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369 lines
12 KiB
C#
369 lines
12 KiB
C#
using System.Diagnostics;
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using System.IO;
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using System.Text;
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using Syroot.BinaryData;
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using Syroot.Maths;
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using Syroot.Worms.Core;
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namespace Syroot.Worms.Gen2.Armageddon
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{
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/// <summary>
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/// Represents a team stored in a <see cref="TeamContainer"/> file.
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/// </summary>
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public class Team : ILoadable, ISaveable
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{
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// ---- CONSTANTS ----------------------------------------------------------------------------------------------
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private const int _missionCount = 33;
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private const int _trainingMissionCount = 6;
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// ---- CONSTRUCTORS & DESTRUCTOR ------------------------------------------------------------------------------
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/// <summary>
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/// Initializes a new instance of the <see cref="Team"/> class.
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/// </summary>
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public Team()
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{
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WormNames = new string[8];
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MissionStatuses = new TeamMissionStatus[_missionCount];
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TrainingMissionTimes = new int[_trainingMissionCount];
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Unknown1 = new int[10];
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TrainingMissionMedals = new byte[_trainingMissionCount];
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Unknown2 = new byte[10];
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Unknown3 = new int[7];
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}
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// ---- PROPERTIES ---------------------------------------------------------------------------------------------
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/// <summary>
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/// Gets or sets the name of the team.
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Gets or sets the 8 worm names.
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/// </summary>
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public string[] WormNames { get; set; }
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/// <summary>
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/// Gets or sets the AI intelligence difficulty level, from 0-5, where 0 is human-controlled.
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/// </summary>
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public byte CpuLevel { get; set; }
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/// <summary>
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/// Gets or sets the name of soundbank for the voice of team worms.
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/// </summary>
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public string SoundBankName { get; set; }
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public byte SoundBankLocation { get; set; }
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/// <summary>
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/// Gets or sets the name of the team fanfare.
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/// </summary>
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public string FanfareName { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the fanfare with the name stored in <see cref="FanfareName"/>
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/// (<c>true</c>) or the player's countries' fanfare should be played (<c>false</c>).
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/// </summary>
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public byte UseCustomFanfare { get; set; }
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/// <summary>
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/// Gets or sets the sprite index of the team grave, -1 being a custom bitmap grave.
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/// </summary>
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public sbyte GraveSprite { get; set; }
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/// <summary>
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/// Gets or sets the file name of the team grave bitmap if it uses a custom one.
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/// </summary>
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public string GraveFileName { get; set; }
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/// <summary>
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/// Gets or sets the team grave bitmap if it uses a custom one.
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/// </summary>
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public BitmapData Grave { get; set; }
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/// <summary>
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/// Gets or sets the team's special weapon.
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/// </summary>
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public TeamWeapon TeamWeapon { get; set; }
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/// <summary>
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/// Gets or sets the number of games lost.
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/// </summary>
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public int GamesLost { get; set; }
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/// <summary>
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/// Gets or sets the number of deathmatch games lost.
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/// </summary>
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public int DeathmatchesLost { get; set; }
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/// <summary>
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/// Gets or sets the number of games won.
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/// </summary>
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public int GamesWon { get; set; }
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/// <summary>
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/// Gets or sets the number of deathmatch games won.
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/// </summary>
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public int DeathmatchesWon { get; set; }
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/// <summary>
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/// Gets or sets the number of games drawn.
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/// </summary>
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public int GamesDrawn { get; set; }
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/// <summary>
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/// Gets or sets the number of deathmatch games drawn.
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/// </summary>
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public int DeathmatchesDrawn { get; set; }
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/// <summary>
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/// Gets or sets the number of opponent worms killed by this team.
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/// </summary>
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public int Kills { get; set; }
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/// <summary>
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/// Gets or sets the number of opponent worms killed by this team in deathmatches.
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/// </summary>
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public int DeathmatchKills { get; set; }
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/// <summary>
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/// Gets or sets the number of worms which got killed in this team.
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/// </summary>
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public int Deaths { get; set; }
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/// <summary>
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/// Gets or sets the number of worms which got killed in this team in deathmatches.
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/// </summary>
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public int DeathmatchDeaths { get; set; }
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/// <summary>
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/// Gets or sets the array of 33 mission statuses.
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/// </summary>
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public TeamMissionStatus[] MissionStatuses { get; set; }
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/// <summary>
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/// Gets or sets the file name of the team flag.
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/// </summary>
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public string FlagFileName { get; set; }
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/// <summary>
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/// Gets or sets the bitmap of the team flag.
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/// </summary>
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public BitmapData Flag { get; set; }
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/// <summary>
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/// Gets or sets the deathmatch rank this team reached.
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/// </summary>
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public byte DeathmatchRank { get; set; }
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/// <summary>
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/// Gets or sets the seconds the team required to finish all 6 training missions.
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/// </summary>
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public int[] TrainingMissionTimes { get; set; }
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/// <summary>
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/// Gets or sets 10 unknown integer values.
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/// </summary>
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public int[] Unknown1 { get; set; }
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/// <summary>
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/// Gets or sets the medals the team achieved in all 6 training missions.
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/// </summary>
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public byte[] TrainingMissionMedals { get; set; }
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/// <summary>
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/// Gets or sets 10 unknown bytes.
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/// </summary>
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public byte[] Unknown2 { get; set; }
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/// <summary>
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/// Gets or sets 7 unknown integer values.
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/// </summary>
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public int[] Unknown3 { get; set; }
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/// <summary>
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/// Gets or sets an unknown byte.
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/// </summary>
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public byte Unknown4 { get; set; }
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// ---- METHODS (PUBLIC) ---------------------------------------------------------------------------------------
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/// <summary>
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/// Loads the data from the given <see cref="Stream"/>.
