mirror of
https://github.com/mapbase-source/mapbase-game-src.git
synced 2025-03-11 21:00:16 +03:00
Initial commit
This commit is contained in:
commit
805bb69ae0
10
.gitignore
vendored
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10
.gitignore
vendored
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*.exe
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*.dll
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*.pdb
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*.vpk
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*.fgd
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mapbase_engine_bin/
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# Allow Discord RPC DLL
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!discord-rpc.dll
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SDK_VertexLitGeneric
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{
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"$bumpmap" "models/combine_soldier/combinesoldier_normal"
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"$surfaceprop" "flesh"
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"$selfillum" 1
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"$model" 1
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"$phong" 1
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"$phongboost" "5"
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"$halflambert" "1"
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"$phongexponenttexture" "models/combine_soldier/combinesoldier_phong"
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"$phongalbedotint" "1"
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"$phongfresnelranges" "[.1 .5 1.0]"
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// Use separate self-illum mask on Pre DX9 hardware
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">=dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldier/combinesoldier_noalpha"
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"$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask"
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}
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// Use redundant self-illum in base alpha on Pre DX9 hardware
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"<dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldier/combinesoldiersheet"
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}
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}
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SDK_VertexLitGeneric
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{
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"$bumpmap" "models/combine_soldier/combinesoldier_normal"
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"$surfaceprop" "flesh"
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"$selfillum" 1
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"$model" 1
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"$phong" 1
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"$phongboost" "2"
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"$halflambert" "1"
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"$phongexponenttexture" "models/combine_soldier/combinesoldier_phong"
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"$phongalbedotint" "1"
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"$phongfresnelranges" "[.1 .5 1.0]"
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// Use separate self-illum mask on Pre DX9 hardware
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">=dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldier/combinesoldier_shotgun_noalpha"
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"$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask"
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}
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// Use redundant self-illum in base alpha on Pre DX9 hardware
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"<dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldier/combinesoldiersheet_shotgun"
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}
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}
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SDK_VertexLitGeneric
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{
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"$bumpmap" "models/combine_soldier/combine_elite_normal"
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"$model" "1"
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"$selfillum" "1"
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"$selfillumtint" "[2 1 1]"
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"$phong" "1"
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"$phongboost" "5"
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"$halflambert" "1"
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"$phongexponenttexture" "models/combine_soldier/combine_elite_phong"
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"$phongalbedotint" "1"
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"$phongfresnelranges" "[.1 .5 1]"
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// Use separate self-illum mask on Pre DX9 hardware
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">=dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldirt/Combine_elite_noalpha"
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"$selfillummask" "Models/combine_soldier/combine_elite_selfillummask"
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}
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// Use redundant self-illum in base alpha on Pre DX9 hardware
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"<dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldirt/Combine_elite"
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}
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}
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SDK_VertexLitGeneric
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{
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"$bumpmap" "models/combine_soldier/combinesoldier_normal"
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"$surfaceprop" "flesh"
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"$selfillum" 1
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"$model" 1
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"$phong" 1
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"$phongboost" "5"
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"$halflambert" "1"
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"$phongexponenttexture" "models/combine_soldier/combinesoldier_phong"
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"$phongalbedotint" "1"
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"$phongfresnelranges" "[.1 .5 1.0]"
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// Use separate self-illum mask on Pre DX9 hardware
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">=dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldirt/combinesoldier_noalpha"
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"$selfillummask" "Models/Combine_soldirt/combinesoldierselfillummask"
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}
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// Use redundant self-illum in base alpha on Pre DX9 hardware
