2021-09-20 13:07:41 -05:00
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$weightlist weapongesture_armsonly "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_L_Clavicle" 1.0 "ValveBiped.Bip01_R_Clavicle" 1.0
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$weightlist weapongesture_noarms "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0 "ValveBiped.Bip01_L_Clavicle" 0.0 "ValveBiped.Bip01_R_Clavicle" 0.0
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$weightlist weapongesture_justspine "ValveBiped.Bip01_Spine" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0 "ValveBiped.Bip01_L_Clavicle" 0.0 "ValveBiped.Bip01_R_Clavicle" 0.0
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$weightlist weapongesture_upperspine "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_Spine2" 1.0
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$weightlist weapongesture_lowerspine "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_Spine" 1.0
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$weightlist weapongesture_upperbody "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0
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$weightlist weapongesture_legsonly "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_L_Thigh" 1.0 "ValveBiped.Bip01_R_Thigh" 1.0
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$definemacro makeweapongesture gesturename filename InFrame OutFrame LastFrame \\
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$sequence $gesturename$spine $filename$ fps 30 weightlist weapongesture_justspine subtract $gesturename$spine 0 delta hidden \\
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$sequence $gesturename$arms $filename$ fps 30 weightlist weapongesture_armsonly hidden \\
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$sequence $gesturename$ { \\
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$filename$ noanimation numframes $LastFrame$ \\
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blendlayer $gesturename$arms 0 $InFrame$ $outFrame$ $LastFrame$ spline \\
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blendlayer $gesturename$spine 0 $InFrame$ $outFrame$ $LastFrame$ spline \\
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iklock rfoot 1 0 iklock lfoot 1 0 \\
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} \\
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$continue $gesturename$
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$definemacro makeweapongesturep gesturename filename InFrame OutFrame LastFrame \\
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$sequence $gesturename$spine $filename$ fps 30 weightlist weapongesture_noarms subtract $gesturename$spine 0 delta hidden \\
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$sequence $gesturename$arms $filename$ fps 30 weightlist weapongesture_armsonly hidden \\
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$sequence $gesturename$ { \\
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$filename$ noanimation numframes $LastFrame$ \\
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blendlayer $gesturename$arms 0 $InFrame$ $outFrame$ $LastFrame$ spline \\
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blendlayer $gesturename$spine 0 $InFrame$ $outFrame$ $LastFrame$ spline \\
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iklock rfoot 1 0 iklock lfoot 1 0 \\
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} \\
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$continue $gesturename$
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$definemacro makeweapongestureupper gesturename filename InFrame OutFrame LastFrame \\
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$sequence $gesturename$spine $filename$ fps 30 weightlist weapongesture_noarms subtract $gesturename$spine 0 delta hidden \\
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$sequence $gesturename$arms $filename$ fps 30 weightlist weapongesture_upperspine hidden \\
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$sequence $gesturename$ { \\
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$filename$ noanimation numframes $LastFrame$ \\
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blendlayer $gesturename$arms 0 $InFrame$ $outFrame$ $LastFrame$ spline \\
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blendlayer $gesturename$spine 0 $InFrame$ $outFrame$ $LastFrame$ spline \\
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iklock rfoot 1 0 iklock lfoot 1 0 \\
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} \\
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$continue $gesturename$
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$definemacro makeflinchgesture gesturename filename InFrame OutFrame LastFrame \\
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$sequence $gesturename$inDelta $filename$ frame 0 $InFrame$ weightlist weapongesture_upperbody splinedelta delta hidden \\
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$sequence $gesturename$inFrame $filename$ frame $InFrame$ $InFrame$ weightlist weapongesture_upperbody hidden noautoik \\
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$sequence $gesturename$CoreDelta $filename$ frame $InFrame$ $OutFrame$ weightlist weapongesture_upperbody splinedelta delta hidden \\
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$sequence $gesturename$OutFrame $filename$ frame $OutFrame$ $OutFrame$ weightlist weapongesture_upperbody hidden noautoik \\
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$sequence $gesturename$outDelta $filename$ frame $OutFrame$ $LastFrame$ weightlist weapongesture_upperbody splinedelta delta hidden \\
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\\
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$sequence $gesturename$ { \\
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$filename$ noanimation numframes $LastFrame$ \\
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blendlayer $gesturename$inFrame 0 $InFrame$ $InFrame$ $OutFrame$ spline xfade \\
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blendlayer $gesturename$OutFrame $InFrame$ $OutFrame$ $OutFrame$ $LastFrame$ spline \\
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blendlayer $gesturename$inDelta 0 0 $InFrame$ $InFrame$ \\
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blendlayer $gesturename$CoreDelta $InFrame$ $InFrame$ $OutFrame$ $OutFrame$ \\
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blendlayer $gesturename$outDelta $OutFrame$ $OutFrame$ $LastFrame$ $LastFrame$ \\
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iklock rfoot 1 0 iklock lfoot 1 0 \\
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} \\
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$continue $gesturename$
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$definemacro makeflinchgesturealigned gesturename filename InFrame OutFrame LastFrame alignto \\
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$makeflinchgesture $gesturename$ $filename$ $InFrame$ $OutFrame$ $LastFrame$ \\
