using Syroot.BinaryData; namespace Syroot.Worms.Armageddon.ProjectX { public class AirstrikeStyle : IStyle { // ---- PROPERTIES --------------------------------------------------------------------------------------------- [BinaryMember(Order = 1)] public int PlaneSprite; [BinaryMember(Order = 2)] public int BombsCount; [BinaryMember(Order = 3)] public int DropDistance; [BinaryMember(Order = 4)] public int HorizontalSpeed; [BinaryMember(Order = 5)] public int Sound; [BinaryMember(Order = 6)] public WeaponAirstrikeSubstyle AirstrikeSubstyle; [BinaryMember(Order = 7, Converter = typeof(AirstrikeSubstyleConverter))] public IStyle? Style; } public enum WeaponAirstrikeSubstyle : int { Mines, Worms, Launcher } }