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"<dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldirt/combinesoldiersheet"
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}
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}
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SDK_VertexLitGeneric
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{
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"$bumpmap" "models/combine_soldier/combinesoldiersheet_prisonguard_normal"
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"$surfaceprop" "flesh"
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"$selfillum" 1
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"$selfillumtint" "[4 4 .1]"
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"$model" 1
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"$phong" 1
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"$phongboost" "4"
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"$halflambert" "1"
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"$phongexponenttexture" "models/combine_soldier/combinesoldiersheet_prisonguard_grey"
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"$phongalbedotint" "1"
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"$phongfresnelranges" "[.1 .5 1.0]"
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// Use separate self-illum mask on Pre DX9 hardware
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">=dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldirt/combinesoldier_prisonguard_noalpha"
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"$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask"
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}
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// Use redundant self-illum in base alpha on Pre DX9 hardware
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"<dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldirt/combinesoldiersheet_prisonguard"
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}
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}
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SDK_VertexLitGeneric
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{
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"$bumpmap" "models/combine_soldier/combinesoldiersheet_prisonguard_normal"
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"$surfaceprop" "flesh"
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"$selfillum" 1
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"$selfillumtint" "[4 .25 .1]"
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"$model" 1
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"$phong" 1
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"$phongboost" "4"
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"$halflambert" "1"
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"$phongexponenttexture" "models/combine_soldier/combinesoldiersheet_prisonguard_grey"
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"$phongalbedotint" "1"
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"$phongfresnelranges" "[.1 .5 1.0]"
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// Use separate self-illum mask on Pre DX9 hardware
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">=dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldirt/combinesoldier_prisonguard_noalpha"
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"$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask"
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}
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// Use redundant self-illum in base alpha on Pre DX9 hardware
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"<dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldirt/combinesoldiersheet_prisonguard"
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}
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}
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SDK_VertexLitGeneric
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{
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"$bumpmap" "models/combine_soldier/combinesoldier_normal"
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"$surfaceprop" "flesh"
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"$selfillum" 1
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"$model" 1
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"$phong" 1
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"$phongboost" "2"
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"$halflambert" "1"
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"$phongexponenttexture" "models/combine_soldier/combinesoldier_phong"
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"$phongalbedotint" "1"
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"$phongfresnelranges" "[.1 .5 1.0]"
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// Use separate self-illum mask on Pre DX9 hardware
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">=dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldirt/combinesoldier_shotgun_noalpha"
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"$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask"
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}
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// Use redundant self-illum in base alpha on Pre DX9 hardware
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"<dx90_20b"
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{
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"$baseTexture" "Models/Combine_soldirt/combinesoldiersheet_shotgun"
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}
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}
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SDK_VertexLitGeneric
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{
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"$baseTexture" "models\props_foliage\arbre01"
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"$AlphaTest" "1"
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"$AlphaTestReference" "0.5"
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"$nocull" 1
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"$model" 1
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"$FlashlightNoLambert" "1"
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// Tree sway experiment
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$treeSway "1"
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$treeSwayHeight "500"
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$treeSwayStartHeight "0.2"
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$treeSwayRadius "300"
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$treeSwayStartRadius "0.5"
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$treeSwaySpeed "0.2"
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$treeSwayStrength "0.4"
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$treeSwayFalloffExp "1.25"
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$treeSwayScrumbleSpeed "1"
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$treeSwayScrumbleStrength "0.2"
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$treeSwayScrumbleFrequency "4"
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$treeSwayScrumbleFalloffExp "2"
