"GameInfo" { game "Mapbase - HL2" title "HALF-LIFE'" title2 "" type singleplayer_only supportsvr 0 GameData "bin/halflife2.fgd" // All versions run on the EP2 version of the flashlight by default, // but you could use this setting to make it run on the HL2 & EP1 version of the flashlight, // which runs on the player's own aux power. use_legacy_flashlight 1 // Indicates this is an original Mapbase mod and not just a mod using its features. mapbase_core 1 icon "resource/icon1" FileSystem { SteamAppId 243730 // This sets the app ID in Steam // // Mapbase has a fairly unique file system that needs some explanation. // In its rawest form, it is spread out across 2-3 folders: // // mapbase_shared - Shared Mapbase content, like editor icons, that are not unique to Half-Life 2. // mapbase_hl2 - Original HL2 branch of Mapbase. // mapbase_episodic - Episodic branch of Mapbase. // // Each folder relies on the previous, meaning mapbase_episodic cannot function without mapbase_hl2 and // mapbase_hl2 cannot function without mapbase_shared. // // mapbase_episodic > mapbase_hl2 > mapbase_shared // // Each Mapbase folder has its own "content" subfolder contianing VPKs. // These are mounted similar to the "custom" folder in which everything is mounted without listing out their names. // SearchPaths { // First, mount all user customizations. This will search for VPKs and subfolders // and mount them in alphabetical order. The easiest way to distribute a mod is to // pack up the custom content into a VPK. To "install" a mod, just drop it in this // folder. // // Note that this folder is scanned only when the game is booted. game+mod+addon |gameinfo_path|custom/* game+mod+addon hl2/custom/* // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. game+mod+mod_write+default_write_path |gameinfo_path|. gamebin |gameinfo_path|bin game+mod |gameinfo_path|content/* // Get our shared mapbase files. // They should be right next to this mod. game+mod |gameinfo_path|../mapbase_shared/shared_misc gamebin |gameinfo_path|../mapbase_shared/shared_misc/bin game+mod |gameinfo_path|../mapbase_shared/shared_content_v7_0.vpk // We search VPK files before ordinary folders, because most files will be found in // VPK and we can avoid making thousands of file system calls to attempt to open files // in folders where they don't exist. (Searching a VPK is much faster than making an operating // system call.) game_lv hl2/hl2_lv.vpk game |all_source_engine_paths|hl2/hl2_english.vpk game |all_source_engine_paths|hl2/hl2_pak.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk game |all_source_engine_paths|hl2/hl2_sound_misc.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk game |all_source_engine_paths|sourcetest/sourcetest_pak.vpk // sourcetest has Lost Coast content game |all_source_engine_paths|lostcoast/lostcoast_pak.vpk // For those using Hammer with Half-Life 2's bin platform |all_source_engine_paths|platform/platform_misc.vpk // Add the HL2 directory as a game search path. This is also where where writes // to the "game" path go. game+game_write hl2 // Last, mount in shared HL2 loose files game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform } } }