"NPC_CeilingTurret.Retire" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/retract.wav" } "NPC_CeilingTurret.Deploy" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/deploy.wav" //"npc/turret_ceiling/deploy.wav" } "NPC_CeilingTurret.Move" { "channel" "CHAN_ITEM" "volume" "0.100" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_wall/turret_loop1.wav" } "NPC_CeilingTurret.Active" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/active.wav" } "NPC_CeilingTurret.Alert" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/alert.wav" } "NPC_CeilingTurret.ShotSounds" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_GUNFIRE" "wave" "^npc/turret_ceiling/shoot1.wav" } "NPC_CeilingTurret.Ping" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/ping.wav" } "NPC_CeilingTurret.Die" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/die.wav" } "NPC_FloorTurret.Retire" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/turret_floor/retract.wav" } "NPC_FloorTurret.Deploy" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/turret_floor/deploy.wav" } "NPC_FloorTurret.Move" { "channel" "CHAN_ITEM" "volume" "0.100" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/turret_wall/turret_loop1.wav" } "NPC_FloorTurret.Activate" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "wave" "npc/turret_floor/active.wav" } "NPC_FloorTurret.Alert" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "wave" "npc/turret_floor/alert.wav" } "NPC_FloorTurret.Shoot" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_GUNFIRE" "wave" "^npc/turret_floor/shoot1.wav" } "NPC_FloorTurret.ShotSounds" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "^npc/turret_floor/shoot1.wav" "wave" "^npc/turret_floor/shoot2.wav" "wave" "^npc/turret_floor/shoot3.wav" } } "NPC_FloorTurret.Die" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/turret_floor/die.wav" } "NPC_FloorTurret.Retract" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/turret_floor/retract.wav" } "NPC_FloorTurret.Alarm" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "wave" "npc/turret_floor/alarm.wav" } "NPC_FloorTurret.Ping" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "wave" "npc/turret_floor/ping.wav" } "NPC_GroundTurret.Die" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/turret_floor/die.wav" } // // Eli's Lab Turret // Functional with Mapbase // "NPC_LabTurret.Retire" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "doors/heavy_metal_move1.wav" } "NPC_LabTurret.Deploy" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "vehicles/tank_readyfire1.wav" } "NPC_LabTurret.Move" { "channel" "CHAN_ITEM" "volume" "0.100" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "vehicles/tank_turret_loop1.wav" } "NPC_LabTurret.Active" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/active.wav" } "NPC_LabTurret.Alert" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "150" "soundlevel" "SNDLVL_NORM" "wave" "ambient/alarms/combine_bank_alarm_loop4.wav" } "NPC_LabTurret.ShotSounds" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "50" "soundlevel" "SNDLVL_GUNFIRE" "wave" "^weapons/smg1/npc_smg1_fire1.wav" } "NPC_LabTurret.Ping" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "75" "soundlevel" "SNDLVL_NORM" "wave" "hl1/fvox/beep.wav" // "npc/turret_ceiling/labturret_ping1.wav" } "NPC_LabTurret.Die" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/die.wav" } // OBSOLETE? "NPC_Turret.Ping" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "wave" "npc/turret_floor/ping.wav" } "NPC_Turret.Deploy" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/turret_floor/deploy.wav" } "NPC_Turret.Retire" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/turret_floor/deploy.wav" } "NPC_Turret.Alert" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "wave" "npc/turret_floor/alarm.wav" } "NPC_Turret.Die" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/turret_floor/die.wav" } "CeilingTurret.Shoot" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_GUNFIRE" "wave" "^weapons/smg1/smg1_fire1.wav" } "MiniTurret.Shoot" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_GUNFIRE" "wave" "^npc/turret_floor/shoot1.wav" } "Sentry.Shoot" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_GUNFIRE" "wave" "^npc/turret_floor/shoot1.wav" } "Sentry.Die" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/turret_floor/die.wav" }