Initial commit

This commit is contained in:
Blixibon 2022-10-26 20:54:37 -05:00
commit 805bb69ae0
1364 changed files with 28273 additions and 0 deletions

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.gitignore vendored Normal file
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*.exe
*.dll
*.pdb
*.vpk
*.fgd
mapbase_engine_bin/
# Allow Discord RPC DLL
!discord-rpc.dll

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SDK_VertexLitGeneric
{
"$bumpmap" "models/combine_soldier/combinesoldier_normal"
"$surfaceprop" "flesh"
"$selfillum" 1
"$model" 1
"$phong" 1
"$phongboost" "5"
"$halflambert" "1"
"$phongexponenttexture" "models/combine_soldier/combinesoldier_phong"
"$phongalbedotint" "1"
"$phongfresnelranges" "[.1 .5 1.0]"
// Use separate self-illum mask on Pre DX9 hardware
">=dx90_20b"
{
"$baseTexture" "Models/Combine_soldier/combinesoldier_noalpha"
"$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask"
}
// Use redundant self-illum in base alpha on Pre DX9 hardware
"<dx90_20b"
{
"$baseTexture" "Models/Combine_soldier/combinesoldiersheet"
}
}

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SDK_VertexLitGeneric
{
"$bumpmap" "models/combine_soldier/combinesoldier_normal"
"$surfaceprop" "flesh"
"$selfillum" 1
"$model" 1
"$phong" 1
"$phongboost" "2"
"$halflambert" "1"
"$phongexponenttexture" "models/combine_soldier/combinesoldier_phong"
"$phongalbedotint" "1"
"$phongfresnelranges" "[.1 .5 1.0]"
// Use separate self-illum mask on Pre DX9 hardware
">=dx90_20b"
{
"$baseTexture" "Models/Combine_soldier/combinesoldier_shotgun_noalpha"
"$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask"
}
// Use redundant self-illum in base alpha on Pre DX9 hardware
"<dx90_20b"
{
"$baseTexture" "Models/Combine_soldier/combinesoldiersheet_shotgun"
}
}

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SDK_VertexLitGeneric
{
"$bumpmap" "models/combine_soldier/combine_elite_normal"
"$model" "1"
"$selfillum" "1"
"$selfillumtint" "[2 1 1]"
"$phong" "1"
"$phongboost" "5"
"$halflambert" "1"
"$phongexponenttexture" "models/combine_soldier/combine_elite_phong"
"$phongalbedotint" "1"
"$phongfresnelranges" "[.1 .5 1]"
// Use separate self-illum mask on Pre DX9 hardware
">=dx90_20b"
{
"$baseTexture" "Models/Combine_soldirt/Combine_elite_noalpha"
"$selfillummask" "Models/combine_soldier/combine_elite_selfillummask"
}
// Use redundant self-illum in base alpha on Pre DX9 hardware
"<dx90_20b"
{
"$baseTexture" "Models/Combine_soldirt/Combine_elite"
}
}

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SDK_VertexLitGeneric
{
"$bumpmap" "models/combine_soldier/combinesoldier_normal"
"$surfaceprop" "flesh"
"$selfillum" 1
"$model" 1
"$phong" 1
"$phongboost" "5"
"$halflambert" "1"
"$phongexponenttexture" "models/combine_soldier/combinesoldier_phong"
"$phongalbedotint" "1"
"$phongfresnelranges" "[.1 .5 1.0]"
// Use separate self-illum mask on Pre DX9 hardware
">=dx90_20b"
{
"$baseTexture" "Models/Combine_soldirt/combinesoldier_noalpha"
"$selfillummask" "Models/Combine_soldirt/combinesoldierselfillummask"
}
// Use redundant self-illum in base alpha on Pre DX9 hardware
"<dx90_20b"
{
"$baseTexture" "Models/Combine_soldirt/combinesoldiersheet"
}
}

