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Remove obsolete manifest script
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// This is a variant of mapbase_default_manifest.txt designed for "ADDON" path IDs rather than individual maps.
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// This was created so that addon creators can create files of generic names without having to create their own manifest file.
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// There is no penalty for having a file missing. You could use this as a template for your own manifest file, too.
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//
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// Remember: Addon paths with their own default manifest file (%mapname%_mapbase_manifest.txt) will *not* load this file.
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//
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// Tokens:
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// %mapname% - The name of the folder/VPK (this is called "mapname" due to overlap with the original map-specific code)
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// %language% - UI language
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//
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"GenericManifest"
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{
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"NoErrors" "1" // Don't complain if these files don't exist.
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"soundscripts" "scripts/%mapname%_addon_sounds.txt"
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"actbusy" "scripts/%mapname%_actbusy.txt"
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"talker" "scripts/talker/%mapname%_talker.txt"
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//"sentences" "scripts/%mapname%_sentences.txt" // Not supported
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"localization" "resource/%mapname%_%language%.txt"
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"closecaption" "resource/%mapname%_closecaption_%language%.txt"
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"vgui" "scripts/%mapname%_screens.txt"
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"clientscheme" "resource/%mapname%_clientscheme.res"
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"hudanimations" "scripts/%mapname%_hudanimations.txt"
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"hudlayout" "scripts/%mapname%_hudlayout.res"
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"surfaceprops" "scripts/%mapname%_surfaceproperties.txt"
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"vscript" "scripts/vscripts/%mapname%_mapspawn"
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}
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