)] public int BulletCount { get; set; }
public int ReloadTime { get; set; }
[BinaryMember(Order = 2)] public int ReloadTime { get; set; }
public int BulletSpread { get; set; }
[BinaryMember(Order = 3)] public int BulletSpread { get; set; }
public int Burst { get; set; }
[BinaryMember(Order = 4)] public int Burst { get; set; }
public int BurstSpread { get; set; }
[BinaryMember(Order = 5)] public int BurstSpread { get; set; }
public CollisionFlags Collisions { get; set; }
[BinaryMember(Order = 6)] public CollisionFlags Collisions { get; set; }
public int ExplosionBias { get; set; }
[BinaryMember(Order = 7)] public int ExplosionBias { get; set; }
public int ExplosionPower { get; set; }
[BinaryMember(Order = 8)] public int ExplosionPower { get; set; }
public int MaxDamage { get; set; }
[BinaryMember(Order = 9)] public int MaxDamage { get; set; }
public int DamageSpread { get; set; }
[BinaryMember(Order = 10)] public int DamageSpread { get; set; }
public int ExpEffect { get; set; }
[BinaryMember(Order = 11)] public int ExpEffect { get; set; }
public int Range1 { get; set; }
[BinaryMember(Order = 12)] public int Range1 { get; set; }
public int Range2 { get; set; }
[BinaryMember(Order = 13)] public int Range2 { get; set; }
public int Range3 { get; set; }
[BinaryMember(Order = 14)] public int Range3 { get; set; }
}
}

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@ -1,9 +1,11 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class JetpackStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int Fuel { get; set; }
[BinaryMember(Order = 1)] public int Fuel { get; set; }
}
}

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@ -1,19 +1,21 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class KamikazeStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int FlyingTime { get; set; }
[BinaryMember(Order = 1)] public int FlyingTime { get; set; }
public int ExplosionDamage { get; set; }
[BinaryMember(Order = 2)] public int ExplosionDamage { get; set; }
public int FireSound { get; set; }
[BinaryMember(Order = 3)] public int FireSound { get; set; }
public int Damage { get; set; }
[BinaryMember(Order = 4)] public int Damage { get; set; }
public int ImpactForce { get; set; }
[BinaryMember(Order = 5)] public int ImpactForce { get; set; }
public int ImpactAngle { get; set; }
[BinaryMember(Order = 6)] public int ImpactAngle { get; set; }
}
}

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@ -6,53 +6,50 @@ namespace Syroot.Worms.Armageddon.ProjectX
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int SpriteSize { get; set; }
[BinaryMember(Order = 1)] public int SpriteSize { get; set; }
public int FixedSpeed { get; set; }
[BinaryMember(Order = 2)] public int FixedSpeed { get; set; }
[BinaryMember(BooleanCoding = BooleanCoding.Dword)]
public bool RunAway { get; set; }
[BinaryMember(Order = 3, BooleanCoding = BooleanCoding.Dword)] public bool RunAway { get; set; }
public CollisionFlags Collisions { get; set; }
[BinaryMember(Order = 4)] public CollisionFlags Collisions { get; set; }
public int ExplosionBias { get; set; }
[BinaryMember(Order = 5)] public int ExplosionBias { get; set; }
public int ExplosionPushPower { get; set; }
[BinaryMember(Order = 6)] public int ExplosionPushPower { get; set; }
public int ExplosionDamage { get; set; }
[BinaryMember(Order = 7)] public int ExplosionDamage { get; set; }
public int ExplosionDamageVariation { get; set; }
[BinaryMember(Order = 8)] public int ExplosionDamageVariation { get; set; }
public int ExplosionUnknown { get; set; }
[BinaryMember(Order = 9)] public int ExplosionUnknown { get; set; }
public Sprite Sprite { get; set; }
[BinaryMember(Order = 10)] public Sprite Sprite { get; set; }
public int VariableSpeed { get; set; }
[BinaryMember(Order = 11)] public int VariableSpeed { get; set; }
public int WindFactor { get; set; }
[BinaryMember(Order = 12)] public int WindFactor { get; set; }
public int MotionRandomness { get; set; }
[BinaryMember(Order = 13)] public int MotionRandomness { get; set; }
public int GravityFactor { get; set; }
[BinaryMember(Order = 14)] public int GravityFactor { get; set; }
public int ExplosionCountdown { get; set; }
[BinaryMember(Order = 15)] public int ExplosionCountdown { get; set; }
public int ExplosionTimer { get; set; }
[BinaryMember(Order = 16)] public int ExplosionTimer { get; set; }
public Sound Sound { get; set; }
[BinaryMember(Order = 17)] public Sound Sound { get; set; }
[BinaryMember(BooleanCoding = BooleanCoding.Dword)]
public bool ExplodeOnSpace { get; set; }
[BinaryMember(Order = 18, BooleanCoding = BooleanCoding.Dword)] public bool ExplodeOnSpace { get; set; }
public ExplosionAction ExplosionAction { get; set; }
[BinaryMember(Order = 19)] public ExplosionAction ExplosionAction { get; set; }
[BinaryMember(Converter = typeof(ActionConverter))]
public IAction? Action { get; set; }
[BinaryMember(Order = 20, Converter = typeof(ActionConverter))] public IAction? Action { get; set; }
[BinaryMember(OffsetOrigin = OffsetOrigin.Begin, Offset = 180)]
[BinaryMember(Order = 21, OffsetOrigin = OffsetOrigin.Begin, Offset = 180)]
public ExplosionTarget ExplosionTarget { get; set; }
[BinaryMember(Offset = sizeof(int), Converter = typeof(TargetConverter))]
[BinaryMember(Order = 22, Offset = sizeof(int), Converter = typeof(TargetConverter))]
public ITarget? Target { get; set; }
}

