mapbase-model-src/modelsrc/AntlionRecvDI.qci

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2021-09-20 21:07:41 +03:00
// Receiving end of the antlions' dynamic interactions.
//
// Make sure to include BaseDI.qci before using!
//
$MakeDynamicInteraction antlion_soldier_DI_01 "combine_soldier_anims_anims/antlion_soldier_DI_01" $Blend_SMD_Rifle$ 17 99 99
$append antlion_soldier_DI_01_layer {
// I don't know why I have to do this, but I do
rotateto 180
}
$append antlion_soldier_DI_01 {
{ event AE_NPC_WEAPON_DROP 17 "" }
{ event AE_NPC_HURT_INTERACTION_PARTNER 55 "ME 100" }
}
$MakeDynamicInteraction antlion_soldier_DI_02 "combine_soldier_anims_anims/antlion_soldier_DI_02" $Blend_SMD_Rifle$ 24 80 80
$append antlion_soldier_DI_02_layer {
// I don't know why I have to do this, but I do
rotateto 0
}
$append antlion_soldier_DI_02 {
{ event AE_NPC_WEAPON_DROP 24 "" }
{ event AE_NPC_HURT_INTERACTION_PARTNER 44 "ME 100" }
//{ event AE_CL_PLAYSOUND 40 "NPC_CombineS.DissolveScream" }
}
//$pushd "combine_soldier_anims_anims"
//
//$Sequence "antlion_soldier_DI_01" {
// "antlion_soldier_DI_01.smd"
// { event AE_NPC_WEAPON_DROP 17 "" }
// { event AE_NPC_HURT_INTERACTION_PARTNER 55 "ME 100" }
// rotateto 90
// fadein 0.25
// fadeout 0.25
//}
//
//$Sequence "antlion_soldier_DI_02" {
// "antlion_soldier_DI_02.smd"
// { event AE_NPC_WEAPON_DROP 24 "" }
// { event AE_NPC_HURT_INTERACTION_PARTNER 44 "ME 100" }
// //{ event AE_CL_PLAYSOUND 40 "NPC_CombineS.DissolveScream" }
// rotateto 90
// fadein 0.25
// fadeout 0.25
//}
//
//$popd