mapbase-model-src/modelsrc/SoldierCrouchMovement.qci

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// ================================================================
//
// New Soldier Crouch Movement Animations
//
// ================================================================
$weightlist "WeightsLayerLowCoverAim" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.5
//"ValveBiped.Bip01_L_Clavicle" 0
//"ValveBiped.Bip01_R_Clavicle" 0
//"ValveBiped.Bip01_L_Thigh" 0
//"ValveBiped.Bip01_R_Thigh" 0
}
$weightlist "weights_layer_crouch_move" {
"ValveBiped.Bip01_Pelvis" 0.1
"ValveBiped.Bip01_Spine" 0.1
"ValveBiped.Bip01_Spine1" 0.2
"ValveBiped.Bip01_Spine2" 0.3
"ValveBiped.Bip01_Spine4" 0.4
"ValveBiped.Bip01_L_Clavicle" 1
"ValveBiped.Bip01_R_Clavicle" 1
"ValveBiped.Bip01_R_Thigh" 0
"ValveBiped.Bip01_L_Thigh" 0
}
$sequence "Crouch_RunAim_ALL" {
$a_CrouchRunBlends
activity "ACT_RUN_CROUCH_AIM_RIFLE" 1
blendlayer "layer_run_aiming" 0 0 0 0 local
addlayer "Aim_crouch_delta_all"
}
$sequence "Crouch_WalkAim_ALL" {
$a_CrouchWalkBlends
activity "ACT_WALK_CROUCH_AIM_RIFLE" 1
blendlayer "layer_walk_aiming" 0 0 0 0 local
addlayer "Aim_crouch_delta_all"
}
// ----------------------------------------------------------------
$sequence "layer_pistolangryidle2_crouch" {
"police_animations_anims\pistolangryidle2.smd" // TODO: For now, this looks better than the new soldier variant
weightlist "weights_layer_crouch_move"
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" usesource
worldspace
hidden
}
$sequence "Crouch_RunAim_pistol_ALL" {
$a_CrouchRunBlends
activity "ACT_RUN_CROUCH_AIM_PISTOL" 1
blendlayer "layer_pistolangryidle2_crouch" 0 0 0 0 local
addlayer "Aim_crouch_delta_all"
}
$sequence "Crouch_WalkAim_pistol_ALL" {
$a_CrouchWalkBlends
activity "ACT_WALK_CROUCH_AIM_PISTOL" 1
blendlayer "layer_pistolangryidle2_crouch" 0 0 0 0 local
addlayer "Aim_crouch_delta_all"
}
$sequence "layer_pistol_idle_crouch" {
"police_animations_anims\Crouch_idle_pistol.smd"
weightlist "weights_layer_crouch_move"
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" usesource
worldspace
hidden
}
$sequence "Crouch_Run_pistol_ALL" {
$a_CrouchRunBlends
activity "ACT_RUN_CROUCH_PISTOL" 1
blendlayer "layer_pistol_idle_crouch" 0 0 0 0 local
}
$sequence "Crouch_Walk_pistol_ALL" {
$a_CrouchWalkBlends
activity "ACT_WALK_CROUCH_PISTOL" 1
blendlayer "layer_pistol_idle_crouch" 0 0 0 0 local
}
// ----------------------------------------------------------------