//============================================================================================================ // // This is an override talker file with no lines mentioning Gordon Freeman. It inherits from the original HL2 version. // // Include this in your map's talker file if you don't play as Freeman. // // There's only one line in Episodic we have to override though, so... // //============================================================================================================ //------------------------------------------------------------------------------------------------------------ response "CitizenEnemyDead" { scene "scenes/episode_1/npc/$gender01/cit_kill01.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill02.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill03.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill04.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill06.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill07.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill08.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill09.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill10.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill11.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill12.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill13.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill14.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill17.vcd" //scene "scenes/episode_1/npc/$gender01/cit_kill18.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill19.vcd" scene "scenes/episode_1/npc/$gender01/cit_kill20.vcd" scene "scenes/npc/$gender01/gotone01.vcd" scene "scenes/npc/$gender01/gotone02.vcd" scene "scenes/npc/$gender01/likethat.vcd" } //============================================================================================================ #include "talker/nofreeman.txt"