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/// </summary>
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/// <param name="stream">The <see cref="Stream"/> to load the data from.</param>
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public void Load(Stream stream)
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{
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using (BinaryDataReader reader = new BinaryDataReader(stream, Encoding.ASCII, true))
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{
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Name = reader.ReadFixedString(17);
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WormNames = reader.ReadFixedStrings(8, 17);
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CpuLevel = reader.ReadByte();
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SoundBankName = reader.ReadFixedString(0x20);
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SoundBankLocation = reader.ReadByte();
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FanfareName = reader.ReadFixedString(0x20);
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UseCustomFanfare = reader.ReadByte();
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GraveSprite = reader.ReadSByte();
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if (GraveSprite < 0)
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{
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GraveFileName = reader.ReadFixedString(0x20);
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Grave = new BitmapData()
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{
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BitsPerPixel = 8,
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Size = new Vector2(24, 32),
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Palette = reader.ReadStructs<Color>(256),
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Data = reader.ReadBytes(24 * 32)
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};
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}
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TeamWeapon = reader.ReadEnum<TeamWeapon>(true);
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GamesLost = reader.ReadInt32();
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DeathmatchesLost = reader.ReadInt32();
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GamesWon = reader.ReadInt32();
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DeathmatchesWon = reader.ReadInt32();
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GamesDrawn = reader.ReadInt32();
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DeathmatchesDrawn = reader.ReadInt32();
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Kills = reader.ReadInt32();
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DeathmatchKills = reader.ReadInt32();
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Deaths = reader.ReadInt32();
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DeathmatchDeaths = reader.ReadInt32();
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MissionStatuses = reader.ReadStructs<TeamMissionStatus>(_missionCount);
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FlagFileName = reader.ReadFixedString(0x20);
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Flag = new BitmapData()
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{
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BitsPerPixel = 8,
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Size = new Vector2(20, 17),
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Palette = reader.ReadStructs<Color>(256),
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Data = reader.ReadBytes(20 * 17)
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};
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DeathmatchRank = reader.ReadByte();
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TrainingMissionTimes = reader.ReadInt32s(_trainingMissionCount);
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Unknown1 = reader.ReadInt32s(10);
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TrainingMissionMedals = reader.ReadBytes(_trainingMissionCount);
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Unknown2 = reader.ReadBytes(10);
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Unknown3 = reader.ReadInt32s(7);
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Unknown4 = reader.ReadByte();
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}
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}
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/// <summary>
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/// Saves the data into the given <paramref name="stream"/>.
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/// </summary>
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/// <param name="stream">The <see cref="Stream"/> to save the data to.</param>
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public void Save(Stream stream)
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{
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using (BinaryDataWriter writer = new BinaryDataWriter(stream, Encoding.ASCII, true))
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{
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writer.Write(Name, 17);
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writer.Write(WormNames, 17);
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writer.Write(CpuLevel);
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writer.Write(SoundBankName, 0x20);
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writer.Write(SoundBankLocation);
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writer.Write(FanfareName, 0x20);
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writer.Write(UseCustomFanfare);
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writer.Write(GraveSprite);
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if (GraveSprite < 0)
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{
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writer.Write(GraveFileName, 0x20);
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writer.Write(Grave.Palette);
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writer.Write(Grave.Data);
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}
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writer.Write(TeamWeapon, true);
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writer.Write(GamesLost);
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writer.Write(DeathmatchesLost);
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writer.Write(GamesWon);
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writer.Write(DeathmatchesWon);
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writer.Write(GamesDrawn);
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writer.Write(DeathmatchesDrawn);
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writer.Write(Kills);
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writer.Write(DeathmatchKills);
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writer.Write(Deaths);
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writer.Write(DeathmatchDeaths);
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writer.Write(MissionStatuses);
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writer.Write(FlagFileName, 0x20);
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writer.Write(Flag.Palette);
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writer.Write(Flag.Data);
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writer.Write(DeathmatchRank);
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writer.Write(TrainingMissionTimes);
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writer.Write(Unknown1);
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writer.Write(TrainingMissionMedals);
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writer.Write(Unknown2);
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writer.Write(Unknown3);
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writer.Write(Unknown4);
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}
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}
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}
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/// <summary>
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/// Represents a team's progress in a mission.
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/// </summary>
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[DebuggerDisplay("TeamMissionStatus Attemps={Attempts} Medal={Medal}")]
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public struct TeamMissionStatus
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{
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/// <summary>
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/// The number of attempts the team required to solve the mission.
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/// </summary>
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public int Attempts;
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/// <summary>
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/// The medal the team got to solve the mission.
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/// </summary>
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public int Medal;
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}
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/// <summary>
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/// Represents the special weapon of a team.
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/// </summary>
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public enum TeamWeapon : byte
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{
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/// <summary>
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/// The Flame Thrower weapon.
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/// </summary>
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Flamethrower,
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/// <summary>
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/// The Mole Bomb weapon.
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/// </summary>
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MoleBomb,
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/// <summary>
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/// The Old Woman weapon.
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/// </summary>
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OldWoman,
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/// <summary>
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/// The Homing Pigeon weapon.
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/// </summary>
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HomingPigeon,
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/// <summary>
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/// The Sheep Launcher weapon.
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/// </summary>
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SheepLauncher,
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/// <summary>
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/// The Mad Cow weapon.
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/// </summary>
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MadCow,
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/// <summary>
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/// The Holy Hand Grenade weapon.
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/// </summary>
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HolyHandGrenade,
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/// <summary>
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/// The Super Sheep or Aqua Sheep weapon.
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/// </summary>
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SuperSheep
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}
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}
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