View File

@ -1,9 +1,11 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class MineStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public Mine Mine;
[BinaryMember(Order = 1)] public Mine Mine;
}
}

View File

@ -1,13 +1,15 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class NinjaRopeStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int ShotCount { get; set; }
[BinaryMember(Order = 1)] public int ShotCount { get; set; }
public int Length { get; set; }
[BinaryMember(Order = 2)] public int Length { get; set; }
public int AngleRestriction { get; set; }
[BinaryMember(Order = 3)] public int AngleRestriction { get; set; }
}
}

View File

@ -1,11 +1,13 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class NuclearTestStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int WaterRise { get; set; }
[BinaryMember(Order = 1)] public int WaterRise { get; set; }
public int DiseasePoints { get; set; }
[BinaryMember(Order = 2)] public int DiseasePoints { get; set; }
}
}

View File

@ -1,9 +1,11 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class ParachuteStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int WindResponse { get; set; }
[BinaryMember(Order = 1)] public int WindResponse { get; set; }
}
}

View File

@ -1,15 +1,17 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class PneumaticDrillStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int Damage { get; set; }
[BinaryMember(Order = 1)] public int Damage { get; set; }
public int PushPower { get; set; }
[BinaryMember(Order = 2)] public int PushPower { get; set; }
public int ImpactAngle { get; set; }
[BinaryMember(Order = 3)] public int ImpactAngle { get; set; }
public int TunellingTime { get; set; }
[BinaryMember(Order = 4)] public int TunellingTime { get; set; }
}
}

View File

@ -1,13 +1,15 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class ProdStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int Damage { get; set; }
[BinaryMember(Order = 1)] public int Damage { get; set; }
public int Force { get; set; }
[BinaryMember(Order = 2)] public int Force { get; set; }
public int Angle { get; set; }
[BinaryMember(Order = 3)] public int Angle { get; set; }
}
}

View File

@ -1,11 +1,13 @@
using Syroot.BinaryData;
namespace Syroot.Worms.Armageddon.ProjectX
{
public class SuicideBomberStyle : IStyle
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int DiseasePoints { get; set; }
[BinaryMember(Order = 1)] public int DiseasePoints { get; set; }
public int Damage { get; set; }
[BinaryMember(Order = 2)] public int Damage { get; set; }
}
}

View File

@ -1,5 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)build.xml" />
<!-- Metadata -->
<PropertyGroup>
<AssemblyName>Syroot.Worms.Armageddon.ProjectX</AssemblyName>
<Description>.NET library for loading and modifying files of Worms Armageddon ProjectX.</Description>
@ -7,8 +9,12 @@
<PackageTags>$(PackageTags);project x;worms armageddon</PackageTags>
<Version>4.0.0</Version>
</PropertyGroup>
<!-- References -->
<ItemGroup>
<ProjectReference Include="..\Syroot.Worms.Armageddon\Syroot.Worms.Armageddon.csproj" />
<PackageReference Include="Syroot.BinaryData.Serialization" Version="5.2.1" />
<ProjectReference Include="..\Syroot.Worms\Syroot.Worms.csproj" />
<ProjectReference Include="..\Syroot.Worms.Armageddon\Syroot.Worms.Armageddon.csproj" />
</ItemGroup>
</Project>

