mirror of
https://github.com/mapbase-source/mapbase-game-src.git
synced 2025-06-10 04:32:10 +03:00
Add VScript debug definitions script
This commit is contained in:
parent
e8faa1841a
commit
e9a06d5308
640
VPKs/shared_content_v7_0/scripts/vscripts/sqdbg_definitions.nut
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640
VPKs/shared_content_v7_0/scripts/vscripts/sqdbg_definitions.nut
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@ -0,0 +1,640 @@
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foreach ( key, val in this )
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{
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if ( typeof val == "class" )
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{
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sqdbg_define_class( val, { name = key } );
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}
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}
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local GetNetPropString = function( key ) { return ::NetProps.GetPropString( this, key ); }
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local SetNetPropString = function( key, val ) { return ::NetProps.SetPropString( this, key, val ); }
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local GetNetPropInt = function( key ) { return ::NetProps.GetPropInt( this, key ); }
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local SetNetPropInt = function( key, val ) { return ::NetProps.SetPropInt( this, key, val ); }
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local GetNetPropFloat = function( key ) { return ::NetProps.GetPropFloat( this, key ); }
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local SetNetPropFloat = function( key, val ) { return ::NetProps.SetPropFloat( this, key, val ); }
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local GetNetPropVector = function( key ) { return ::NetProps.GetPropVector( this, key ); }
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local SetNetPropVector = function( key, val ) { return ::NetProps.SetPropVector( this, key, val ); }
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local GetNetPropEntity = function( key ) { return ::NetProps.GetPropEntity( this, key ); }
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local SetNetPropEntity = function( key, val ) { return ::NetProps.SetPropEntity( this, key, val ); }
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if ( SERVER_DLL )
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{
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local baseentity_custommembers =
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[
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{ name = "m_vecOrigin", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_angRotation", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_vecAbsOrigin", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_angAbsRotation", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_vecVelocity", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_vecBaseVelocity", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_vecAbsVelocity", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_vecAngVelocity", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_vecViewOffset", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_nModelIndex", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_iTextureFrameIndex", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_nRenderMode", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_nRenderFX", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_fEffects", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_fFlags", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_iEFlags", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_clrRender", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_iViewHideFlags", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_iTeamNum", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_iHealth", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_iMaxHealth", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_target", get = GetNetPropString, set = SetNetPropString },
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{ name = "m_CollisionGroup", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_flElasticity", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flFriction", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flGravity", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flShadowCastDistance", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flDesiredShadowCastDistance", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_hOwnerEntity", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_hEffectEntity", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_hMoveParent", get = GetNetPropEntity },
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{ name = "m_iParentAttachment", get = GetNetPropInt },
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{ name = "m_pPhysicsObject", get = GetNetPropEntity },
