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DMR@?Rotation RandomSequence Random(Velocity Noise$ @B@BfC% @@BPosition from Parent Cache AA Lifespan DecayMovement BasicJ W?Radius ScaleXff&?E@S?Alpha Fade Out Random?@?render_animated_spritesUL@P,;789: ./0123456-    particle\vistasmokev1_add_nearcull_nodepth.vmt  DDBR̽emit_continuouslyDAlpha Random2Radius RandomAALifetime Random #>=Color Random@?DMR !"???#BRotation RandomSequence Random(Velocity Noise% @@@A$ @B@B BPosition from Parent Cache @ BB@Sequence Two Random(Lifespan DecayMovement BasicW=J Radius ScaleSE?X@?Alpha Fade Out Random@???}~>render_animated_sprites?L?Uemit_continuously DAlpha RandomRadius Randomfff??Lifetime Random??Position Within Sphere Random) H* H+, ??-BVelocity Noise$ 4C4C% BBu ??& ??'v=Trail Length RandomZo>q=>Color Random"!L> Position Modify Offset Random/ A0 Cull relative to Ray Trace Environment1Cull relative to Ray Trace Environment2PRECIPITATIONBLOCKER3 Lifetime from Time to Impact4 Hz?Hz?Hz?5@6@B78D9DEBRISCull relative to Ray Trace Environment2PRECIPITATIONBLOCKER:;Lifespan DecayMovement BasicAlpha Fade Out Random?=@=Radius ScaleXff>E>Movement Lock to Control Point+render_sprite_trail`@A_@@`[\]^_ QRSTUVWXYZP     particle\vistasmokev1\vistasmokev4_nocull.vmt  DDBR̽emit_continuouslyAAlpha Random(Radius RandomCCLifetime Random??Color Random Q>Rotation RandomPosition Within Box Random pBHCž p CVelocity Noise$ z% Sequence Random(Sequence Two Random(Remap Control Point to Scalargi33>Lifespan DecayMovement BasicJ BW>Radius ScaleE?Alpha Fade Out Random~ff&?}?@?@?Alpha Fade In Randomrender_animated_spritesULfff?? tuvwxyz{|}~s b    particle\rain_streak.vmt  AAAPcrnopq efghijklmd     particle\spray1\spray1_addself.vmt  DDBR̽emit_continuouslyDAlpha RandomnKRadius Random@Lifetime Random33>>Color RandomB#" !@?6BB xxxRotation RandomPosition from Parent Cache AA@@ ?Velocity Noise$ BB$C% PB'@v@@Sequence Random(Remap Initial Distance to Control Point to Scalarg$?%?ihCCLifespan DecayMovement BasicW?J Radius ScaleE@Xff&?Alpha Fade Out Random?@?render_animated_spritesL@@emit_continuously/DAlpha RandomRadius Random@?Lifetime Random??Position Within Sphere Random.B-B, ??+* a) aTrail Length RandomZ ף=Color Random E{z?!"#Velocity Noisev='n;& ???u ???% AA$ BBPosition Modify Offset Random/ A0 Cull relative to Ray Trace Environment1Cull relative to Ray Trace Environment2PRECIPITATIONBLOCKER3 Lifetime from Time to Impact9DEBRIS8D76B50Cull relative to Ray Trace Environment2PRECIPITATIONBLOCKER:;Lifespan DecayMovement BasicAlpha Fade Out Random@=?=j~@?Alpha Fade In Random=>render_sprite_trail_A`A     particle\smoke1\smoke1_snow.vmt  AAAtwist around axisH=G=FAr Btwist around axisH=G=F@rtwist around axisH=G=FPArAs ??emit_continuouslyCAlpha RandomRadius Random@??Position Within Sphere Random-C, ??t ?+* ) HVelocity Noisevu<'=& ??u ??% $ AAPosition Modify Offset Random+0 @/ ACull relative to Ray Trace Environment1Cull relative to Ray Trace Environment:;Sequence Random(Rotation Yaw RandomColor Lit Per Particle@?"===Lifetime Random@@Lifespan DecayMovement BasicJ A@ Alpha Fade Out Random??Oscillate Vectorx?w?jn >>k >>l >>m Alpha Fade In Random>>Oscillate Scalar<Fym@l@Ak>n@@Oscillate Scalar<Fy mlAk>n@render_animated_sprites       particle\smoke1\smoke1_additive.vmt  AAArandom forceN B@BO CpBF AGfff?HG!?Ga>L>random forceN ApBO ApF AG(\>H==Q=random force ף==H=G=F AO $CN BBPCemit_continuouslypAF`AG=H=emit_continuously AFAG=H=emit_continuouslypAFBGL=HL=Alpha Random  Radius RandomA@ALifetime Random??Position Within Sphere Random) ABHB* pBA+, ??-BVelocity Noise$ BC% u ??& ??'=vu<Color Random#"!? Cull relative to Ray Trace Environment1Sequence Random(Position Modify Offset Random0 L?/ L?<Lifespan DecayMovement BasicWL=J CAAAlpha Fade Out Random~@?}?@?@?Oscillate Vectorm l >>k >>n >>jw?x?Oscillate Scalar@?n ףkLl@m?yAlpha Fade In Random=L>Radius ScaleS>E@@Xff&?render_animated_spritesL?L=      particle\smoke1\smoke1_snow.vmt  AAAtwist around axisr BFAG=H=twist around axisrF@G=H=twist around axiss ??rAFPAG=H=Pemit_continuouslyCAlpha RandomPRadius Random@@Lifetime Random@@Position Within Sphere Random) H* +, ??-aD.HDVelocity Noise$ AA% u ??& ??'=vu<Color Random#"!? Cull relative to Ray Trace Environment1Cull relative to Ray Trace Environment;:Sequence Random(Rotation Yaw RandomPosition Modify Offset Random+0 Lifespan DecayMovement BasicJ BAAlpha Fade Out Random??Oscillate Vectorm l >>k >>n >>jw?x?Oscillate Scalarn?k>l@m@@yAlpha Fade In Random>>Set Control Point to Impact Point =9DEBRIS Oscillate Scalar?KKn @mwxl>k@?Set Control Point to Impact Point9DEBRIS@ render_animated_sprites