View File

@ -6,50 +6,48 @@ namespace Syroot.Worms.Armageddon.ProjectX
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int ClusterCount { get; set; }
[BinaryMember(Order = 1)] public int ClusterCount { get; set; }
public int DispersionPower { get; set; }
[BinaryMember(Order = 2)] public int DispersionPower { get; set; }
public int Speed { get; set; }
[BinaryMember(Order = 3)] public int Speed { get; set; }
public int EjectionAngle { get; set; }
[BinaryMember(Order = 4)] public int EjectionAngle { get; set; }
public int DispersionAngle { get; set; }
[BinaryMember(Order = 5)] public int DispersionAngle { get; set; }
public CollisionFlags Collisions { get; set; }
[BinaryMember(Order = 6)] public CollisionFlags Collisions { get; set; }
public int ExplosionBias { get; set; }
[BinaryMember(Order = 7)] public int ExplosionBias { get; set; }
public int ExplosionPushPower { get; set; }
[BinaryMember(Order = 8)] public int ExplosionPushPower { get; set; }
public int ExplosionDamage { get; set; }
[BinaryMember(Order = 9)] public int ExplosionDamage { get; set; }
public int ExplosionDamageVariation { get; set; }
[BinaryMember(Order = 10)] public int ExplosionDamageVariation { get; set; }
public int SpriteCount { get; set; }
[BinaryMember(Order = 11)] public int SpriteCount { get; set; }
public Sprite Sprite { get; set; }
[BinaryMember(Order = 12)] public Sprite Sprite { get; set; }
public int Acceleration { get; set; }
[BinaryMember(Order = 13)] public int Acceleration { get; set; }
public int WindResponse { get; set; }
[BinaryMember(Order = 14)] public int WindResponse { get; set; }
public int MotionRandomness { get; set; }
[BinaryMember(Order = 15)] public int MotionRandomness { get; set; }
public int GravityFactor { get; set; }
[BinaryMember(Order = 16)] public int GravityFactor { get; set; }
public int Unused1 { get; set; }
[BinaryMember(Order = 17)] public int Unused1 { get; set; }
public int Unused2 { get; set; }
[BinaryMember(Order = 18)] public int Unused2 { get; set; }
public Sound Sound { get; set; }
[BinaryMember(Order = 19)] public Sound Sound { get; set; }
[BinaryMember(BooleanCoding = BooleanCoding.Dword)]
public bool ExplodeOnSpace { get; set; }
[BinaryMember(Order = 20, BooleanCoding = BooleanCoding.Dword)] public bool ExplodeOnSpace { get; set; }
public ExplosionAction ExplosionAction { get; set; }
[BinaryMember(Order = 21)] public ExplosionAction ExplosionAction { get; set; }
[BinaryMember(Converter = typeof(ActionConverter))]
public IAction? Action { get; set; }
[BinaryMember(Order = 22, Converter = typeof(ActionConverter))] public IAction? Action { get; set; }
}
}

View File

@ -6,13 +6,12 @@ namespace Syroot.Worms.Armageddon.ProjectX
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public int Power { get; set; }
[BinaryMember(Order = 1)] public int Power { get; set; }
public int Spread { get; set; }
[BinaryMember(Order = 2)] public int Spread { get; set; }
public int Time { get; set; }
[BinaryMember(Order = 3)] public int Time { get; set; }
[BinaryMember(BooleanCoding = BooleanCoding.Dword)]
public bool StayBetweenTurns { get; set; }
[BinaryMember(Order = 4, BooleanCoding = BooleanCoding.Dword)] public bool StayBetweenTurns { get; set; }
}
}