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{ name = "m_MoveType", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_MoveCollide", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_nWaterLevel", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_nWaterType", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Collision.m_vecMinsPreScaled", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Collision.m_vecMaxsPreScaled", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Collision.m_vecMins", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Collision.m_vecMaxs", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Collision.m_nSolidType", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Collision.m_usSolidFlags", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Collision.m_nSurroundType", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Collision.m_triggerBloat", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Collision.m_vecSpecifiedSurroundingMinsPreScaled", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Collision.m_vecSpecifiedSurroundingMaxsPreScaled", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Collision.m_vecSpecifiedSurroundingMins", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Collision.m_vecSpecifiedSurroundingMaxs", get = GetNetPropVector, set = SetNetPropVector },
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];
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local baseanimating_custommembers = (clone baseentity_custommembers).extend(
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[
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{ name = "m_flGroundSpeed", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_nSequence", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_bSequenceFinished", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_bSequenceLoops", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_nSkin", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_nBody", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_flModelScale", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flPlaybackRate", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flCycle", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_hLightingOrigin", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_hLightingOriginRelative", get = GetNetPropEntity, set = SetNetPropEntity },
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]);
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local basecombatcharacter_custommembers = (clone baseanimating_custommembers).extend(
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[
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{ name = "m_flNextAttack", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flFieldOfView", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_LastHitGroup", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_CurrentWeaponProficiency", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_hActiveWeapon", get = GetNetPropEntity, set = SetNetPropEntity },
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]);
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local player_custommembers = (clone basecombatcharacter_custommembers).extend(
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[
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{ name = "m_hLastWeapon", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_nImpulse", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_nButtons", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_afButtonLast", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_afButtonPressed", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_afButtonReleased", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_afButtonDisabled", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_afButtonForced", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_flStepSoundTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flSwimSoundTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_surfaceFriction", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_iFOV", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_iFOVStart", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_flFOVTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_iDefaultFOV", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_flVehicleViewFOV", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_hZoomOwner", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_hVehicle", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_hUseEntity", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_flForwardMove", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flSideMove", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flMaxspeed", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flWaterJumpTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_vecWaterJumpVel", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_nDrownDmgRate", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_bitsDamageType", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_bPlayerUnderwater", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_flSwimTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_bDuckToggled", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_flDuckTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flDuckJumpTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_idrowndmg", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_idrownrestored", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_nPoisonDmg", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_nPoisonRestored", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_bitsHUDDamage", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_fInitHUD", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_flDeathTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_flDeathAnimTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_iFrags", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_iDeaths", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_bAllowInstantSpawn", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_flNextDecalTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_ArmorValue", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_DmgOrigin", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_DmgTake", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_DmgSave", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_AirFinished", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_PainFinished", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_bInTriggerFall", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_bDrawPlayerModelExternally", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_iPlayerLocked", get = GetNetPropInt, set = SetNetPropInt },
