Add c_arms models based partially on Notewell's

This commit is contained in:
ALLEN-PC\acj30 2025-06-02 13:44:15 -05:00
parent 849eebfc22
commit ee175f797e
102 changed files with 37 additions and 0 deletions

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SDK_VertexLitGeneric
{
"$basetexture" "models/weapons/c_arms_citizen/citizen_arms01a_d"
}

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SDK_VertexLitGeneric
{
"$basetexture" "models/weapons/c_arms_citizen/citizen_arms01b_d"
}

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SDK_VertexLitGeneric
{
"$basetexture" "models/weapons/c_arms_citizen/citizen_arms01c_d"
}

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SDK_VertexLitGeneric
{
"$basetexture" "models/weapons/c_arms_citizen/citizen_arms01d_d"
}

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SDK_VertexLitGeneric
{
"$basetexture" "models/weapons/c_arms_citizen/citizen_arms01e_d"
}

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SDK_VertexLitGeneric
{
// Original shader: VertexLitTexture
"$basetexture" "models/weapons/c_arms_combine/v_hand_sheet"
//"$bumpmap" "models/Weapons/V_hand/v_hand_sheet_normal"
//"$envmap" "env_cubemap"
//"$envmaptint" "[ .64 .64 .64 ]"
//"$normalmapalphaenvmapmask" 1
// -- From here down is new stuff which will only be applied if $phong is set to 1 --
"$phong" "1"
"$phongexponent" "25"
"$phongboost" "1"
"$phongfresnelranges" "[.2 0.4 1]"
}

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