View File

@ -8,6 +8,7 @@ namespace Syroot.Worms.Armageddon.ProjectX
{
// ---- METHODS (PUBLIC) ---------------------------------------------------------------------------------------
/// <inheritdoc/>
public object? Read(Stream stream, object instance, BinaryMemberAttribute memberAttribute,
ByteConverter byteConverter)
{
@ -18,13 +19,13 @@ namespace Syroot.Worms.Armageddon.ProjectX
};
return explosionTarget switch
{
ExplosionTarget.None => null,
ExplosionTarget.Clusters => stream.ReadObject<ClusterTarget>(),
ExplosionTarget.Fire => stream.ReadObject<FireTarget>(),
_ => throw new NotImplementedException(),
_ => null,
};
}
/// <inheritdoc/>
public void Write(Stream stream, object instance, BinaryMemberAttribute memberAttribute, object value,
ByteConverter byteConverter)
{

View File

@ -12,99 +12,99 @@ namespace Syroot.Worms.Armageddon.ProjectX
{
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
public WeaponVersion Version { get; set; }
[BinaryMember(Order = 1)] public WeaponVersion Version { get; set; }
public long Checksum { get; set; }
[BinaryMember(Order = 2)] public long Checksum { get; set; }
public int TableRow { get; set; }
[BinaryMember(Order = 3)] public int TableRow { get; set; }
public bool Remembered { get; set; }
[BinaryMember(Order = 4)] public bool Remembered { get; set; }
public bool UsableInCavern { get; set; }
[BinaryMember(Order = 5)] public bool UsableInCavern { get; set; }
public int Shots { get; set; }
[BinaryMember(Order = 6)] public int Shots { get; set; }
public bool ShotEndsTurn { get; set; }
[BinaryMember(Order = 7)] public bool ShotEndsTurn { get; set; }
public int RetreatTime { get; set; }
[BinaryMember(Order = 8)] public int RetreatTime { get; set; }
public int Unknown1 { get; set; }
[BinaryMember(Order = 9)] public int Unknown1 { get; set; }
public int CrateChance { get; set; }
[BinaryMember(Order = 10)] public int CrateChance { get; set; }
public int CrateCount { get; set; }
[BinaryMember(Order = 11)] public int CrateCount { get; set; }
public int Unknown2 { get; set; }
[BinaryMember(Order = 12)] public int Unknown2 { get; set; }
public WeaponActivation Activation { get; set; }
[BinaryMember(Order = 13)] public WeaponActivation Activation { get; set; }
public int NotUsed { get; set; }
[BinaryMember(Order = 14)] public int NotUsed { get; set; }
public int ThrowHerdCount { get; set; }
[BinaryMember(Order = 15)] public int ThrowHerdCount { get; set; }
public int AirstrikeSubtype { get; set; }
[BinaryMember(Order = 16)] public int AirstrikeSubtype { get; set; }
public WeaponSpacebarAction SpacebarAction { get; set; }
[BinaryMember(Order = 17)] public WeaponSpacebarAction SpacebarAction { get; set; }
public WeaponCrosshairAction CrosshairAction { get; set; }
[BinaryMember(Order = 18)] public WeaponCrosshairAction CrosshairAction { get; set; }
public WeaponThrowAction ThrowAction { get; set; }
[BinaryMember(Order = 19)] public WeaponThrowAction ThrowAction { get; set; }
public IStyle? Style { get; set; }
[BinaryMember(Order = 20)] public IStyle? Style { get; set; }
public bool AmmunitionOverride { get; set; }
[BinaryMember(Order = 21)] public bool AmmunitionOverride { get; set; }
public int Ammunition { get; set; }
[BinaryMember(Order = 22)] public int Ammunition { get; set; }
public int Unknown3 { get; set; }
[BinaryMember(Order = 23)] public int Unknown3 { get; set; }
public int WeaponSprite { get; set; }
[BinaryMember(Order = 24)] public int WeaponSprite { get; set; }
public string NameLong { get; set; } = String.Empty;
[BinaryMember(Order = 25)] public string NameLong { get; set; } = String.Empty;
public string Name { get; set; } = String.Empty;