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{
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name = "m_hViewModel[0]",
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get = function() { return ::NetProps.GetPropEntityArray( this, "m_hViewModel", 0 ); },
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set = function(v) { return ::NetProps.SetPropEntityArray( this, "m_hViewModel", v, 0 ); },
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},
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{
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name = "m_hViewModel[1]",
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get = function() { return ::NetProps.GetPropEntityArray( this, "m_hViewModel", 1 ); },
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set = function(v) { return ::NetProps.SetPropEntityArray( this, "m_hViewModel", v, 1 ); },
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},
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{ name = "m_hPostProcessCtrl", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_hColorCorrectionCtrl", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "pl.v_angle", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Local.m_iHideHUD", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_flFOVRate", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_bDucked", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_bDucking", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_bInDuckJump", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_flDucktime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_flDuckJumpTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_flJumpTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_flFallVelocity", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_nOldButtons", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_vecPunchAngle", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Local.m_vecPunchAngleVel", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Local.m_bDrawViewmodel", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_bWearingSuit", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_bPoisoned", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_flStepSize", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_bAllowAutoMovement", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_skybox3d.scale", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_skybox3d.origin", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Local.m_skybox3d.angles", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Local.m_skybox3d.skycamera", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_Local.m_skybox3d.skycolor", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_skybox3d.area", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_skybox3d.fog.enable", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_skybox3d.fog.blend", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_skybox3d.fog.dirPrimary", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Local.m_skybox3d.fog.colorPrimary", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_skybox3d.fog.colorSecondary", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_skybox3d.fog.start", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_skybox3d.fog.end", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_skybox3d.fog.maxdensity", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_skybox3d.fog.farz", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_PlayerFog.m_hCtrl", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_Local.m_PlayerFog.m_flTransitionTime", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_PlayerFog.m_OldColor", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_PlayerFog.m_flOldStart", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_PlayerFog.m_flOldEnd", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_PlayerFog.m_NewColor", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_PlayerFog.m_flNewStart", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_PlayerFog.m_flNewEnd", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_fog.enable", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_fog.blend", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_fog.dirPrimary", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_Local.m_fog.colorPrimary", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_fog.colorSecondary", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_fog.start", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_fog.end", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_fog.farz", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_fog.maxdensity", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_TonemapParams.m_flTonemapScale", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_TonemapParams.m_flTonemapRate", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_TonemapParams.m_flBloomScale", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_TonemapParams.m_flAutoExposureMin", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_TonemapParams.m_flAutoExposureMax", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_Local.m_audio.soundscapeIndex", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_audio.localBits", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_Local.m_audio.ent", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_HL2Local.m_flSuitPower", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_HL2Local.m_bZooming", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_HL2Local.m_bitsActiveDevices", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_HL2Local.m_iSquadMemberCount", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_HL2Local.m_iSquadMedicCount", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_HL2Local.m_fSquadInFollowMode", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_HL2Local.m_bWeaponLowered", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_HL2Local.m_hAutoAimTarget", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_HL2Local.m_vecAutoAimPoint", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_HL2Local.m_hLadder", get = GetNetPropEntity, set = SetNetPropEntity },
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{ name = "m_HL2Local.m_bDisplayReticle", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_HL2Local.m_bStickyAutoAim", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_HL2Local.m_bAutoAimTarget", get = GetNetPropInt, set = SetNetPropInt },
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{ name = "m_HL2Local.m_flFlashBattery", get = GetNetPropFloat, set = SetNetPropFloat },
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{ name = "m_HL2Local.m_vecLocatorOrigin", get = GetNetPropVector, set = SetNetPropVector },
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{ name = "m_HL2Local.m_LadderMove.m_bForceLadderMove", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_HL2Local.m_LadderMove.m_bForceMount", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_HL2Local.m_LadderMove.m_flStartTime", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_HL2Local.m_LadderMove.m_flArrivalTime", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_HL2Local.m_LadderMove.m_vecStartPosition", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_HL2Local.m_LadderMove.m_vecGoalPosition", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_HL2Local.m_LadderMove.m_hForceLadder", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_HL2Local.m_LadderMove.m_hReservedSpot", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_bSprintEnabled", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_fIsSprinting", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_fIsWalking", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_flSuitPowerLoad", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_bFlashlightDisabled", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_LowerWeaponTimer.m_next", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
]);
|
||||
|
||||
sqdbg_define_class( CBaseEntity,
|
||||
{
|
||||
value = CBaseEntity.tostring,
|
||||
custommembers = baseentity_custommembers
|
||||
} );
|
||||
|
||||
sqdbg_define_class( CBaseAnimating,
|
||||
{
|
||||
custommembers = baseanimating_custommembers
|
||||
} );
|
||||
|
||||
sqdbg_define_class( CBaseCombatCharacter,
|
||||
{
|
||||
custommembers = baseanimating_custommembers
|
||||
} );
|
||||
|
||||
sqdbg_define_class( CBasePlayer,
|
||||
{
|
||||
custommembers = player_custommembers
|
||||
} );
|
||||
|
||||
sqdbg_define_class( IPhysicsObject,
|
||||
{
|
||||
value = IPhysicsObject.GetName,
|
||||
custommembers =
|
||||
[
|
||||
{ name = "inertia", get = IPhysicsObject.GetInertia, set = IPhysicsObject.SetInertia },
|
||||
{ name = "isAsleep", get = IPhysicsObject.IsAsleep, set = function(i) { if (i) return Sleep(); return Wake(); } },
|
||||
{ name = "isCollisionEnabled", get = IPhysicsObject.IsCollisionEnabled, set = IPhysicsObject.EnableCollisions },
|
||||
{ name = "isDragEnabled", get = IPhysicsObject.IsDragEnabled, set = IPhysicsObject.EnableDrag },
|
||||
{ name = "isFluid", get = IPhysicsObject.IsFluid },
|
||||
{ name = "isGravityEnabled", get = IPhysicsObject.IsGravityEnabled, set = IPhysicsObject.EnableGravity },
|
||||
{ name = "isHinged", get = IPhysicsObject.IsHinged },
|
||||
{ name = "isMotionEnabled", get = IPhysicsObject.IsMotionEnabled, set = IPhysicsObject.EnableMotion },
|
||||
{ name = "isStatic", get = IPhysicsObject.IsStatic },
|
||||
{ name = "isTrigger", get = IPhysicsObject.IsTrigger },
|
||||
{ name = "mass", get = IPhysicsObject.GetMass, set = IPhysicsObject.SetMass },
|
||||
]
|
||||
} );
|
||||
|
||||
sqdbg_define_class( AI_EnemyInfo_t,
|
||||
{
|
||||
value = function() { return "enemy = " + Enemy(); },
|
||||
custommembers =
|
||||
[
|
||||
{ name = "vLastKnownLocation", get = AI_EnemyInfo_t.LastKnownLocation, set = AI_EnemyInfo_t.SetLastKnownLocation },
|
||||
{ name = "vLastSeenLocation", get = AI_EnemyInfo_t.LastSeenLocation, set = AI_EnemyInfo_t.SetLastSeenLocation },
|
||||
{ name = "timeLastSeen", get = AI_EnemyInfo_t.TimeLastSeen, set = AI_EnemyInfo_t.SetTimeLastSeen },
|
||||
{ name = "timeFirstSeen", get = AI_EnemyInfo_t.TimeFirstSeen, set = AI_EnemyInfo_t.SetTimeFirstSeen },
|
||||
{ name = "timeLastReacquired", get = AI_EnemyInfo_t.TimeLastReacquired, set = AI_EnemyInfo_t.SetTimeLastReacquired },
|
||||
{ name = "timeValidEnemy", get = AI_EnemyInfo_t.TimeValidEnemy, set = AI_EnemyInfo_t.SetTimeValidEnemy },
|
||||
{ name = "timeLastReceivedDamageFrom", get = AI_EnemyInfo_t.TimeLastReceivedDamageFrom, set = AI_EnemyInfo_t.SetTimeLastReceivedDamageFrom },
|
||||
{ name = "timeAtFirstHand", get = AI_EnemyInfo_t.TimeAtFirstHand, set = AI_EnemyInfo_t.SetTimeAtFirstHand },
|
||||
{ name = "bDangerMemory", get = AI_EnemyInfo_t.DangerMemory, set = AI_EnemyInfo_t.SetDangerMemory },
|
||||
