SDK_WorldVertexTransition { "$basetexture" "nature/dirtfloor012a" "$basetexture2" "nature/dirtfloor006a" "%tooltexture" "nature/blenddirtgrass006a_tooltexture" "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" //"$basetexturetransform2" "center .5 .5 scale 2 2 rotate 0 translate 0 0" // Mapbase - Commented out to retain original DX9 shader behavior "%detailtype" "coastline_grass01" "$surfaceprop" "dirt" "$bumpbasetexture2withbumpmap" "0" // "$bumpmap" "Nature/dirtfloor012a_normal" "%keywords" "coastline" }