SDK_WorldVertexTransition { "$basetexture" "nature/cliffface002a" "$basetexture2" "nature/dirtfloor004a" "%tooltexture" "nature/blendcliffdirt001a_tooltexture" "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" //"$basetexturetransform2" "center .5 .5 scale 4 4 rotate 0 translate 0 0" // Mapbase - Commented out to retain original DX9 shader behavior "%keywords" "wasteland" "$surfaceprop" "dirt" }