using System.Drawing; namespace Syroot.Worms.Mgame { /// /// Represents an image and its metadata as stored in an image container. /// public class IgdImage { // ---- PROPERTIES --------------------------------------------------------------------------------------------- public int UnknownA { get; set; } public int UnknownB { get; set; } public int UnknownC { get; set; } public Size Size { get; set; } public Point Center { get; set; } public RawBitmap RawBitmap { get; } = new RawBitmap { BitsPerPixel = 8 }; } }