// Base script #include "talker/response_criteria.txt" #include "talker/mapbase_hl2_criteria.txt" // Dynamic interactions #include "talker/dynamic_interactions.txt" // New NPC implementations #include "talker/npc_combine_s.txt" #include "talker/npc_metropolice.txt" #include "talker/npc_sniper.txt" #include "talker/npc_zombie.txt" #include "talker/response_k_lab.txt" #include "talker/response_eli_lab.txt" #include "talker/npc_vortigaunt.txt" #include "talker/npc_citizen.txt" #include "talker/npc_citizen_episodic.txt" #include "talker/npc_citizen_scenes.txt" #include "talker/npc_grigori.txt" #include "talker/npc_barney.txt" #include "talker/npc_alyx.txt" #include "talker/npc_alyx_episodic.txt" #include "talker/npc_alyx_episodic_scenes.txt" //#include "talker/npc_barney_episodic.txt" #include "talker/nags_Alyx.txt" #include "talker/npc_alyx_vehicle.txt"