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Add c_arms models based partially on Notewell's
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SDK_VertexLitGeneric
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{
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"$basetexture" "models/weapons/c_arms_citizen/citizen_arms01a_d"
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}
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SDK_VertexLitGeneric
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{
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"$basetexture" "models/weapons/c_arms_citizen/citizen_arms01b_d"
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}
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SDK_VertexLitGeneric
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{
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"$basetexture" "models/weapons/c_arms_citizen/citizen_arms01c_d"
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}
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SDK_VertexLitGeneric
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{
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"$basetexture" "models/weapons/c_arms_citizen/citizen_arms01d_d"
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}
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SDK_VertexLitGeneric
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{
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"$basetexture" "models/weapons/c_arms_citizen/citizen_arms01e_d"
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}
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SDK_VertexLitGeneric
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{
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// Original shader: VertexLitTexture
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"$basetexture" "models/weapons/c_arms_combine/v_hand_sheet"
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//"$bumpmap" "models/Weapons/V_hand/v_hand_sheet_normal"
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//"$envmap" "env_cubemap"
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//"$envmaptint" "[ .64 .64 .64 ]"
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//"$normalmapalphaenvmapmask" 1
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// -- From here down is new stuff which will only be applied if $phong is set to 1 --
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"$phong" "1"
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"$phongexponent" "25"
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"$phongboost" "1"
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"$phongfresnelranges" "[.2 0.4 1]"
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}
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_alyx.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_alyx.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_alyx.sw.vtx
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_alyx.sw.vtx
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_alyx.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_alyx.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_breen.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_breen.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_breen.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_breen.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_combine.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_combine.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_combine.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_combine.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_eli.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_eli.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_eli.sw.vtx
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_eli.sw.vtx
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_eli.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_eli.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_kleiner.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_kleiner.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_kleiner.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_kleiner.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_monk.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_monk.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_monk.sw.vtx
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_monk.sw.vtx
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_monk.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_monk.vvd
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_police.mdl
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VPKs/hl2_mapbase_content/models/weapons/hl2_c/c_arms_police.mdl
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