SDK_VertexLitGeneric { "$bumpmap" "models/combine_soldier/combinesoldier_normal" "$surfaceprop" "flesh" "$selfillum" 1 "$model" 1 "$phong" 1 "$phongboost" "5" "$halflambert" "1" "$phongexponenttexture" "models/combine_soldier/combinesoldier_phong" "$phongalbedotint" "1" "$phongfresnelranges" "[.1 .5 1.0]" // Use separate self-illum mask on Pre DX9 hardware ">=dx90_20b" { "$baseTexture" "Models/Combine_soldier/combinesoldier_noalpha" "$selfillummask" "Models/Combine_soldier/combinesoldierselfillummask" } // Use redundant self-illum in base alpha on Pre DX9 hardware "