//"WorldVertexTransition" //{ // "$basetexture" "nature/cliffface001a" // "$basetexture2" "nature/dirtfloor012a" // "%tooltexture" "nature/blendrockdirt007d_tooltexture" // "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" // //"$basetexturetransform2" "center .5 .5 scale 2 2 rotate 0 translate 0 0" // Mapbase - Commented out to retain original DX9 shader behavior // "%detailtype" "rocks1" // "$surfaceprop" "dirt" // "%keywords" "coastline" //} //Coast bumpmap upgrade. Please excuse the hackiness. SDK_LightmappedGeneric { "$basetexture" "Nature/cliffface001a" "$surfaceprop" "dirt" "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" "$bumpmap" "Nature/cliffface001a_normal" "$detail" "detail\rock_detail_01" "$detailscale" "11" "$detailblendfactor" 1 "$detailblendmode" 0 }