"sprites/640_hud" { TextureData { // // HL2 Instructor Hint Textures // //Sheet 1 - Row 1 "icon_health" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "0" "y" "0" "width" "64" "height" "64" } "icon_battery" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "64" "y" "0" "width" "64" "height" "64" } "icon_frag" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "128" "y" "0" "width" "64" "height" "64" } "icon_cmbball" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "192" "y" "0" "width" "64" "height" "64" } //Sheet 1 - Row 2 "icon_hl2" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "0" "y" "64" "width" "64" "height" "64" } "icon_gravgun" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "64" "y" "64" "width" "64" "height" "64" } "icon_bugbait" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "128" "y" "64" "width" "64" "height" "64" } "icon_rocket" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "192" "y" "64" "width" "64" "height" "64" } //Sheet 1 - Row 3 "icon_combine" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "0" "y" "128" "width" "64" "height" "64" } "icon_lambda" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "64" "y" "128" "width" "64" "height" "64" } "icon_squad" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "128" "y" "128" "width" "64" "height" "64" } "icon_squad_medic" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "192" "y" "128" "width" "64" "height" "64" } //Sheet 1 - Row 4 "icon_ammo" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "0" "y" "192" "width" "64" "height" "64" } "icon_flashlight" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "64" "y" "192" "width" "64" "height" "64" } "icon_slam" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "128" "y" "192" "width" "64" "height" "64" } "icon_pistol" { "file" "vgui/hud/gameinstructor_iconsheet_hl2_1" "x" "192" "y" "192" "width" "64" "height" "64" } } }