{ name = "bEludedMe", get = AI_EnemyInfo_t.EludedMe, set = AI_EnemyInfo_t.SetEludedMe },
|
||||
{ name = "bUnforgettable", get = AI_EnemyInfo_t.Unforgettable, set = AI_EnemyInfo_t.SetUnforgettable },
|
||||
{ name = "bMobbedMe", get = AI_EnemyInfo_t.MobbedMe, set = AI_EnemyInfo_t.SetMobbedMe },
|
||||
]
|
||||
} );
|
||||
|
||||
sqdbg_define_class( CUserCmd,
|
||||
{
|
||||
value = function() { return "command_number = " + GetCommandNumber(); }
|
||||
custommembers =
|
||||
[
|
||||
{ name = "command_number", get = CUserCmd.GetCommandNumber },
|
||||
{ name = "tick_count", get = CUserCmd.GetTickCount },
|
||||
{ name = "viewangles", get = CUserCmd.GetViewAngles, set = CUserCmd.SetViewAngles },
|
||||
{ name = "forwardmove", get = CUserCmd.GetForwardMove, set = CUserCmd.SetForwardMove },
|
||||
{ name = "sidemove", get = CUserCmd.GetSideMove, set = CUserCmd.SetSideMove },
|
||||
{ name = "upmove", get = CUserCmd.GetUpMove, set = CUserCmd.SetUpMove },
|
||||
{ name = "buttons", get = CUserCmd.GetButtons, set = CUserCmd.SetButtons },
|
||||
{ name = "impulse", get = CUserCmd.GetImpulse, set = CUserCmd.SetImpulse },
|
||||
{ name = "weaponselect", get = CUserCmd.GetWeaponSelect, set = CUserCmd.SetWeaponSelect },
|
||||
{ name = "weaponsubtype", get = CUserCmd.GetWeaponSubtype, set = CUserCmd.SetWeaponSubtype },
|
||||
{ name = "random_seed", get = CUserCmd.GetRandomSeed },
|
||||
{ name = "mousedx", get = CUserCmd.GetMouseX, set = CUserCmd.SetMouseX },
|
||||
{ name = "mousedy", get = CUserCmd.GetMouseY, set = CUserCmd.SetMouseY },
|
||||
]
|
||||
} );
|
||||
}
|
||||
else if ( CLIENT_DLL )
|
||||
{
|
||||
local baseentity_custommembers =
|
||||
[
|
||||
{ name = "m_vecOrigin", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_angRotation", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_vecAbsOrigin", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_angAbsRotation", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_vecVelocity", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_vecBaseVelocity", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_vecAbsVelocity", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_vecAngVelocity", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_vecNetworkOrigin", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_angNetworkAngles", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_vecViewOffset", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_nModelIndex", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_iTextureFrameIndex", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_nRenderMode", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_nRenderFX", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_fEffects", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_fFlags", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_iEFlags", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_clrRender", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_iViewHideFlags", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_iTeamNum", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_CollisionGroup", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_flElasticity", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_flFriction", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_flGravity", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_flShadowCastDistance", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_hOwnerEntity", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_hEffectEntity", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_hMoveParent", get = GetNetPropEntity },
|
||||
{ name = "m_hNetworkMoveParent", get = GetNetPropEntity },
|
||||
{ name = "m_iParentAttachment", get = GetNetPropInt },
|
||||
{ name = "m_MoveType", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_MoveCollide", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_nWaterLevel", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_nWaterType", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Collision.m_vecMinsPreScaled", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Collision.m_vecMaxsPreScaled", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Collision.m_vecMins", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Collision.m_vecMaxs", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Collision.m_nSolidType", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Collision.m_usSolidFlags", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Collision.m_nSurroundType", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Collision.m_triggerBloat", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Collision.m_vecSpecifiedSurroundingMinsPreScaled", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Collision.m_vecSpecifiedSurroundingMaxsPreScaled", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Collision.m_vecSpecifiedSurroundingMins", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Collision.m_vecSpecifiedSurroundingMaxs", get = GetNetPropVector, set = SetNetPropVector },
|
||||
];
|
||||
|
||||
local baseanimating_custommembers = (clone baseentity_custommembers).extend(
|
||||
[
|
||||
{ name = "m_nSequence", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_nSkin", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_nBody", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_flModelScale", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_flModelWidthScale", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_flPlaybackRate", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_flCycle", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
]);
|
||||
|
||||
local basecombatcharacter_custommembers = (clone baseanimating_custommembers).extend(
|
||||
[
|