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$append $gesturename$inFrame alignto $alignto$ \\
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$append $gesturename$OutFrame alignto $alignto$
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$definemacro makeidlenoise idleNoiseName fileName \\
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$sequence $idleNoiseName$ {\\
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$fileName$ \\
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subtract $idleNoiseName$ 0 \\
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iklock lfoot 1 0 iklock rfoot 1 0 \\
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delta \\
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hidden \\
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realtime \\
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}
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2024-08-10 15:25:08 -05:00
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//$definemacro makeidle idleName fileName frame idleNoiseName newLength \\
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// $sequence $idleName$ {\\
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// $fileName$ \\
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// frame $frame$ $frame$ \\
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// numframes $newLength$ \\
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// loop \\
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// addlayer $idleNoiseName$ \\
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//} \\
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//$continue $idleName$
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2021-09-20 13:07:41 -05:00
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$definemacro makevarient sequencename baseAnimation deltaAnimation frame \\
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$sequence $sequencename$delta $deltaAnimation$ frame $frame$ $frame$ subtract $baseAnimation$ 0 delta hidden \\
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$sequence $sequencename$ { \\
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@$baseAnimation$ \\
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addlayer $sequencename$delta \\
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} \\
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$continue $sequencename$
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$definemacro maketurngesture gesturename filename Angle Apex Accent LastFrame Inner Outer \\
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$animation @$gesturename$zero $filename$ frame 0 0 \\
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$sequence $gesturename$default $filename$ frame $Apex$ $Apex$ rotate $Angle$ alignto @$gesturename$zero subtract @$gesturename$zero 0 delta hidden noautoik \\
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$sequence $gesturename$inDelta $filename$ frame 0 $Apex$ lineardelta delta hidden noautoik \\
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$sequence $gesturename$outDelta $filename$ frame $Apex$ $LastFrame$ lineardelta delta hidden noautoik \\
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\\
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$sequence $gesturename$ { \\
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$filename$ noanimation numframes $LastFrame$ \\
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blendlayer $gesturename$default 0 $Apex$ $Apex$ $Apex$ \\
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blendlayer $gesturename$default $Apex$ $Apex$ $Apex$ $LastFrame$ spline \\
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blendlayer $gesturename$inDelta 0 0 $Apex$ $Apex$ \\
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blendlayer $gesturename$outDelta $Apex$ $Apex$ $Apex$ $LastFrame$ spline \\
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ikrule $Inner$ release range 0 .. .. $Apex$ \\
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ikrule $Outer$ release range $Apex$ .. $Accent$ $Accent$ \\
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// HACK ik rules until abs footsteps can be added \\
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iklock $Inner$ 1 0 \\
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ikrule $Inner$ footstep range 0 $Apex$ $Accent$ $Accent$ usesource \\
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iklock rhand 0 0 \\
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noautoik \\
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} \\
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$continue $gesturename$
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$definemacro makeflatturngesture gesturename filename Angle Apex Accent LastFrame Inner Outer \\
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$animation @$gesturename$zero $filename$ frame 0 0 \\
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$sequence $gesturename$default $filename$ frame $Apex$ $Apex$ rotate $Angle$ alignto @$gesturename$zero subtract @$gesturename$zero 0 delta hidden noautoik weightlist weapongesture_legsonly \\
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$sequence $gesturename$inDelta $filename$ frame 0 $Apex$ splinedelta delta hidden noautoik weightlist weapongesture_legsonly \\
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$sequence $gesturename$outDelta $filename$ frame $Apex$ $LastFrame$ splinedelta delta hidden noautoik weightlist weapongesture_legsonly \\
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\\
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$sequence $gesturename$ { \\
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$filename$ noanimation numframes $LastFrame$ \\
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blendlayer $gesturename$default 0 $Apex$ $Apex$ $Apex$ spline \\
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blendlayer $gesturename$default $Apex$ $Apex$ $Apex$ $LastFrame$ spline \\
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blendlayer $gesturename$inDelta 0 0 $Apex$ $Apex$ \\
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blendlayer $gesturename$outDelta $Apex$ $Apex$ $Apex$ $LastFrame$ \\
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ikrule $Inner$ release range 0 .. .. $Apex$ \\
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ikrule $Outer$ release range $Apex$ .. $Accent$ $Accent$ \\
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// HACK ik rules until abs footsteps can be added \\
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iklock $Inner$ 1 0 \\
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ikrule $Inner$ footstep range 0 $Apex$ $Accent$ $Accent$ usesource \\
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iklock rhand 0 0 \\
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noautoik \\
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} \\
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$continue $gesturename$
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