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https://github.com/mapbase-source/mapbase-model-src.git
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52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
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// Receiving end of the antlions' dynamic interactions.
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//
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// Make sure to include BaseDI.qci before using!
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//
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$MakeDynamicInteraction antlion_soldier_DI_01 "combine_soldier_anims_anims/antlion_soldier_DI_01" $Blend_SMD_Rifle$ 17 99 99
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$append antlion_soldier_DI_01_layer {
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// I don't know why I have to do this, but I do
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rotateto 180
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}
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$append antlion_soldier_DI_01 {
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{ event AE_NPC_WEAPON_DROP 17 "" }
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{ event AE_NPC_HURT_INTERACTION_PARTNER 55 "ME 100" }
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}
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$MakeDynamicInteraction antlion_soldier_DI_02 "combine_soldier_anims_anims/antlion_soldier_DI_02" $Blend_SMD_Rifle$ 24 80 80
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$append antlion_soldier_DI_02_layer {
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// I don't know why I have to do this, but I do
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rotateto 0
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}
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$append antlion_soldier_DI_02 {
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{ event AE_NPC_WEAPON_DROP 24 "" }
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{ event AE_NPC_HURT_INTERACTION_PARTNER 44 "ME 100" }
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//{ event AE_CL_PLAYSOUND 40 "NPC_CombineS.DissolveScream" }
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}
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//$pushd "combine_soldier_anims_anims"
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//
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//$Sequence "antlion_soldier_DI_01" {
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// "antlion_soldier_DI_01.smd"
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// { event AE_NPC_WEAPON_DROP 17 "" }
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// { event AE_NPC_HURT_INTERACTION_PARTNER 55 "ME 100" }
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// rotateto 90
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// fadein 0.25
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// fadeout 0.25
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//}
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//
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//$Sequence "antlion_soldier_DI_02" {
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// "antlion_soldier_DI_02.smd"
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// { event AE_NPC_WEAPON_DROP 24 "" }
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// { event AE_NPC_HURT_INTERACTION_PARTNER 44 "ME 100" }
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// //{ event AE_CL_PLAYSOUND 40 "NPC_CombineS.DissolveScream" }
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// rotateto 90
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// fadein 0.25
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// fadeout 0.25
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//}
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//
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//$popd
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