||||
{ name = "m_flNextAttack", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_hActiveWeapon", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
]);
|
||||
|
||||
local player_custommembers = (clone basecombatcharacter_custommembers).extend(
|
||||
[
|
||||
{ name = "m_hLastWeapon", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_iHealth", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_nImpulse", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_nButtons", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_afButtonLast", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_afButtonPressed", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_afButtonReleased", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_flStepSoundTime", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_flSwimSoundTime", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_surfaceFriction", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_iFOV", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_iFOVStart", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_flFOVTime", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_iDefaultFOV", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_hZoomOwner", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_hVehicle", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_hUseEntity", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_flMaxspeed", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{
|
||||
name = "m_hViewModel[0]",
|
||||
get = function() { return ::NetProps.GetPropEntityArray( this, "m_hViewModel", 0 ); },
|
||||
set = function(v) { return ::NetProps.SetPropEntityArray( this, "m_hViewModel", v, 0 ); },
|
||||
},
|
||||
{
|
||||
name = "m_hViewModel[1]",
|
||||
get = function() { return ::NetProps.GetPropEntityArray( this, "m_hViewModel", 1 ); },
|
||||
set = function(v) { return ::NetProps.SetPropEntityArray( this, "m_hViewModel", v, 1 ); },
|
||||
},
|
||||
{ name = "m_hPostProcessCtrl", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_hColorCorrectionCtrl", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_Local.m_iHideHUD", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_flFOVRate", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_bDucked", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_bDucking", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_bInDuckJump", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_flDucktime", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_flDuckJumpTime", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_flJumpTime", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_flFallVelocity", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_vecPunchAngle", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Local.m_vecPunchAngleVel", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Local.m_bDrawViewmodel", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_bWearingSuit", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_bPoisoned", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_flStepSize", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_bAllowAutoMovement", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_skybox3d.scale", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_skybox3d.origin", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Local.m_skybox3d.angles", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Local.m_skybox3d.skycamera", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_Local.m_skybox3d.skycolor", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_skybox3d.area", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_skybox3d.fog.enable", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_skybox3d.fog.blend", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_skybox3d.fog.dirPrimary", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_Local.m_skybox3d.fog.colorPrimary", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_skybox3d.fog.colorSecondary", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_skybox3d.fog.start", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_skybox3d.fog.end", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_skybox3d.fog.maxdensity", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_skybox3d.fog.farz", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_PlayerFog.m_hCtrl", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_Local.m_TonemapParams.m_flTonemapScale", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_TonemapParams.m_flTonemapRate", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_TonemapParams.m_flBloomScale", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_TonemapParams.m_flAutoExposureMin", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_TonemapParams.m_flAutoExposureMax", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_Local.m_audio.soundscapeIndex", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_audio.localBits", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_Local.m_audio.ent", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_HL2Local.m_flSuitPower", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_HL2Local.m_bZooming", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_HL2Local.m_bitsActiveDevices", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_HL2Local.m_iSquadMemberCount", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_HL2Local.m_iSquadMedicCount", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_HL2Local.m_fSquadInFollowMode", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_HL2Local.m_bWeaponLowered", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_HL2Local.m_hAutoAimTarget", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_HL2Local.m_vecAutoAimPoint", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_HL2Local.m_hLadder", get = GetNetPropEntity, set = SetNetPropEntity },