[BinaryMember(Order = 26)] public string Name { get; set; } = String.Empty;
public string GridImageFile { get; set; } = String.Empty;
[BinaryMember(Order = 27)] public string GridImageFile { get; set; } = String.Empty;
public string GfxDirectoryFile { get; set; } = String.Empty;
[BinaryMember(Order = 28)] public string GfxDirectoryFile { get; set; } = String.Empty;
public string[] SpriteNames { get; } = new string[5];
[BinaryMember(Order = 29)] public string[] SpriteNames { get; } = new string[5];
public bool DelayOverride { get; set; }
[BinaryMember(Order = 30)] public bool DelayOverride { get; set; }
public int Delay { get; set; }
[BinaryMember(Order = 31)] public int Delay { get; set; }
public bool UseLibrary { get; set; }
[BinaryMember(Order = 32)] public bool UseLibrary { get; set; }
public string LibraryName { get; set; } = String.Empty;
[BinaryMember(Order = 33)] public string LibraryName { get; set; } = String.Empty;
public string LibraryWeaponName { get; set; } = String.Empty;
[BinaryMember(Order = 34)] public string LibraryWeaponName { get; set; } = String.Empty;
public string AimSpriteEven { get; set; } = String.Empty;
[BinaryMember(Order = 35)] public string AimSpriteEven { get; set; } = String.Empty;
public string AimSpriteUphill { get; set; } = String.Empty;
[BinaryMember(Order = 36)] public string AimSpriteUphill { get; set; } = String.Empty;
public string AimSpriteDownhill { get; set; } = String.Empty;
[BinaryMember(Order = 37)] public string AimSpriteDownhill { get; set; } = String.Empty;
public string PickSpriteEven { get; set; } = String.Empty;
[BinaryMember(Order = 38)] public string PickSpriteEven { get; set; } = String.Empty;
public string PickSpriteUphill { get; set; } = String.Empty;
[BinaryMember(Order = 39)] public string PickSpriteUphill { get; set; } = String.Empty;
public string PickSpriteDownhill { get; set; } = String.Empty;
[BinaryMember(Order = 40)] public string PickSpriteDownhill { get; set; } = String.Empty;
public string FireSpriteEven { get; set; } = String.Empty;
[BinaryMember(Order = 41)] public string FireSpriteEven { get; set; } = String.Empty;
public string FireSpriteUphill { get; set; } = String.Empty;
[BinaryMember(Order = 42)] public string FireSpriteUphill { get; set; } = String.Empty;
public string FireSpriteDownhill { get; set; } = String.Empty;
[BinaryMember(Order = 43)] public string FireSpriteDownhill { get; set; } = String.Empty;
public bool AimSpriteOverride { get; set; }
[BinaryMember(Order = 44)] public bool AimSpriteOverride { get; set; }
public bool PickSpriteOverride { get; set; }
[BinaryMember(Order = 45)] public bool PickSpriteOverride { get; set; }
public bool FireSpriteOverride { get; set; }
[BinaryMember(Order = 46)] public bool FireSpriteOverride { get; set; }
public bool Utility { get; set; }
[BinaryMember(Order = 47)] public bool Utility { get; set; }
// ---- METHODS (PUBLIC) ---------------------------------------------------------------------------------------
@ -141,97 +141,46 @@ namespace Syroot.Worms.Armageddon.ProjectX
case WeaponActivation.Crosshair:
NotUsed = reader.ReadInt32();
CrosshairAction = reader.ReadEnum<WeaponCrosshairAction>(false);
switch (CrosshairAction)
Style = CrosshairAction switch
{
case WeaponCrosshairAction.Bow:
Style = reader.ReadObject<BowStyle>();
break;
case WeaponCrosshairAction.Flamethrower:
Style = reader.ReadObject<FlamethrowerStyle>();
break;
case WeaponCrosshairAction.Gun:
Style = reader.ReadObject<GunStyle>();
break;
case WeaponCrosshairAction.Launcher:
Style = reader.ReadObject<LauncherStyle>();
break;
}
WeaponCrosshairAction.Bow => reader.ReadObject<BowStyle>(),
