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a/VPKs/hl2_mapbase_content/models/weapons/w_grenade.vvd b/VPKs/hl2_mapbase_content/models/weapons/w_grenade.vvd new file mode 100644 index 0000000..b99f0e4 Binary files /dev/null and b/VPKs/hl2_mapbase_content/models/weapons/w_grenade.vvd differ diff --git a/VPKs/hl2_mapbase_content/models/weapons/w_physics.mdl b/VPKs/hl2_mapbase_content/models/weapons/w_physics.mdl new file mode 100644 index 0000000..3b04544 Binary files /dev/null and b/VPKs/hl2_mapbase_content/models/weapons/w_physics.mdl differ diff --git a/VPKs/hl2_mapbase_content/models/weapons/w_physics.vvd b/VPKs/hl2_mapbase_content/models/weapons/w_physics.vvd new file mode 100644 index 0000000..b964327 Binary files /dev/null and b/VPKs/hl2_mapbase_content/models/weapons/w_physics.vvd differ diff --git a/VPKs/hl2_mapbase_content/scripts/weapon_frag.txt b/VPKs/hl2_mapbase_content/scripts/weapon_frag.txt new file mode 100644 index 0000000..b8ff941 --- /dev/null +++ b/VPKs/hl2_mapbase_content/scripts/weapon_frag.txt @@ -0,0 +1,69 @@ +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Grenade" + "viewmodel" "models/weapons/v_grenade.mdl" + "playermodel" "models/weapons/w_grenade.mdl" + "anim_prefix" "Grenade" + "bucket" "4" + "bucket_position" "0" + "bucket_360" "3" + "bucket_position_360" "0" + + "clip_size" "-1" + "clip2_size" "-1" + "default_clip" "1" + "default_clip2" "-1" + + "primary_ammo" "grenade" + "secondary_ammo" "None" + + "weight" "1" + "item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "special1" "WeaponFrag.Roll" + "double_shot" "common/null.wav" + "single_shot" "common/null.wav" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "k" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "k" + } + "weapon_small" + { + "font" "WeaponIconsSmall" + "character" "k" + } + "ammo" + { + "font" "WeaponIconsSmall" + "character" "v" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/VPKs/hl2mp_mapbase_content/models/combine_soldier_anims.mdl b/VPKs/hl2mp_mapbase_content/models/combine_soldier_anims.mdl deleted file mode 100644 index ad3ba4b..0000000 Binary files a/VPKs/hl2mp_mapbase_content/models/combine_soldier_anims.mdl and 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