|
||||
{ name = "m_HL2Local.m_bDisplayReticle", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_HL2Local.m_bStickyAutoAim", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_HL2Local.m_bAutoAimTarget", get = GetNetPropInt, set = SetNetPropInt },
|
||||
{ name = "m_HL2Local.m_flFlashBattery", get = GetNetPropFloat, set = SetNetPropFloat },
|
||||
{ name = "m_HL2Local.m_vecLocatorOrigin", get = GetNetPropVector, set = SetNetPropVector },
|
||||
{ name = "m_fIsSprinting", get = GetNetPropInt, set = SetNetPropInt },
|
||||
]);
|
||||
|
||||
sqdbg_define_class( C_BaseEntity,
|
||||
{
|
||||
value = C_BaseEntity.tostring,
|
||||
custommembers = baseentity_custommembers
|
||||
} );
|
||||
|
||||
sqdbg_define_class( C_BaseAnimating,
|
||||
{
|
||||
custommembers = baseanimating_custommembers
|
||||
} );
|
||||
|
||||
sqdbg_define_class( C_BaseCombatCharacter,
|
||||
{
|
||||
custommembers = function()
|
||||
{
|
||||
if ( IsPlayer() )
|
||||
return player_custommembers;
|
||||
return baseanimating_custommembers;
|
||||
}
|
||||
} );
|
||||
|
||||
sqdbg_define_class( IScriptVGUIObject,
|
||||
{
|
||||
value = function()
|
||||
{
|
||||
return ::format( "(%s) %d %d %d %d", GetName(), GetXPos(), GetYPos(), GetWide(), GetTall() );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
sqdbg_define_class( Vector,
|
||||
{
|
||||
value = Vector.ToKVString,
|
||||
metamembers = [ "x", "y", "z" ]
|
||||
} );
|
||||
|
||||
sqdbg_define_class( CGameTrace,
|
||||
{
|
||||
name = "trace_t",
|
||||
value = function()
|
||||
{
|
||||
local ent = Entity();
|
||||
if ( ent )
|
||||
return ::format( "%f, %s", Fraction(), ""+ent );
|
||||
return ::format( "%f", Fraction() );
|
||||
},
|
||||
custommembers =
|
||||
[
|
||||
{ name = "allsolid", get = CGameTrace.AllSolid },
|
||||
{ name = "contents", get = CGameTrace.Contents },
|
||||
{ name = "dispFlags", get = CGameTrace.DispFlags },
|
||||
{ name = "entity", get = CGameTrace.Entity },
|
||||
{ name = "fraction", get = CGameTrace.Fraction },
|
||||
{ name = "plane", get = CGameTrace.Plane },
|
||||
{ name = "startsolid", get = CGameTrace.StartSolid },
|
||||
{ name = "surface", get = CGameTrace.Surface },
|
||||
]
|
||||
} );
|
||||
|
||||
sqdbg_define_class( cplane_t,
|
||||
{
|
||||
value = function() { return ::format( "[%s], %f", normal.ToKVString(), dist ); },
|
||||
metamembers = [ "normal", "dist" ]
|
||||
} );
|
||||
|
||||
sqdbg_define_class( csurface_t,
|
||||
{
|
||||
value = csurface_t.Name,
|
||||
custommembers =
|
||||
[
|
||||
{ name = "surfaceProps", get = csurface_t.SurfaceProps }
|
||||
]
|
||||
} );
|
||||
|
||||
sqdbg_define_class( surfacedata_t,
|
||||
{
|
||||
custommembers =
|
||||
[
|
||||
{ name = "game.jumpFactor", get = surfacedata_t.GetJumpFactor },
|
||||
{ name = "game.material", get = surfacedata_t.GetMaterialChar },
|
||||
{ name = "physics.friction", get = surfacedata_t.GetFriction },
|
||||
{ name = "physics.thickness", get = surfacedata_t.GetThickness },
|
||||
{ name = "sounds.breakSound", get = surfacedata_t.GetSoundBreak },
|
||||
{ name = "sounds.bulletImpact", get = surfacedata_t.GetSoundBulletImpact },
|
||||
{ name = "sounds.impactHard", get = surfacedata_t.GetSoundImpactHard },
|
||||
{ name = "sounds.impactSoft", get = surfacedata_t.GetSoundImpactSoft },
|
||||
{ name = "sounds.rolling", get = surfacedata_t.GetSoundRolling },
|
||||
{ name = "sounds.scrapeRough", get = surfacedata_t.GetSoundScrapeRough },
|
||||
{ name = "sounds.scrapeSmooth", get = surfacedata_t.GetSoundScrapeSmooth },
|
||||
{ name = "sounds.stepleft", get = surfacedata_t.GetSoundStepLeft },
|
||||
{ name = "sounds.stepright", get = surfacedata_t.GetSoundStepRight },
|
||||
{ name = "sounds.strainSound", get = surfacedata_t.GetSoundStrain },
|
||||
]
|
||||
} );
|
||||
|
||||
sqdbg_define_class( EmitSound_t,
|
||||
{
|
||||
value = function() { return "sound = " + GetSoundName(); },
|
||||
custommembers =
|
||||
[
|
||||
{ name = "m_nChannel", get = EmitSound_t.GetChannel, set = EmitSound_t.SetChannel },
|
||||
{ name = "m_pSoundName", get = EmitSound_t.GetSoundName, set = EmitSound_t.SetSoundName },
|
||||
{ name = "m_flVolume", get = EmitSound_t.GetVolume, set = EmitSound_t.SetVolume },
|
||||
{ name = "m_SoundLevel", get = EmitSound_t.GetSoundLevel, set = EmitSound_t.SetSoundLevel },
|
||||
{ name = "m_nFlags", get = EmitSound_t.GetFlags, set = EmitSound_t.SetFlags },
|
||||
{ name = "m_nSpecialDSP", get = EmitSound_t.GetSpecialDSP, set = EmitSound_t.SetSpecialDSP },
|
||||
{ name = "m_flSoundTime", get = EmitSound_t.GetSoundTime, set = EmitSound_t.SetSoundTime },
|
||||
{ name = "m_pOrigin", get = EmitSound_t.GetOrigin, set = EmitSound_t.SetOrigin },
|
||||
]
|
||||
} );
|
||||
|
||||
sqdbg_define_class( CScriptKeyValues,
|
||||
{
|
||||
value = CScriptKeyValues.GetName,
|
||||
custommembers = function()
|
||||
{
|
||||
local ret = [];
|
||||
|
||||
for ( local child = GetFirstSubKey(); child; child = child.GetNextKey() )
|
||||
{
|
||||
local kv = child;
|
||||
ret.append( {
|
||||
name = kv.GetName(),
|
||||
get = function()
|
||||
{
|
||||
if ( kv.GetFirstSubKey() )
|
||||
return kv;
|
||||
return kv.GetString();
|
||||
},
|
||||
set = function( val )
|
||||
{
|
||||
switch ( typeof val )
|
||||
{
|
||||
case "string": kv.SetString( val ); break;
|
||||
case "integer": kv.SetInt( val ); break;
|
||||
case "float": kv.SetFloat( val ); break;
|
||||
case "bool": kv.SetBool( val ); break;
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
} );
|
Loading…
x
Reference in New Issue
Block a user