WeaponCrosshairAction.Flamethrower => reader.ReadObject<FlamethrowerStyle>(),
WeaponCrosshairAction.Gun => reader.ReadObject<GunStyle>(),
WeaponCrosshairAction.Launcher => reader.ReadObject<LauncherStyle>(),
_ => null
};
break;
case WeaponActivation.Spacebar:
SpacebarAction = reader.ReadEnum<WeaponSpacebarAction>(false);
switch (SpacebarAction)
Style = SpacebarAction switch
{
case WeaponSpacebarAction.Armageddon:
Style = reader.ReadObject<LauncherStyle>();
break;
case WeaponSpacebarAction.BaseballBat:
Style = reader.ReadObject<BaseballBatStyle>();
break;
case WeaponSpacebarAction.BattleAxe:
Style = reader.ReadObject<BattleAxeStyle>();
break;
case WeaponSpacebarAction.Blowtorch:
Style = reader.ReadObject<BlowtorchStyle>();
break;
case WeaponSpacebarAction.Dragonball:
Style = reader.ReadObject<DragonballStyle>();
break;
case WeaponSpacebarAction.Firepunch:
Style = reader.ReadObject<FirepunchStyle>();
break;
case WeaponSpacebarAction.Jetpack:
Style = reader.ReadObject<JetpackStyle>();
break;
case WeaponSpacebarAction.Kamikaze:
Style = reader.ReadObject<KamikazeStyle>();
break;
case WeaponSpacebarAction.NinjaRope:
Style = reader.ReadObject<NinjaRopeStyle>();
break;
case WeaponSpacebarAction.NuclearTest:
Style = reader.ReadObject<NuclearTestStyle>();
break;
case WeaponSpacebarAction.Parachute:
Style = reader.ReadObject<ParachuteStyle>();
break;
case WeaponSpacebarAction.PneumaticDrill:
Style = reader.ReadObject<PneumaticDrillStyle>();
break;
case WeaponSpacebarAction.Prod:
Style = reader.ReadObject<ProdStyle>();
break;
case WeaponSpacebarAction.SuicideBomber:
Style = reader.ReadObject<SuicideBomberStyle>();
break;
case WeaponSpacebarAction.Bungee:
case WeaponSpacebarAction.Earthquake:
case WeaponSpacebarAction.Freeze:
case WeaponSpacebarAction.Girder:
case WeaponSpacebarAction.ScalesOfJustice:
case WeaponSpacebarAction.SelectWorm:
case WeaponSpacebarAction.SkipGo:
case WeaponSpacebarAction.Surrender:
case WeaponSpacebarAction.Teleport:
case WeaponSpacebarAction.Utility:
Style = null;
break;
}
WeaponSpacebarAction.Armageddon => reader.ReadObject<LauncherStyle>(),
WeaponSpacebarAction.BaseballBat => reader.ReadObject<BaseballBatStyle>(),
WeaponSpacebarAction.BattleAxe => reader.ReadObject<BattleAxeStyle>(),
WeaponSpacebarAction.Blowtorch => reader.ReadObject<BlowtorchStyle>(),
WeaponSpacebarAction.Dragonball => reader.ReadObject<DragonballStyle>(),
WeaponSpacebarAction.Firepunch => reader.ReadObject<FirepunchStyle>(),
WeaponSpacebarAction.Jetpack => reader.ReadObject<JetpackStyle>(),
WeaponSpacebarAction.Kamikaze => reader.ReadObject<KamikazeStyle>(),
WeaponSpacebarAction.NinjaRope => reader.ReadObject<NinjaRopeStyle>(),
WeaponSpacebarAction.NuclearTest => reader.ReadObject<NuclearTestStyle>(),
WeaponSpacebarAction.Parachute => reader.ReadObject<ParachuteStyle>(),
WeaponSpacebarAction.PneumaticDrill => reader.ReadObject<PneumaticDrillStyle>(),
WeaponSpacebarAction.Prod => reader.ReadObject<ProdStyle>(),
WeaponSpacebarAction.SuicideBomber => reader.ReadObject<SuicideBomberStyle>(),
_ => null
};
break;
case WeaponActivation.Throw:
ThrowHerdCount = reader.ReadInt32();
ThrowAction = reader.ReadEnum<WeaponThrowAction>(false);
switch (ThrowAction)
Style = ThrowAction switch
{
case WeaponThrowAction.Canister:
Style = reader.ReadObject<CanisterStyle>();
break;
case WeaponThrowAction.Launcher:
Style = reader.ReadObject<LauncherStyle>();
break;
case WeaponThrowAction.Mine:
Style = reader.ReadObject<MineStyle>();
break;
}
WeaponThrowAction.Canister => reader.ReadObject<CanisterStyle>(),
WeaponThrowAction.Launcher => reader.ReadObject<LauncherStyle>(),
WeaponThrowAction.Mine => reader.ReadObject<MineStyle>(),
_ => null
};
break;
}

