using Syroot.BinaryData; namespace Syroot.Worms.Armageddon.ProjectX { public class FirepunchStyle : IStyle { // ---- PROPERTIES --------------------------------------------------------------------------------------------- [BinaryMember(Order = 1)] public int Damage { get; set; } [BinaryMember(Order = 2)] public int Angle { get; set; } [BinaryMember(Order = 3)] public int PushPower { get; set; } [BinaryMember(Order = 4)] public int JumpHeight { get; set; } } }