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SDK_VertexLitGeneric
{
"$bumpmap" "models/combine_soldier/combinesoldiersheet_prisonguard_normal"
"$surfaceprop" "flesh"
"$selfillum" 1
"$selfillumtint" "[4 4 .1]"
"$model" 1
"$phong" 1
"$phongboost" "4"
"$halflambert" "1"
"$phongexponenttexture" "models/combine_soldier/combinesoldiersheet_prisonguard_grey"
"$phongalbedotint" "1"
"$phongfresnelranges" "[.1 .5 1.0]"
// Use separate self-illum mask on Pre DX9 hardware
">=dx90_20b"
{
"$baseTexture" "Models/Combine_soldirt/combinesoldier_prisonguard_noalpha"
"$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask"
}
// Use redundant self-illum in base alpha on Pre DX9 hardware
"<dx90_20b"
{
"$baseTexture" "Models/Combine_soldirt/combinesoldiersheet_prisonguard"
}
}

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SDK_VertexLitGeneric
{
"$bumpmap" "models/combine_soldier/combinesoldiersheet_prisonguard_normal"
"$surfaceprop" "flesh"
"$selfillum" 1
"$selfillumtint" "[4 .25 .1]"
"$model" 1
"$phong" 1
"$phongboost" "4"
"$halflambert" "1"
"$phongexponenttexture" "models/combine_soldier/combinesoldiersheet_prisonguard_grey"
"$phongalbedotint" "1"
"$phongfresnelranges" "[.1 .5 1.0]"
// Use separate self-illum mask on Pre DX9 hardware
">=dx90_20b"
{
"$baseTexture" "Models/Combine_soldirt/combinesoldier_prisonguard_noalpha"
"$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask"
}
// Use redundant self-illum in base alpha on Pre DX9 hardware
"<dx90_20b"
{
"$baseTexture" "Models/Combine_soldirt/combinesoldiersheet_prisonguard"
}
}

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SDK_VertexLitGeneric
{
"$bumpmap" "models/combine_soldier/combinesoldier_normal"
"$surfaceprop" "flesh"
"$selfillum" 1
"$model" 1
"$phong" 1
"$phongboost" "2"
"$halflambert" "1"
"$phongexponenttexture" "models/combine_soldier/combinesoldier_phong"
"$phongalbedotint" "1"
"$phongfresnelranges" "[.1 .5 1.0]"
// Use separate self-illum mask on Pre DX9 hardware
">=dx90_20b"
{
"$baseTexture" "Models/Combine_soldirt/combinesoldier_shotgun_noalpha"
"$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask"
}
// Use redundant self-illum in base alpha on Pre DX9 hardware
"<dx90_20b"
{
"$baseTexture" "Models/Combine_soldirt/combinesoldiersheet_shotgun"
}
}

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SDK_VertexLitGeneric
{
"$baseTexture" "models\props_foliage\arbre01"
"$AlphaTest" "1"
"$AlphaTestReference" "0.5"
"$nocull" 1
"$model" 1
"$FlashlightNoLambert" "1"
// Tree sway experiment
$treeSway "1"
$treeSwayHeight "500"
$treeSwayStartHeight "0.2"
$treeSwayRadius "300"
$treeSwayStartRadius "0.5"
$treeSwaySpeed "0.2"
$treeSwayStrength "0.4"
$treeSwayFalloffExp "1.25"
$treeSwayScrumbleSpeed "1"
$treeSwayScrumbleStrength "0.2"
$treeSwayScrumbleFrequency "4"
$treeSwayScrumbleFalloffExp "2"
$treeSwaySpeedHighWindMultiplier "1.5"
$treeSwaySpeedLerpStart "200"
$treeSwaySpeedLerpEnd "600"
}

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SDK_VertexLitGeneric
{
"$alphatest" 1
"$basetexture" "models/props_foliage/tree_pine_01_branches"
// "$bumpmap" "models/props_foliage/tree_pine_01_branches_normal"
"$model" 1
"$nocull" 1
// Tree sway experiment
$treeSway "1"
$treeSwayHeight "500"
$treeSwayStartHeight "0.2"
$treeSwayRadius "300"
$treeSwayStartRadius "0.5"
$treeSwaySpeed "0.2"
$treeSwayStrength "0.4"
$treeSwayFalloffExp "1.25"
$treeSwayScrumbleSpeed "1"
$treeSwayScrumbleStrength "0.2"
$treeSwayScrumbleFrequency "4"
$treeSwayScrumbleFalloffExp "2"
$treeSwaySpeedHighWindMultiplier "1.5"
$treeSwaySpeedLerpStart "200"
$treeSwaySpeedLerpEnd "600"
}

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