//============================================================================================================ // // This is an override talker file with no lines mentioning Gordon Freeman. // // Include this in your map's talker file if you don't play as Freeman. // // Note that there's an episodic version as well. // //============================================================================================================ //============================================================================================================ // Citizen speech //============================================================================================================ response "CitizenHello" { scene "scenes/npc/$gender01/hi01.vcd" scene "scenes/npc/$gender01/hi02.vcd" } //------------------------------------------------------------------------------------------------------------ response "CitizenTalkPlayerPushed" { scene "scenes/npc/$gender01/excuseme01.vcd" scene "scenes/npc/$gender01/excuseme02.vcd" scene "scenes/npc/$gender01/pardonme01.vcd" scene "scenes/npc/$gender01/pardonme02.vcd" scene "scenes/npc/$gender01/sorry01.vcd" scene "scenes/npc/$gender01/sorry02.vcd" scene "scenes/npc/$gender01/sorry03.vcd" scene "scenes/npc/$gender01/outofyourway01.vcd" scene "scenes/npc/$gender01/outofyourway02.vcd" scene "scenes/npc/$gender01/whoops01.vcd" } //------------------------------------------------------------------------------------------------------------ // Citizen Mourning the player's death // // Hopefully just removing the Freeman lines would be good enough for most applications. //------------------------------------------------------------------------------------------------------------ response "CitizenMournQ" { scene "scenes/npc/$gender01/gordead_ques01.vcd" scene "scenes/npc/$gender01/gordead_ques02.vcd" //scene "scenes/npc/$gender01/gordead_ques03a.vcd" //scene "scenes/npc/$gender01/gordead_ques03b.vcd" //scene "scenes/npc/$gender01/gordead_ques04.vcd" //scene "scenes/npc/$gender01/gordead_ques05.vcd" scene "scenes/npc/$gender01/gordead_ques06.vcd" scene "scenes/npc/$gender01/gordead_ques07.vcd" //scene "scenes/npc/$gender01/gordead_ques08.vcd" scene "scenes/npc/$gender01/gordead_ques09.vcd" scene "scenes/npc/$gender01/gordead_ques10.vcd" scene "scenes/npc/$gender01/gordead_ques11.vcd" //scene "scenes/npc/$gender01/gordead_ques12.vcd" scene "scenes/npc/$gender01/gordead_ques13.vcd" scene "scenes/npc/$gender01/gordead_ques14.vcd" //scene "scenes/npc/$gender01/gordead_ques15.vcd" scene "scenes/npc/$gender01/gordead_ques16.vcd" //scene "scenes/npc/$gender01/gordead_ques17.vcd" } response "CitizenMournA" { scene "scenes/npc/$gender01/gordead_ans01.vcd" scene "scenes/npc/$gender01/gordead_ans02.vcd" scene "scenes/npc/$gender01/gordead_ans03.vcd" scene "scenes/npc/$gender01/gordead_ans04.vcd" scene "scenes/npc/$gender01/gordead_ans05.vcd" scene "scenes/npc/$gender01/gordead_ans06.vcd" scene "scenes/npc/$gender01/gordead_ans07.vcd" scene "scenes/npc/$gender01/gordead_ans08.vcd" scene "scenes/npc/$gender01/gordead_ans09.vcd" scene "scenes/npc/$gender01/gordead_ans10.vcd" scene "scenes/npc/$gender01/gordead_ans11.vcd" scene "scenes/npc/$gender01/gordead_ans12.vcd" scene "scenes/npc/$gender01/gordead_ans13.vcd" scene "scenes/npc/$gender01/gordead_ans14.vcd" scene "scenes/npc/$gender01/gordead_ans15.vcd" scene "scenes/npc/$gender01/gordead_ans16.vcd" scene "scenes/npc/$gender01/gordead_ans17.vcd" // You know what? Let's just keep this in. scene "scenes/npc/$gender01/gordead_ans18.vcd" scene "scenes/npc/$gender01/gordead_ans19.vcd" scene "scenes/npc/$gender01/gordead_ans20.vcd" } //--------------------------- response "CitizenGiveAmmo" { scene "scenes/npc/$gender01/ammo03.vcd" delay 1 scene "scenes/npc/$gender01/ammo04.vcd" delay 1 scene "scenes/npc/$gender01/ammo05.vcd" delay 1 } //------------------------------------------------------------------------------------------------------------ response "CitizenDanger" { permitrepeats scene "scenes/npc/$gender01/watchout.vcd" weight 1 scene "scenes/npc/$gender01/uhoh.vcd" weight 1.1 scene "scenes/npc/$gender01/startle01.vcd" weight 1.1 scene "scenes/npc/$gender01/startle02.vcd" weight 1.1 scene "scenes/npc/$gender01/getdown02.vcd" weight 1 } //------------------------------------------------------------------------------------------------------------ response "CitizenPlayerReload" scene "scenes/npc/$gender01/youdbetterreload01.vcd" } //------------------------------------------------------------------------------------------------------------ response CitizenWatchOut { scene "scenes/npc/$gender01/watchout.vcd" } //------------------------------------------------------------------------------------------------------------ response "CitizenNoShoot" { scene "scenes/npc/$gender01/watchwhat.vcd" } response "CitizenBetrayed" { scene "scenes/npc/$gender01/heretohelp01.vcd" scene "scenes/npc/$gender01/heretohelp02.vcd" scene "scenes/npc/$gender01/wetrustedyou01.vcd" scene "scenes/npc/$gender01/wetrustedyou02.vcd" scene "scenes/npc/$gender01/notthemanithought01.vcd" scene "scenes/npc/$gender01/notthemanithought02.vcd" } //============================================================================================================ // Soldier speech // // If you have your own mod, you could just change the V_G0_PLAYERS in sentences.txt and remove this whole bit. // You don't have to do that, just putting it out there. //============================================================================================================ response "CombineAssault" { //sentence "!COMBINE_ASSAULT0" noscene sentence "!COMBINE_ASSAULT1" noscene sentence "!COMBINE_ASSAULT2" noscene sentence "!COMBINE_ASSAULT3" noscene } response "CombineRefindEnemy" { //sentence "!COMBINE_REFIND_ENEMY0" noscene sentence "!COMBINE_REFIND_ENEMY1" noscene sentence "!COMBINE_REFIND_ENEMY2" noscene sentence "!COMBINE_REFIND_ENEMY3" noscene } response "CombineAlertPlayer" { //sentence "!COMBINE_ALERT0" noscene sentence "!COMBINE_ALERT1" noscene sentence "!COMBINE_ALERT2" noscene sentence "!COMBINE_ALERT3" noscene sentence "!COMBINE_ALERT4" noscene //sentence "!COMBINE_ALERT5" noscene sentence "!COMBINE_ALERT6" noscene //sentence "!COMBINE_ALERT7" noscene sentence "!COMBINE_ALERT8" noscene //sentence "!COMBINE_ALERT9" noscene } response "CombineKillPlayer" { sentence "!COMBINE_PLAYER_DEAD0" noscene sentence "!COMBINE_PLAYER_DEAD1" noscene sentence "!COMBINE_PLAYER_DEAD2" noscene sentence "!COMBINE_PLAYER_DEAD3" noscene //sentence "!COMBINE_PLAYER_DEAD4" noscene //sentence "!COMBINE_PLAYER_DEAD5" noscene sentence "!COMBINE_PLAYER_DEAD6" noscene } //============================================================================================================ // Metrocops only explicitly say "Freeman" in certain maps from HL2. // This means it shouldn't be a concern in custom maps, but you could change that yourself in sentences.txt if you have your own mod. //============================================================================================================