View File

@ -1,14 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)build.xml" />
<!-- Metadata -->
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>Syroot.Worms.Armageddon</AssemblyName>
<Description>.NET library for loading and modifying files of Team17's Worms Armageddon.</Description>
<PackageReleaseNotes>Overhaul implementation and documentation. Implement W:A V3 scheme format.</PackageReleaseNotes>
<PackageTags>$(PackageTags);worms armageddon</PackageTags>
<Version>4.0.0</Version>
</PropertyGroup>
<!-- References -->
<ItemGroup>
<ProjectReference Include="..\Syroot.Worms\Syroot.Worms.csproj" />
</ItemGroup>
</Project>

View File

@ -1,13 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)build.xml" />
<!-- Metadata -->
<PropertyGroup>
<AssemblyName>Syroot.Worms.Mgame</AssemblyName>
<Description>.NET library for loading and modifying files of Mgame Worms clients.</Description>
<PackageReleaseNotes>Overhaul implementation and documentation.</PackageReleaseNotes>
<PackageTags>$(PackageTags);online worms;worms world party aqua</PackageTags>
<Version>4.0.0</Version>
</PropertyGroup>
<!-- References -->
<ItemGroup>
<PackageReference Include="System.Text.Encoding.CodePages" Version="4.5.0" />
<ProjectReference Include="..\Syroot.Worms\Syroot.Worms.csproj" />
</ItemGroup>
</Project>

View File

@ -1,5 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)build.xml" />
<!-- Metadata -->
<PropertyGroup>
<AssemblyName>Syroot.Worms.WorldParty</AssemblyName>
<Description>.NET library for loading and modifying files of Team17's Worms World Party.</Description>
@ -7,7 +9,10 @@
<PackageTags>$(PackageTags);worms world party</PackageTags>
<Version>4.0.0</Version>
</PropertyGroup>
<!-- References -->
<ItemGroup>
<ProjectReference Include="..\Syroot.Worms\Syroot.Worms.csproj" />
</ItemGroup>
</Project>

View File

@ -1,13 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)build.xml" />
<!-- Metadata -->
<PropertyGroup>
<AssemblyName>Syroot.Worms.Worms2</AssemblyName>
<Description>.NET library for loading and modifying files of Team17's Worms 2.</Description>
<PackageReleaseNotes>Overhaul implementation and documentation.</PackageReleaseNotes>
<PackageTags>$(PackageTags);worms 2</PackageTags>
<Version>4.0.0</Version>
</PropertyGroup>
<!-- References -->
<ItemGroup>
<ProjectReference Include="..\Syroot.Worms\Syroot.Worms.csproj" />
</ItemGroup>
</Project>

View File

@ -14,19 +14,6 @@ namespace Syroot.Worms.IO
// ---- Reading ----
/// <summary>
/// Reads an <see cref="ILoadable"/> instance from the current stream.
/// </summary>
/// <typeparam name="T">The type of the <see cref="ILoadable"/> class to instantiate.</typeparam>
/// <param name="self">The extended <see cref="BinaryStream"/> instance.</param>
/// <returns>The <see cref="ILoadable"/> instance.</returns>
public static T Load<T>(this BinaryStream self) where T : ILoadable, new()
{
T instance = new T();
instance.Load(self.BaseStream);
return instance;
}
/// <summary>
/// Reads an RGBA 32-bit color.
/// </summary>
@ -78,17 +65,6 @@ namespace Syroot.Worms.IO
// ---- Writing ----
/// <summary>
/// Writes the given <see cref="ISaveable"/> instance into the current stream.
/// </summary>
/// <typeparam name="T">The type of the <see cref="ISaveable"/> class to write.</typeparam>
/// <param name="self">The extended <see cref="BinaryStream"/> instance.</param>
/// <param name="value">The instance to write into the current stream.</param>
public static void Save<T>(this BinaryStream self, T value) where T : ISaveable
{
value.Save(self.BaseStream);
}
/// <summary>
/// Writes the given <paramref name="value"/> to the given <paramref name="offset"/>. This is meant to be used
/// in combination with <see cref="ReserveOffset"/>.

View File

@ -61,6 +61,29 @@ namespace Syroot.Worms.IO
public static unsafe void WriteStructs<T>(this Stream stream, ReadOnlySpan<T> span) where T : unmanaged
=> stream.Write(MemoryMarshal.Cast<T, byte>(span));
// ---- ILoadable / ISaveable ----
/// <summary>
/// Reads an <see cref="ILoadable"/> instance from the current stream.
/// </summary>
/// <typeparam name="T">The type of the <see cref="ILoadable"/> class to instantiate.</typeparam>
/// <param name="self">The extended <see cref="BinaryStream"/> instance.</param>
/// <returns>The <see cref="ILoadable"/> instance.</returns>
public static T Load<T>(this Stream self) where T : ILoadable, new()
{
T instance = new T();
instance.Load(self);
return instance;
}
/// <summary>
/// Writes the given <see cref="ISaveable"/> instance into the current stream.
/// </summary>
/// <typeparam name="T">The type of the <see cref="ISaveable"/> class to write.</typeparam>
/// <param name="self">The extended <see cref="BinaryStream"/> instance.</param>
/// <param name="value">The instance to write into the current stream.</param>
public static void Save<T>(this Stream self, T value) where T : ISaveable => value.Save(self);
// ---- Backports ----
#if NETSTANDARD2_0

View File

@ -1,19 +1,21 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)build.xml" />
<!-- Metadata -->
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>Syroot.Worms</AssemblyName>
<Description>.NET library for loading and modifying files of Team17 Worms games.</Description>
<PackageReleaseNotes>Overhaul implementation and documentation.</PackageReleaseNotes>
<Version>4.0.0</Version>
</PropertyGroup>
<!-- References -->
<ItemGroup>
<PackageReference Include="Syroot.BinaryData.Serialization" Version="5.2.0" />
<PackageReference Include="Syroot.BinaryData" Version="5.2.0" />
<PackageReference Include="Syroot.BinaryData" Version="5.2.1" />
<PackageReference Include="System.Drawing.Common" Version="4.5.0" />
<PackageReference Include="System.Text.Encoding.CodePages" Version="4.5.0" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework)'=='netstandard2.0'">
<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.0.0" />
</ItemGroup>
</Project>

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Compilation -->
<PropertyGroup>
<LangVersion>latest</LangVersion>
@ -23,4 +24,5 @@
<Message Text="Linking Files" Importance="high" />
<Exec Command="MKLINK /D &quot;$(OutputPath)Files&quot; &quot;$(ProjectDir)Files&quot;" />
</Target>
</Project>

View File

@ -1,7 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)test.xml" />
<!-- References -->
<ItemGroup>
<ProjectReference Include="..\..\library\Syroot.Worms.Armageddon.ProjectX\Syroot.Worms.Armageddon.ProjectX.csproj" />
<ProjectReference Include="..\Syroot.Worms.Test\Syroot.Worms.Test.csproj" />
</ItemGroup>
</Project>

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@ -1,7 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)test.xml" />
<!-- References -->
<ItemGroup>
<ProjectReference Include="..\..\library\Syroot.Worms.Armageddon\Syroot.Worms.Armageddon.csproj" />
<ProjectReference Include="..\Syroot.Worms.Test\Syroot.Worms.Test.csproj" />
</ItemGroup>
</Project>

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@ -1,7 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)test.xml" />
<!-- References -->
<ItemGroup>
<ProjectReference Include="..\..\library\Syroot.Worms.Mgame\Syroot.Worms.Mgame.csproj" />
<ProjectReference Include="..\Syroot.Worms.Test\Syroot.Worms.Test.csproj" />
</ItemGroup>
</Project>

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@ -1,6 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)test.xml" />
<!-- References -->
<ItemGroup>
<ProjectReference Include="..\..\library\Syroot.Worms\Syroot.Worms.csproj" />
</ItemGroup>
</Project>

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@ -1,7 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)test.xml" />
<!-- References -->
<ItemGroup>
<ProjectReference Include="..\..\library\Syroot.Worms.WorldParty\Syroot.Worms.WorldParty.csproj" />
<ProjectReference Include="..\Syroot.Worms.Test\Syroot.Worms.Test.csproj" />
</ItemGroup>
</Project>

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@ -1,7 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)test.xml" />
<!-- References -->
<ItemGroup>
<ProjectReference Include="..\..\library\Syroot.Worms.Worms2\Syroot.Worms.Worms2.csproj" />
<ProjectReference Include="..\Syroot.Worms.Test\Syroot.Worms.Test.csproj" />
</ItemGroup>
</Project>