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$treeSwaySpeedHighWindMultiplier "1.5"
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$treeSwaySpeedLerpStart "200"
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$treeSwaySpeedLerpEnd "600"
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}
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SDK_VertexLitGeneric
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{
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"$alphatest" 1
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"$basetexture" "models/props_foliage/tree_pine_01_branches"
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// "$bumpmap" "models/props_foliage/tree_pine_01_branches_normal"
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"$model" 1
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"$nocull" 1
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// Tree sway experiment
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$treeSway "1"
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$treeSwayHeight "500"
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$treeSwayStartHeight "0.2"
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$treeSwayRadius "300"
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$treeSwayStartRadius "0.5"
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$treeSwaySpeed "0.2"
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$treeSwayStrength "0.4"
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$treeSwayFalloffExp "1.25"
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$treeSwayScrumbleSpeed "1"
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$treeSwayScrumbleStrength "0.2"
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$treeSwayScrumbleFrequency "4"
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$treeSwayScrumbleFalloffExp "2"
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$treeSwaySpeedHighWindMultiplier "1.5"
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$treeSwaySpeedLerpStart "200"
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$treeSwaySpeedLerpEnd "600"
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}
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VPKs/episodic_mapbase_content/models/alyx_animations.mdl
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VPKs/episodic_mapbase_content/models/alyx_animations.mdl
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VPKs/episodic_mapbase_content/models/antlion.ani
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VPKs/episodic_mapbase_content/models/antlion.ani
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VPKs/episodic_mapbase_content/models/antlion.dx80.vtx
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VPKs/episodic_mapbase_content/models/antlion.dx80.vtx
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VPKs/episodic_mapbase_content/models/antlion.dx90.vtx
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VPKs/episodic_mapbase_content/models/antlion.dx90.vtx
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VPKs/episodic_mapbase_content/models/antlion.mdl
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VPKs/episodic_mapbase_content/models/antlion.mdl
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VPKs/episodic_mapbase_content/models/antlion.phy
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VPKs/episodic_mapbase_content/models/antlion.phy
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VPKs/episodic_mapbase_content/models/antlion.sw.vtx
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VPKs/episodic_mapbase_content/models/antlion.sw.vtx
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VPKs/episodic_mapbase_content/models/antlion.vvd
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VPKs/episodic_mapbase_content/models/antlion.vvd
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VPKs/episodic_mapbase_content/models/blackout.ani
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VPKs/episodic_mapbase_content/models/blackout.ani
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VPKs/episodic_mapbase_content/models/blackout.dx80.vtx
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VPKs/episodic_mapbase_content/models/blackout.dx80.vtx
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VPKs/episodic_mapbase_content/models/blackout.dx90.vtx
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VPKs/episodic_mapbase_content/models/blackout.dx90.vtx
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VPKs/episodic_mapbase_content/models/blackout.mdl
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VPKs/episodic_mapbase_content/models/blackout.mdl
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VPKs/episodic_mapbase_content/models/blackout.sw.vtx
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VPKs/episodic_mapbase_content/models/blackout.sw.vtx
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VPKs/episodic_mapbase_content/models/blackout.vvd
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VPKs/episodic_mapbase_content/models/blackout.vvd
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VPKs/episodic_mapbase_content/models/combine_soldirt.dx80.vtx
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VPKs/episodic_mapbase_content/models/combine_soldirt.dx80.vtx
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VPKs/episodic_mapbase_content/models/combine_soldirt.dx90.vtx
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VPKs/episodic_mapbase_content/models/combine_soldirt.dx90.vtx
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VPKs/episodic_mapbase_content/models/combine_soldirt.mdl
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VPKs/episodic_mapbase_content/models/combine_soldirt.mdl
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VPKs/episodic_mapbase_content/models/combine_soldirt.phy
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VPKs/episodic_mapbase_content/models/combine_soldirt.phy
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VPKs/episodic_mapbase_content/models/combine_soldirt.sw.vtx
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VPKs/episodic_mapbase_content/models/combine_soldirt.sw.vtx
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VPKs/episodic_mapbase_content/models/combine_soldirt.vvd
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VPKs/episodic_mapbase_content/models/combine_soldirt.vvd
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VPKs/episodic_mapbase_content/models/combine_super_soldirt.mdl
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VPKs/episodic_mapbase_content/models/combine_super_soldirt.mdl
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VPKs/episodic_mapbase_content/models/combine_super_soldirt.phy
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VPKs/episodic_mapbase_content/models/combine_super_soldirt.phy
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VPKs/episodic_mapbase_content/models/combine_super_soldirt.vvd
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VPKs/episodic_mapbase_content/models/combine_super_soldirt.vvd
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VPKs/episodic_mapbase_content/models/props_c17/door01_left.mdl
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VPKs/episodic_mapbase_content/models/props_c17/door01_left.vvd
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