SDK_WorldVertexTransition { "$basetexture" "nature/rockwall011d" "$basetexture2" "nature/dirtfloor011a" "%tooltexture" "nature/blendrockdirt006a_tooltexture" "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" //"$basetexturetransform2" "center .5 .5 scale 2 2 rotate 0 translate 0 0" // Mapbase - Commented out to retain original DX9 shader behavior // "%detailtype" "rocks1" "$surfaceprop" "dirt" "%keywords" "coastline" }